Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 84 Metascore
    • 70 Critic Score
    Though its stellar looks and innately satisfying play (especially in multiplayer) continue to serve aces, World Tour’s rallying skills leave something to be desired. [Oct 2005, p.96]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Any time you're ready to lose yourself to some head-down, three-chord fun, whether you're playing on Vita or PS3, When Vikings Attack is waiting to show you a real cool time.
    • 71 Metascore
    • 70 Critic Score
    This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    No other game catches the exhilaration of mental exercises, while doing just enough to smooth over their occasional frustrations, in quite the same way as Layton. [Nov 2009, p.104]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    The open levels are fantastic and are complemented by a great storyline with dialogue that's immediately engaging, yet Tribes can feel slightly primitive and the indoor missions are a letdown.
    • 84 Metascore
    • 70 Critic Score
    Mage Gauntlet's an action RPG that's perfectly tailored for the pick-up-and-play crowd, in other words. It's a likeable confection that's as witty as it is insubstantial.
    • tbd Metascore
    • 70 Critic Score
    Fujio's empathetic tale could almost be a playable short from filmmaker Hirokazu Kore-eda; like Kore-eda's best work, this compassionate snapshot of Japanese working-class life finds pleasure and wonder in the routine. [Issue#350, p.107]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    If you're the right age to appreciate the irony of an over-powered Care Bear attack, Saturday Morning RPG is going to take you right back to your distant past.
    • 84 Metascore
    • 70 Critic Score
    Ultimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Under GungHo's auspice it has made its deepest game in years, and one of its most fascinating, too. [Feb 2017, p.118]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The game's intended target audience is likely to respond to the beautifully animated pets with squeaks of delight, though exposure to the Edge test family did result in two children vying for the attention of a camera that would one accept one of the little terrors at a time. [Christmas 2010]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    An earnest attempt has been made to create a new identity for a series here, but the question of how to best frame Mass Effect's narrative strengths is, once again, left open. [June 2017, p.90]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    The killing is enjoyable, but we'd have happily done much more of it. [Issue#333, p.122]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s a great idea but a flawed execution, and will need a sequel to achieve its potential. [Aug 2007, p.92]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Another slight VR release that serves as an excellent proof of concept but disappoints by not following through. [Feb 2017, p.120]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    A surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue.
    • 79 Metascore
    • 70 Critic Score
    We need more games like this - ones that are confident and individual - but we need them to be less roughly hewn. The core of the game is solid, but the way it's applied throughout the levels just isn't interesting enough. [Mar 2004, p.98]
    • 64 Metascore
    • 70 Critic Score
    Deformable landscapes, multiple level routes, context sensitive controls, impeccable camera control, inventive boss level. Flipnic would be one hell of an adventure game. [Dec 2003, p.99]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Singleplayer is weak - despite well-worked tutorial and mission modes it always feels like target practice for combat with friends - and the lack of online support disappoints. But despite a potentially hazardous dimensional switch, it remains as appealing a way of antagonising your friends as ever. [Dec 2003, p.108]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Let all the vision-obscuring dust settle and it transpires that Battlefield 4 is a more conservative sequel than we were led to expect.
    • 81 Metascore
    • 70 Critic Score
    Sadly, the technical turbulence that has blighted previous episodes remains – the QTE-powered action beats, though well staged, are hobbled by pauses and awkward transitions, even on PC.
    • 77 Metascore
    • 70 Critic Score
    The synthesis of all The Sims Medieval's many personalities and inspirations creates something genuinely unique and compulsively entertaining. It's a funny and sweet time sink, and something that any Sims fan can wholeheartedly enjoy.
    • 78 Metascore
    • 70 Critic Score
    It's a testament to the strength of Pedro's core premise that you'll likely persevere through design fumbles, odd pacing and wonky writing in search of more bonkers ultraviolent combos and leaderboard glory [Issue#335, p.108]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Stellaris simply communicates its tangle of resources, currencies and modifiers with improbable elegance. [July 2016, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
    • 75 Metascore
    • 70 Critic Score
    Combo timings can feel a little strict - and, like so many games in this genre, could be better explained to novice players - but that's easy to forgive in a game that strips away so many common fighting-game frustrations with such an easy elegance. [Issue#323, p.118]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    The three marathon levels might have been better broken into a series of shorter sprints, and the four-person co-op is a stressful frustration, but as a single-player score-rush, Bit.Trip Beat is mercilessly targeted to the most masochistic part of your psyche. The result is by turns infectious, delightful, and entertainingly cruel.
    • 76 Metascore
    • 70 Critic Score
    It's not quite vintage Mario, but this long-awaited mobile debut demonstrates an ingenuity and a keen appreciation of format that is quintessentially Nintendo. [Feb 2017, p.123]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    So well integrated is the card collection/reward mechanic that the traditional RPG exploration elements slip easily between the staccato rhythm of the battles. For this reason, the game takes on an invigorating freshness that overrides most of its generic frustrations. [Jan 2005, p.93]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    As it is, his 3DS debut is too uneven to be essential, but too charming for fans to miss.

Top Trailers