Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 75 Metascore
    • 70 Critic Score
    A tiny game with some big ideas. [Sept 2012, p.106]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Diablo still contains enough impulsive monster-slaying to entertain, but the trek from its home on PC has left it diminished.
    • 79 Metascore
    • 70 Critic Score
    This is a whirlwind romance, a week-long fling rather than a lasting love, like Lumines or Tetris. But for those first few days, the sparks will fly fast and frequently; you won't be able to keep your hands off it.
    • 61 Metascore
    • 70 Critic Score
    It never hits Neversoft's golden-age standard, but it comes much closer than such a daft premise would lead you to suspect. [Dec 2010, p.95]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Ready At Dawn has successfully maintained its focus, making its debut game a standout title on a platform lacking in must-haves. [May 2006, p.91]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Balancing discipline and freedom, and showcasing creativity within constraints, it demonstrates that you can shape your own path through life, while suggesting ways you might build upon everything you learn along the way. [Issue#399, p.118]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Isn't a hard game, but it is occasionally a taxing one. [Sept 2012, p.108]
    • 72 Metascore
    • 70 Critic Score
    It becomes, in the very best sense, an anarchic fetch quest played by Takahashi's whimsical rules. [Issue#341, p.114]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    It's to Super Crush KO's credit that, after rattling through its brief but bouncy campaign, we immediately dive back in for another crack at perfecting our high scores. It is some of the best gaming junk food around: moreish although not particularly nutritious, best enjoyed in small moments of convenience and often while watching something else. [Issue#342, p.116]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    Fortunately, it has a reliable stream of Gilbert gags, puns, and musical numbers to fall back on, ensuring that just as the challenge eases off, the charm comfortably picks up the slack.
    • 77 Metascore
    • 70 Critic Score
    There's a pleasingly wide range of enemies to fight. [Sept 2012, p.110]
    • Edge Magazine
    • 65 Metascore
    • 70 Critic Score
    If Desert Storm 2 has one flaw, it's that there are only ten maps and these usually channel the player down avenues rather than provide ample playgrounds for strategic experimentation. [Nov 2003, p.100]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It too often asks for a mere nod in the right direction rather than a considered gambit, filling in the incriminating details itself and leaving the player yearning for more active involvement. [Christmas 2005, p.110]
    • 76 Metascore
    • 70 Critic Score
    While it’s not the definitive culmination of the genre so far, Dominator remains a compelling reminder that, while slight in comparison to its older brothers, Burnout still knows how to be a mean racing game. [Apr 2007, p.83]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It has flashes of brilliance, but then you get stuck on some cover and get killed because of it, and that moment is shattered.
    • 80 Metascore
    • 70 Critic Score
    An astonishingly polished debut from Lego's new studio, and further proof that there's much, much more still to be made from the humble brick. [Issue#342, p.118]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    There's much to admire and to enjoy, but we've come to expect more from a developer of EAD Tokyo's calibre. [Jan 2014, p.114]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Plenty of games can be as awkward or frustrating as Dead Rising 2, but none are as insanely, violently, engagingly bonkers. [Nov 2010, p.88]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    Pacific Rift certainly feels a more complete game than its predecessor, but the state of the art has moved on considerably since the original wowed at launch. [Dec 2008, p.87]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Platforming feels more involved than in "Stray," though clipping issues and an inconsistent camera can lead to frustrating falls. [Issue#399, p.122]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    It's hard not to think how much more memorable and rewarding it would have been had the writers made the effort to intertwine these stories from the outset, instead of making its characters spend so much of their journey walking in parallel. [Issue#383, p.108]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    While it's diverting, Planet Lana II never feels essential as a sequel, mechanically or narratively. [Issue#422, p.106]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    NES Remix 2’s superior selection of games means it should maintain your interest longer than its predecessor; only rarely will you curse the controls that mean the more exacting platforming challenges can be infuriating to master.
    • 81 Metascore
    • 70 Critic Score
    It might not have much to say, but Borderlands 3 gives you a lot to talk about. [Issue#338, p.100]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's exactly how we felt the first time we played Portal, and the first-person puzzlers that followed afterwards, and it's been a good while since we last played one. Tunnel Vision is more than comfortable in that shadow and, honestly, so are well. [Issue#342, p.122]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    There simply isn't enough game nor story to justify such a drawn-out campaign, as attritional wear and tear causes those well-oiled cogs to grind. The more we pop, in other words, the keener we are to stop. [Issue#346, p.92]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The attention that’s gone into the update extends much further than a mere 3D overhaul and this update feels like a labour of love, even if its conception was merely for profit. [Sept 2008, p.96]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    True, these lively, boisterous scuffles are probably best enjoyed in short bursts. But it's hard to dislike a game that dares to break the sacrosanct rules of its genre - even if it sometimes reminds you why they existed in the first place. [Aug 2018, p.106]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It couches relatable stories in its highly individualistic setting, presenting it all with a mastery of varying tones so as to make its point without being reductive or mawkish. [Issue#350, p.98]
    • Edge Magazine

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