Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 77 Metascore
    • 70 Critic Score
    This pulpy provocation has more than enough ideas to take root in your own monkey brain. [Issue#391, p.121]
    • Edge Magazine
    • 62 Metascore
    • 70 Critic Score
    It’s a game about picking dialogue options that are metaphorically represented as potential moves on the board, but it’s that which goes unsaid that makes its semi-improvised conversations so intriguing.
    • 71 Metascore
    • 70 Critic Score
    A delightfully strange and often surprising piece of work; it’s more plaything than game, perhaps, but the smiles it generates will be broad and frequent.
    • tbd Metascore
    • 70 Critic Score
    Battles account for around half the game, and unless you're a fan of the TV series, it's much the better one. [March 2018, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It's derivative, gratuitous and needlessly profane, but beneath the gruesome veneer lies a tale of – believe it or not – genuine tenderness.
    • 91 Metascore
    • 70 Critic Score
    It’s a game that rewards the long-haul with deep, inventive missions which eschew the usual fetch and kill structure, ensuring that the many hours spent in Fallout 3’s wasteland aren’t wasted. [Christmas 2008, p.88]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    For all its quirks, the overriding impression of Just Cause is favourable. There’s an almost childish enthusiasm at work here – and an unparalleled sense of freedom that can be enjoyed just as easily as it can be criticised. [Nov 2006, p.82]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    It’s a feeling that never quite dissipates over the game’s core 15 missions, a sense of lean and focused game design which prizes the exhilarating tussle of conflict over long, drawn-out army building. [Mar 2009, p.86]
    • 75 Metascore
    • 70 Critic Score
    A Disney game that finally lives up to the name.
    • 76 Metascore
    • 70 Critic Score
    This means it's possible for a smaller team to craft a game of joyously intersecting rules. [Issue#371, p.100]
    • Edge Magazine
    • 58 Metascore
    • 70 Critic Score
    APB has to learn how to play its obvious trump card, a brilliant customisation suite. With tools that give you power over every aspect of your persona – cars, clothes, tattoos, shape, logos, victory jingles and even the tunes pumped out of your stereo – the game really gets that people are the brands of the 21st century.
    • 79 Metascore
    • 70 Critic Score
    A small diversion, in other words, that lives up to both parts of the equation. [Issue#365, p.118]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Beautiful and varied. [Aug 2015, p.122]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    This is a game with ambitions that now outstrip the confines of an atrophying engine, but beneath the exterior lies a world rich in atmosphere - the credible and pervading horror of a landscape drawn with unusual finesse. [Mar 2010, p.95]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    For the duration of its story, it grips like a grasping, otherworldly arm. [Issue#371, p.104]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    Sega Superstars Tennis is well-crafted, lovingly garish, and it plays a solid game. [Apr 2008, p.97]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It's far too easy for veterans in singleplayer, but with four sets of the ludicrous peripheral - an unlikely scenario, admittedly - and each player tapping out their own, interlinking rhythm the game becomes a uniquely entertaining experience. [Feb 2004, p.111]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    This serves well as a third chapter, conscripting much of what has gone before while upping the testosterone and providing some glamorous distractions to pry your attention away from how little control you actually have over events. [Christmas 2006, p.81]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    This is not a conventional pinball game with well-designed skillshots and a challenging layout, but since when was Pokemon ever conventional? [Nov 2003, p.99]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    Stray from the beaten track and Crystal Bearers is a different game...That it is so oddly buried is inexplicable, but you can't deny the fun of excavation. [Feb 2010, p.94]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    While refinement might be the best way to make a good game better, it certainly isn't the best way to justify the cost of a second sequel in as many years. [June 2010, p.101]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    It may not give Supercell sleepless nights, but if you've ever thought Clash Royale could be improved by adding Cinderella on a motorbike, well, fill your boots. [Issue#330, p.120]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Yes, it's a little too familiar in places. [Issue#392, p.114]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Everything is unabashedly cheerful... It's a shame that later levels begin to run out of steam, repeating tasks over and over as a contrivance for lengthening narrative. [Oct 2006, p.90]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    It's strangely fitting that there should be moments of boredom: if the world occasionally seems too big and your destination too distant, well, isn't that what being a kid's all about? [Issue#337, p.112]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    Some elements of story and gameplay are left disappointingly underdeveloped, and the grand environmental puzzles of the opening section become all but absent in the later locations - but when Belli's running for her life, you won't stop to notice.
    • 77 Metascore
    • 70 Critic Score
    When Before the Storm embraces its individuality, it produces stunning moments. [Issue#315, p.106]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    There is some enormous potential here, and for all its failings Assassin’s Creed deserves to be played, and its achievements savoured. [Christmas 2007, p.82]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    For all its minor shortcomings, if one of the main design goals of The Skywalker Saga was to make you fall in love with Star Wars again, on that particular front it is an unequivocal triumph. [Issue#371, p.110]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Sure, at times it's a little messy, but isn't that just part of the business of being human? Would that we could all create havoc with such irresistible style. [Issue#392, p.121]
    • Edge Magazine

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