Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's a generous package, and even more so given that a purchase of the Vita version nets you a PS3 copy as well, your progress persistent between the two versions. Other launch games may better sell Vita's touch, tilt or AR capabilities, but there is no better advertisement for its connectivity.- Edge Magazine
- Posted Mar 2, 2012
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- Critic Score
Though a perfectly engrossing horror game (and a timely reminder that an over-the-shoulder view isn't the only way of looking at an awful place) at times it can feel like a waste of promising concepts. [Issue#347, p.98]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
Given a new lease of life by those whip-smart changes, in the moment-to-moment Overwatch 2 sings. [Issue#378, p.108]- Edge Magazine
Posted Nov 5, 2022 -
- Critic Score
It’s a game built with focus and one that’s going in a truly worthwhile direction, but that falls short of greatness. [Apr 2006, p.7]- Edge Magazine
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- Edge Magazine
Posted Mar 24, 2022 -
- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
It's impossible not to feel disappointed with a title that, to judge by it's opening, ought to have competed on an even footing with "Super Mario Sunshine." Instead it's an uneasy compromise between the splendour of the early levels and the inadequacies of later missions. [Dec 2003, p.88]- Edge Magazine
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- Critic Score
The thrill of the chase is still present, then, even if we've come to expect something a little more subversive from Adult Swim.- Edge Magazine
- Posted Aug 20, 2012
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- Critic Score
If there's surprising strategic depth alongside the amusement of the premise, though, the package itself is on the miniature side. [Issue#420, p.107]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
At its most intense, Exoprimal is aakin to playing an EDF game without the accompanying performance issues. [Issue#388, p.100]- Edge Magazine
Posted Aug 11, 2023 -
- Critic Score
It can't have the same gobsmacking impact as its inspiration, but this is a simple, engaging and occasionally baffling journey in its own right, with plenty of hooks to snare the newcomer.- Edge Magazine
- Posted Apr 12, 2012
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- Critic Score
Magicka delivers splashy nonsense of a gleeful kind, and somehow its delight in chaos and willful stupidity buoys it some way above its faults. [Mar 2011, p.95]- Edge Magazine
Posted Feb 26, 2011 -
- Critic Score
More diversion than challenge, and never leads to stress. [Aug 2009, p.107]- Edge Magazine
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- Critic Score
It's a short game, too - we reached the end after hour hours of unhurried progress. But Robinson's focus is on exploration and discovery, and Crytek provides plenty of distractions for the particularly curious. [Jan 2017, p.119]- Edge Magazine
Posted Jan 5, 2017 -
- Critic Score
The real surprise is that Pikmin 4 is mostly content to coast on its strengths. As sequels go, it could have used more dandori. [Issue#388, p.104]- Edge Magazine
Posted Aug 11, 2023 -
- Critic Score
This is still a fine – and visually opulent – auto-runner, but it’s bloated, too; a little restraint would have gone a long way.- Edge Magazine
- Posted Nov 7, 2013
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- Critic Score
Having moved up an entire notch from inaugural title "Racers," the PixelJunk brand is becoming one of PSN's most promising and confident niches. [Mar 2008, p.101]- Edge Magazine
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- Critic Score
It is, as a whole, smart stuff, and a refreshing new direction for McMillen's brand of twitch platforming. [Issue#310, p.118]- Edge Magazine
Posted Aug 17, 2017 -
- Critic Score
Take it or leave it: just don’t ignore it, or you may miss the videogame equivalent of a daft night out with some of Capcom’s finest minds. [Dec 2006, p.88]- Edge Magazine
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- Critic Score
It would be a pity if this erratic, wonderfully offbeat adventure ended here. [Dec 2014, p.123]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
For the most part the puzzles are well-pitched, with clues subtly seeded into the dialogue. [Issue#347, p.106]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
Really, this is a game of strong, simple virtues: knockout action, beautiful character design, lovingly articulated models, crisp sound and overall polish. Every now and then it'll overstretch, at which point it falls. [Jan 2007, p.76]- Edge Magazine
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- Edge Magazine
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- Critic Score
A few interface niggles and the eventual feeling of repetition don’t hold back a creative reimagining of a game type that, thanks to the execution, is as important as it is enjoyable. [Nov 2007, p.96]- Edge Magazine
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- Critic Score
Compared to its Wii counterpart - as generic a movie-licensed collect 'em up as you'll see - the DS version is swollen with ideas. [Apr 2010, p.98]- Edge Magazine
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- Critic Score
Our concern is that the game doesn't quite have the depth to sustain interest over a period of months, and an apparent uninterest in providing anything other than straight combat will compound the problem. And yet, at US$9.99, Plain Sight boasts a price that's as minimalist as its visual style. As such, a game this novel can only be a tempting prospect.- Edge Magazine
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- Critic Score
There are some gently taxing puzzles here, and just enough variety to keep the game ticking along, but the real surprise is just how winsome Docomodake’s fungi are, each section ending with a guilelessly warm celebration of family values. [Mar 2009, p.95]- Edge Magazine
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- Critic Score
Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.- Edge Magazine
- Posted Sep 21, 2012
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- Critic Score
With a smart, wry script, a warmly uplifting narrative and a likeable cast, this is a game with its heart in the right place, even if some of its other parts feel a little out of whack. [Jan 2017, p.123]- Edge Magazine
Posted Jan 5, 2017