Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 80 Metascore
    • 70 Critic Score
    As much as Gran Turismo TV and its frontend might push Prologue toward being a multimedia experience, the actual racing has become more of a game - a little less clinical, a little more diverse and characterful. [June 2008, p.88]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Team Ninja's finest, most intelligent game since Ninja Gaiden Black, it leaves high hopes for the imminent 360 sequel. [June 2008, p.92]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Stick with Bloom & Rage through the hard times, though, and you might well be ready to take comfort in that lie. [Issue#411, p.110]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    This may superficially resemble any of a dozen other DS SRPGs, but it has many twists and a clever, manipulative philosophy at heart that lifts it above the crowd. [May 2009, p.97]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    As it currently stands, the charm of those inventive crafting mechanics can wear off, with progression in the later stages stretched particularly thin. With some further additions stirred into the mix, Potion Craft could yet get closer to reaching its full, heady potential. [Issue#381, p.102]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    Rarely has something so uneven and intermittently frustrating stolen our hearts this brazenly. [Sept 2015, p.116]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    After a clumsy opening, The Evil Within hits its stride towards the end and the fist act and the tension rarely lets up. [Christmas 2014, p.114]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    In just a fraction of the time it would take another game, The Gunk manages to instil the full sense of exploring an unknown planet to its core. [Issue#367, p.110]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    There's less room for creativity than you might think. [Issue#383, p.118]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Whether or not it warrants that DX suffix, Ratcheteer feels just as much at home away from home. [Issue#421, p.123]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    No Shin'en game plays as good as it looks; this one, however, comes closer than most. [Issue#341, p.120]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    It’s a game designed to intentionally test your stamina and patience, meaning that if you fail to prepare yourself for Hookball’s relentless pace and harsh difficulty, then prepare to fail.
    • 83 Metascore
    • 70 Critic Score
    A gaming of charming positive spirit that, three years late and a generation off the pace, sill stands out in a crowded, wantonly destructive field. [Christmas 2015, p.114]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    While Snowblind never truly escapes the feeling of being a well-dressed, derivative run’n’gun shooter, it never fails to get the running and gunning right, and in that respect, at least, it’s a sound success. [March 2005, p.86]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Whether you're into funk fusion or not, there's no denying that the musical rewards all that fastidious work behind the mixing desk. [Issue#383, p.119]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Much like the humble jigsaw, it's never less than a pleasant distraction. [Issue#404, p.123]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Puzzle hunting is the only hassle in an otherwise laidback world. This niggle aside, Professor Layton remains a fine antidote to dull Sunday afternoons. [Dec 2010, p.99]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    The resulting sense of forward momentum helps keep the frustrations from growing tiresome. [Issue#367, p.114]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Handsomely uncluttered, if more than a little austere, this is a modish, elegant puzzler.
    • 86 Metascore
    • 70 Critic Score
    A short, budget shot of old-school gaming. [Sept 2010, p.100]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    When the climactic concert rolls around, you'll be unlikely to complain about the touching yet hopeful note on which it goes out. [Issue#381, p.106]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Yakuza 4 is ultimately too set in its ways to welcome anyone new to the family, and too laden with cutscenes to let its nuances. [Apr 2011, p.99]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    It's a whole that still offers an intricate series of diversions - some old, some new - but one that has lost some sparkle, despite its sharper, more colourful looks. Most players will get sick of Disgaea 2 long before Disgaea 2 gets sick of them. [Sept 2006, p.80]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    So while in some ways it's a pity this most malleable of heroes should be forced to return to old haunts instead of breaking new ground, this 2D homecoming is more invigorating than we could have anticipated. [Issue#383, p.121]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    An easy recommendation for newcomers. [Dec 2012, p.108]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    When it clicks, though, you'll find yourself in the middle of a thoughtful and intricate puzzle game, in which you feel more like an electrical engineer than the magic builder or celestial removal man most match-three titles cast you as.
    • 78 Metascore
    • 70 Critic Score
    A new high-water mark for the series. [April 2017, p.114]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    Suda is an undisciplined designer. As with his comedy, he throws every idea at his game design, hoping something will stick. He's an artistic, if idiosyncratic, thinker, so invariably some ideas do succeed, but the assault of jokes, ideas and vignettes ends up as unwieldy as it is characterful. The result is a game in which there's as much to celebrate as to berate, as much to admire as there is to admonish.
    • 73 Metascore
    • 70 Critic Score
    It might not be as easy on the eye as its 2015 contemporaries, but it's an awful lot more honest. [Sept 2015, p.120]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    A hypnagogic summertime escape to a place that lingers in the mind - prepare for some weird dreams. [Issue#338, p.116]
    • Edge Magazine

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