Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
-
- Critic Score
For beginners and intermediate level players, Oratorio Tangram presents an unmatched experience, a bright and energetic burst of fantasy combat, still quite unlike anything else in videogames.- Edge Magazine
- Read full review
-
- Critic Score
That’s what Shadowrun Return provides, of course: it’s not just a single tale of murder and techno-conspiracy. It’s a ruleset and a tileset, and a promise of more to come.- Edge Magazine
- Posted Jul 29, 2013
- Read full review
-
- Critic Score
It captures moments of messy humanity that cut through the wreckage. [Issue#384, p.119]- Edge Magazine
Posted Apr 20, 2023 -
- Critic Score
Could Nintendo have made similar cuts, sliced out singleplayer, and left us with the perfect party game? The shadow of missed opportunity occasionally looms over Nintendo Land, but as with any good theme park, there are moments where you'll yell, scream and laugh yourself silly. Just add friends.- Edge Magazine
- Posted Nov 16, 2012
- Read full review
-
- Critic Score
Three times the protagonists gives you three times the number of toys and an engaging, if thoroughly convoluted, story, but it’s not without cost. What Simon, Trevor and Alucard give to the mechanics and narrative they take from its flow: you still feel gated, even when you’ve got all the gear.- Edge Magazine
- Posted Mar 5, 2013
- Read full review
-
- Critic Score
There’s a terrific immediacy to the events, too. The days are short enough to guarantee a constant hustle and bustle, and the results of the previous day’s adventuring are cunningly given after the save screen, drawing you in to the next day before you realise it. [Aug 2008, p.98]- Edge Magazine
-
- Critic Score
For all its appealing idiosyncrasies, No More Heroes has lost some of its urgency and, with that, its potency. [Issue#363, p.116]- Edge Magazine
Posted Sep 10, 2021 -
- Critic Score
The combat is beefy enough to carry you through the slower stretches, but even when you're lopping heads off dragons it can feel like what you're really killing is time. [Issue#379, p.100]- Edge Magazine
Posted Dec 1, 2022 -
- Critic Score
Blood Money feels only slightly closer to the series' ideal of a gameworld that's both complex and cogent, and is more accessible and entertaining with it. [July 2006, p.80]- Edge Magazine
-
- Critic Score
Kids are often underestimated, but that doesn’t mean their games should be. Lego Star Wars has an appeal that goes beyond age, even if it’s one that rarely goes beyond 20 minutes at a time. [May 2005, p.84]- Edge Magazine
-
- Critic Score
Cliffhanger endings are fine when the next episode of a TV show is days away, but less so when the wait is likely to last a couple of months. Yet Telltale has already achieved something remarkable, proving – to both Clem and to you – that there’s life after Lee.- Edge Magazine
- Posted Jan 9, 2014
- Read full review
-
- Critic Score
Despite a multitude of improvements and a much larger offering than its predecessor, Dirt 4 somehow feels less spirited. Had "Rally" not existed, this latest game would've felt like more of an event, but in its current form it doesn't quite achieve the potency of its more focused forebear. [Aug 2017, p.106]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
Nintendogs + Cats is a near match for the DS original. Were it not for the visual pampering it would be entirely possible to replace the old game with the new without the kids noticing. [Apr 2011, p.91]- Edge Magazine
- Posted Mar 16, 2011
- Read full review
-
- Critic Score
Were Inscription half as long, it would probably be twice the game. [Issue#365, p.114]- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
Metro Exodus is a mood piece, and it hits the mark brilliantly by building detailed environments and laying set-pieces within them for you to find, as if by chance. However, in its efforts to emphasize that it's a long-form experience, its storytelling comes across as plodding, and every time a glitch or framedrop appears you're pulled out of a 4A's rare, and beautiful, post-apocalyptic vision. [Issue#330, p.106]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
Quibbles aside, the good news is that the frantic swiping and tapping to negotiate track obstacles while squeezing in showboating tricks for extra points remains as ebullient as ever. Sitting down to play five minutes of Infinity and losing an entire evening: that’s the real danger.- Edge Magazine
- Posted Jan 9, 2014
- Read full review
-
- Critic Score
The game occasionally gets lost in the cleverness of its own layouts. [Issue#363, p.120]- Edge Magazine
Posted Sep 10, 2021 -
- Critic Score
Children of the Sun wears that rawness like a badge of honour, its rough edges not sanded down but rather made so jagged as to draw blood. [Issue#397, p.106]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Nintendogs + Cats is a near match for the DS original. Were it not for the visual pampering it would be entirely possible to replace the old game with the new without the kids noticing. [Apr 2011, p.91]- Edge Magazine
- Posted Mar 16, 2011
- Read full review
-
- Critic Score
Only intermittently better than its predecessor, if still every bit as frenetic. [Aug 2015, p.120]- Edge Magazine
Posted Jul 17, 2015 -
- Critic Score
A victim of its own success. By creating a story and an atmosphere so far in advance of what we have come to expect from a videogame, it throws harsh light on the conventions we accept without question in lesser titles. It maps out just how far there is to go in marrying sophisticated narrative and meaningful interactivity. [Feb 2004, p.96]- Edge Magazine
-
- Critic Score
Blood Money feels only slightly closer to the series’ ideal of a gameworld that’s both complex and cogent, and is more accessible and entertaining with it. [July 2006, p.80]- Edge Magazine
-
- Critic Score
If its unpredictability is a double-edged sword, though, we can imagine ourselves returning to this as we would a beloved horror novel or film, albeit one whose macabre myths are capable of wrongfooting us even on the umpteenth revisit. [Issue#391, p.120]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
The end result is a rather cold and uninvolving game. Too subtle to be a Tetris replacement, too plain to be an engaging puzzler, Chokkan Hitofude adds up to something a little greyer than its crisp black-and-white stylings might suggest. [JPN Import; Jan 2005, p.95]- Edge Magazine
-
- Critic Score
Thief is far from the disaster that many feared it would be, and fans who take the time to customise their settings ahead of their first playthrough will find a rewarding world here to pick clean. Nevertheless, it’s still difficult to shake the feeling that, for all his dexterity, Garrett has stumbled in his attempt to gain access to a new generation.- Edge Magazine
- Posted Feb 24, 2014
- Read full review
-
- Critic Score
Nintendogs + Cats is a near match for the DS original. Were it not for the visual pampering it would be entirely possible to replace the old game with the new without the kids noticing. [Apr 2011, p.91]- Edge Magazine
- Posted Mar 16, 2011
- Read full review
-
- Critic Score
The amount of material here, familiar though some of it is, and the consummate presentation means that this is the most exhaustive Katamari to date, if not the finest. [Nov 2009, p.97]- Edge Magazine
-
- Critic Score
Bad Company’s multiplayer happily checks off the expectations the series has created. [Aug 2008, p.90]- Edge Magazine
-
- Critic Score
Underneath the mundane masculinity and grimy gun-toting clichés lies a heavily structured and well-considered score-attack game – one that’s worth excavating for all the short-lived interest it holds. [Feb 2008, p.88]- Edge Magazine
-
- Critic Score
There’s no way to sell unused cars back to the AI or to other players, no bespoke onscreen speedometers, no test driving a car before purchase, no kid-friendly Kinect steering or Kinect support in Forzavista, no opportunity to load a circuit-specific tuning setup before a career race, no exiting from a race series without loading up the next track, no unicorn cars, no ‘reasonably priced car’, no auction house, no storefront, and no surprise, really.- Edge Magazine
- Posted Nov 20, 2013
- Read full review