Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 73 Metascore
    • 70 Critic Score
    Its successes drown out its flaws. [Nov 2014, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Much like its hero, then, Bloodroots is perhaps a touch bloated in the middle - but the gore-soaked trail it'll trace in your mind will leave a lasting mark. [Issue#343, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    While Rising’s combat is hugely satisfying to experiment with, and a sight to behold when played well, it’s undermined by technical issues and a singleplayer campaign that peters out just as you think it’s getting going. There’s replay value here, and for Platinum’s most devoted fans it won’t matter if the game is five or 50 hours long, but others will, rightly, feel a little short-changed.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, the tiny, intricate design just doesn't give Command enough elbow room to develop true depth or challenge, but it's thoroughly satisfying all the same, and a worthy side-show to the Star Fox circus. [Oct 2006, p.87]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The extreme volatility of every moment carries a reward that overshadows the annoyances. [June 2005, p.85]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    Ultimately, this is a Metroidvania not in any loose sense but a direct descendent of both parents. [Issue#407, p.102]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Suddenly, your herd is let off the leash. As you witness a train rattling along a nearby track, it's hard to resist the urge to race it. [Issue#415, p.100]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    A smart idea, executed in a very controlled fashion, but could do with letting its hair down occasionally.
    • 72 Metascore
    • 70 Critic Score
    Few other FPS titles can match the intensity of this nitrous-charged shooting gallery, but plenty of them offer the kind of less that feels like much, much more. [Nov 2005, p.104]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    THUG 2 Remix stand straight and tall, offering the series’ trademark open-ended combo blitzing in the form of a solid repackaging, albeit one that’s more a testament to the PSP’s potential rather than a true exploitation of it. [June 2005, p.94]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
    • 80 Metascore
    • 70 Critic Score
    Eden’s precise artistic vision, dreamlike menus and sharply contemporary Japanese ambience is a perfect fit for PSN, but for all its purity this is an Eden too mechanically flawed to match its presentation. [Oct 2008, p.98]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    A predominately online game, and though the game is excellent, the rules strong and the setup often flawless, how entertaining you find it depends entirely on circumstance that is all too often out of your control. It depends on other people. [Nov 2003, p.108]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    It's hard not to forgive such contrivances when the mask-making process itself is such a joy. [Issue#359, p.119]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    A simple, finely tuned and comprehensive shooter that only rarely wobbles. [Sept 2009, p.100]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    You'll need to protect your best troops as much as your idols, positioning blockers so that your big hitters can wind up. [Feb 2015, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    If nothing else, the wide-eyed manner in which Everything explores the interconnectedness of, well, everything feels faintly radical in these divided times - even when that means you somehow find yourself relating to a spiral of sentient poop. [June 2017, p.106]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    If a chance to see the RPS Roguelike done right appeals, though, Abyssus' synthesis of systems is an enjoyable enough choice. [Issue#415, p.104]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    The framework is here for a truly great game, then, but it's the need to lengthen - and, for some players, monetise - the campaign that stops ShortRound's debut from living up to its obvious potential.
    • 73 Metascore
    • 70 Critic Score
    If you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Nuts & Bolts is a clever, colourful and witty game – one which deserves better than to be hidden behind stodgy tutorials, flabby interfaces and a host of loading screens. [Christmas 2008, p.84]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    It's engaging and, if the controls can be forgiven, a satisfying sampler of RTS thrills for the uninitiated. [Feb 2011, p.100]
    • 63 Metascore
    • 70 Critic Score
    There’s just no accounting for an excruciating wipeout on the final lap when such possibilities are at the mercy of circumstances as much as they are at the player’s skill. But, played with a graceful, Zen-like acceptance – shit happens – Crash ‘n’ Burn is as enjoyable as it is easy to understand. [Jan 2005, p.97]
    • Edge Magazine
    • 61 Metascore
    • 70 Critic Score
    Global Storm feels like the true heir to the Conflict: Desert Storm games in more than just surname, and remains a worthy war effort, despite there being other games that may do it grander or deeper. [Nov 2005, p.102]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    What it lacks in personality it makes up for in solid mechanics and slick execution, and should do any tactical fanatic proud. [July 2006, p.90]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    Rich with charm, ingenuity, artistry and genuine delight. [Jan 2007, p.77]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A rare bit of vindication for Nintendo's oft-misused service. [Sept 2009, p.101]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Blood Money feels only slightly closer to the series’ ideal of a gameworld that’s both complex and cogent, and is more accessible and entertaining with it. [July 2006, p.80]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    The difficulty curve quickly steepens - perhaps too quickly. [June 2017, p.107]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Beneath EA's layer of crafty monetisation, however, Flight Control Rocket is a stellar effort. The generic sci-fi visuals and overly busy menus might lack the instant appeal of Flight Control's handsome '50s styling, and that game's purity is sorely missing here, but underneath all that EA sheen is a game with genuine heart.

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