Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 55 Metascore
    • 30 Critic Score
    At World’s End would shame Jack Sparrow himself: it’s boring, nondescript and significantly lacking in adventure. [July 2007, p.91]
    • Edge Magazine
    • 48 Metascore
    • 20 Critic Score
    It’s tempting to believe that Microsoft and Twisted Pixel set out to create some kind of meta-joke here, but the line between a successful and unsuccessful parody can be a fine one. All Lococycle achieves is falling on its face, while no one laughs.
    • 54 Metascore
    • 20 Critic Score
    Trying to balance the ceaseless button-mashing with the necessary manual camera tweaking is a bad joke, and often leaves you slashing just out of view and hoping for the best. [Mar 2009, p.93]
    • Edge Magazine
    • 52 Metascore
    • 20 Critic Score
    Describing the game at all is simply to tick off a litany of annoyances punctuated by one minor triumph, namely that the Transformers themselves look pretty good. [Sept 2007, p.90]
    • Edge Magazine
    • 52 Metascore
    • 20 Critic Score
    Sure, the production values are high and the narrative is updated with humour, but this is barely a game... it's all smoke and mirrors. You may win every battle, but underneath you know you're no hero. [June 2004, p.110]
    • Edge Magazine
    • 63 Metascore
    • 20 Critic Score
    Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]
    • Edge Magazine
    • 43 Metascore
    • 20 Critic Score
    Basic combat is dismal, turgid stuff, yet accounts for almost all the action.
    • 37 Metascore
    • 20 Critic Score
    It’s not often that a war game captures almost perfectly the feel of walking drunk through a Las Vegas casino – that overpowering mix of randomness, mediocrity and nausea. [Sept 2007, p.94]
    • Edge Magazine
    • 45 Metascore
    • 20 Critic Score
    It's a numbing piece of design. [July 2008, p.97]
    • Edge Magazine
    • 61 Metascore
    • 20 Critic Score
    Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]
    • Edge Magazine
    • 32 Metascore
    • 20 Critic Score
    Escape's one resounding achievement, it seems, is that it has somehow managed to be an even poorer game than Dead Island: Riptide. [Jan 2014, p.116]
    • Edge Magazine
    • 45 Metascore
    • 20 Critic Score
    Like a fledgling with two broken wings, it would surely have been more humane to put the thing out of its misery than let it limp out in this pathetic state. [Christmas 2015, p.123]
    • Edge Magazine
    • 61 Metascore
    • 20 Critic Score
    It demolishes PC gaming’s dubious tradition of applauding technical ambition above all else with all the grace of a narcoleptic piling face first through a coffee table... A cold and flawed sandbox shooter, a rudimentary RPG and, for most, an almost unplayable experience. [July 2005, p.93]
    • Edge Magazine
    • 32 Metascore
    • 20 Critic Score
    It all feels thoroughly pointless...The rumour mill has it that THPS5 has been shoved into stores so prematurely because Activision's Tony Hawk license expires at the end of the year; we suspect that had the Birdman known this would have offered up an extension for free. [Dec 2015, p.118]
    • Edge Magazine
    • 46 Metascore
    • 20 Critic Score
    A stab at innovation would usually constitute an excuse for an otherwise diabolical title, but in Kakuto Chojin there are no puncture wounds, just lots of internal bleeding. [March 2003, p.104]
    • Edge Magazine
    • 39 Metascore
    • 20 Critic Score
    If there’s one thing that 25 To Life gets to do right, let it bring an end to this destructive preoccupation with the cross-media lure of gritty, crime-flavoured urban violence, and the unacceptably low standards it so often brings with it. [Mar 2006, p.89]
    • Edge Magazine
    • 47 Metascore
    • 20 Critic Score
    The calibre of game you might well produce having been shot three times and then stabbed. [Jan 2005, p.91]
    • Edge Magazine
    • 30 Metascore
    • 20 Critic Score
    Shellshock 2 is a scandalous FPS made with no apparent knowledge of the genre, little but contempt for its audience, and few tools beyond a spluttering engine and a hammer. [Apr 2009, p.116]
    • Edge Magazine
    • 33 Metascore
    • 20 Critic Score
    The unspoken promise of Sony's portable is console quality on the move, but a thoroughly bloodless version of a massive franchise only feels like going back on that word. This wasn't what Jack Tretton had in mind when he talked about having "a triple-A shooter in the palm of your hands". Rather, Declassified is a single A: awful.
    • 25 Metascore
    • 20 Critic Score
    AMY
    Worst of all for a game hoping to sell itself on scares, Amy is never frightening. Instead, its horrors are derived from the game's shoddy execution, weak puzzles and frustrating play rhythms, a nest of poor game design decisions through which disappointment, not fear, are hatched.
    • 23 Metascore
    • 20 Critic Score
    Fighter Within’s storyline is a misery of clichés, reaching for kung-fu movie kitsch but delivering nothing of the sort. But even the ugly presentation and forgettable cast of characters could have been forgiven if the developer had managed to make good on its ambitions for a nuanced fighting game controlled with arms and legs rather than fingers and thumbs.
    • 39 Metascore
    • 20 Critic Score
    If there’s one thing that 25 To Life gets to do right, let it bring an end to this destructive preoccupation with the cross-media lure of gritty, crime-flavoured urban violence, and the unacceptably low standards it so often brings with it. [Mar 2006, p.89]
    • Edge Magazine
    • 50 Metascore
    • 20 Critic Score
    The calibre of game you might well produce having been shot three times and then stabbed. [Jan 2005, p.91]
    • Edge Magazine
    • 65 Metascore
    • 20 Critic Score
    Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]
    • Edge Magazine
    • 52 Metascore
    • 20 Critic Score
    An unrewarding trudge that doesn’t have any ideas beyond the most primitive. [Feb 2008, p.97]
    • Edge Magazine
    • 42 Metascore
    • 20 Critic Score
    If there's a benefit to the game's focus on local co-op multiplayer, it's that players can stand suicide watch over each other for when the awfulness of it all finally overwhelms them. [Oct 2009, p.97]
    • Edge Magazine
    • 41 Metascore
    • 20 Critic Score
    If there's one thing that 25 To Life gets to do right, let it bring an end to this destructive preoccupation with the cross-media lure of gritty, crime-flavoured urban violence, and the unacceptably low standards it so often brings with it. [Mar 2006, p.89]
    • Edge Magazine
    • 23 Metascore
    • 10 Critic Score
    Bugbear built the FlatOut brand, and bred a following on a balance of silly stunts, destructible environments and rewards. It crafted the game's zanier side with care, with the aim of keeping players invested in its often cheap kicks. Team6 has abandoned that manifesto in favour of haphazard thrills via haphazard design. As a result, FlatOut 3 crashes and burns.

Top Trailers