Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 83 Metascore
    • 70 Critic Score
    There may not be anything eye-catchingly bold about Rocket Slime, but there’s close to nothing to criticise: this is the work of masters of their craft. [Dec 2006, p.92]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    As adequate an expression of the genre as it is, it somehow can't quite conjure those high notes of enthusiasm - akin to the way in which a whiteboard diagram of demographics and key features fails to inspire heart palpitations. [Feb 2010, p.84]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    If it isn't as memorable as the games to which it owes its existence, it shares some of their best parts. [Oct 2016, p.112]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    This endearingly scrappy effort could teach bigger games a thing or two about the value of good writing. [Issue#328, p.122]
    • Edge Magazine
    • 91 Metascore
    • 70 Critic Score
    But without the first game’s ambiguities,? ?a sense of humour or even an ounce of? ?intrigue,? ?its story stinks.? ?It’s so slight you could play the levels in random order to? ?little ill-effect,? ?and it assumes knowledge of everything and everyone,? ?not once recognising the real-world echoes of its premise:? ?an allied invasion of an enemy? ?the allies themselves created.?
    • 75 Metascore
    • 70 Critic Score
    Aside from the occasional hiccup with collision detection, and some uninspired boss battles, Nanostray 2 does enough to gain an honourable mention in the genre. [May 2008, p.98]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Unite doesn’t offer the kind of transformation at its higher levels that you might expect – the essential purpose is the same throughout: kill monsters, craft new shin pads out of dino-bladders, and swap your pig’s wings for a magician’s hat. Nonetheless, these simple motivations give way to a huge depth of execution which empowers and requires four players.
    • 68 Metascore
    • 70 Critic Score
    The beauty of Deadly Premonition is that it's a straightforward whodunnit viewed through the cracked prism of an unreliable narrator, conjuring an atmosphere of suspicion and confusion throughout. [Dec 2010, p.92]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    If you can forgive those insecurities, perhaps the result of trying to balance a mainstream genre game with more experimental narrative ambitions, The Old Country has an enormous amount of heart. [Issue#415, p.88]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The world is a pulpy delight: captivating, unique, and a genuine pleasure to spend time in. [Oct 2016, p.116]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It's a game that tries to be everything, in other words, yet through the sheer all-encompassing nature of its irreverence finds an identity of its own.
    • 69 Metascore
    • 70 Critic Score
    This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]
    • Edge Magazine
    • 64 Metascore
    • 70 Critic Score
    The Baconing is undoubtedly a solid, entertaining addition to the series, but over-saturation has made this once brash and energetic adventure feel slightly predictable.
    • 84 Metascore
    • 70 Critic Score
    It's a breezily entertaining flight through seven coloured environments, though it never quite generates the same feeling of mastery as its inspiration: reaching the Violet Zone for the second time isn't as significant an achievement as diving down to the undulating surface of Island 9.
    • 74 Metascore
    • 70 Critic Score
    It lacks the original’s elegance and surprise, but as F2P spin-offs go, this isn’t nearly as villainous as you might expect.
    • 82 Metascore
    • 70 Critic Score
    Brutal Legend has the looks and the attitude, and a hefty chunk of original and engaging content to go with it. Whenever it goes near a stage, though, it begins to fall apart. [Dec 2009, p.94]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Delta is compelling because of the quality of its source material, but it does feel disposable - a curio more in the vein of a talented bootleg modification than the kind of reenvisioning that would truly justify its existence. [Issue#415, p.92]
    • Edge Magazine
    • 65 Metascore
    • 70 Critic Score
    The Baconing is undoubtedly a solid, entertaining addition to the series, but over-saturation has made this once brash and energetic adventure feel slightly predictable.
    • 70 Metascore
    • 70 Critic Score
    A conservative sequel, one that drills down into the bedrock of what The Sims has always been. [Nov 2014, p.104]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    The most shameless vehicle for the series' gun fetish yet. [Apr 2015, p.114]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There may not be much to the game, but Sumo has done an astounding job of bolstering it with online facilities that are entirely uncommon on the platform. For what it is, it's as worthy a remake as you could possibly want. [July 2008, p.98]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Schneider's presentational style may be a little sterile for some tastes, but while his games may not have the same force of personality as Minter's, he demonstrates an equally astute mind for augmenting existing genres.
    • tbd Metascore
    • 70 Critic Score
    Matches are brisk, varied and tense, but you might face a long wait to get one. An idle mode allows you to browse the internet or check emails until a challenge arrives, but alerts are sadly infrequent. Local play is a fine substitute if you have a willing partner, but Gun Monkeys is a two-player game too often lacking a player two.
    • 76 Metascore
    • 70 Critic Score
    It's a tribute to Me Monstar that, despite lasting a good few hours, you want more.
    • 73 Metascore
    • 70 Critic Score
    There's always a place for classic concepts executed well, and despite being somewhat rough around the edges,that's precisely what R-Type Final 2 delivers. [Issue#359, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A gritty, satisfying coda. [Apr 2015, p.118]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    This is Nava's finest hour (or two) since the work for which he's still best known - especially when it focuses on the means rather than the end. [Issue#415, p.96]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    An uneven season finishes on a high. [Nov 2014, p.110]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    It would be wrong to say there’s never a dull moment in Replicant then, even if at least some of that dullness is deliberate – a way to emphasize our heroes’ struggles. But at its best, you’ll come to understand why it deserves a second chance. [Issue#358, p.104]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Dig beneath its cutesy surface and you'll find a small but tasty crop that's well worth harvesting. [Issue#359, p.117]
    • Edge Magazine

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