Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 78 Metascore
    • 70 Critic Score
    It's a generous package, and even more so given that a purchase of the Vita version nets you a PS3 copy as well, your progress persistent between the two versions. Other launch games may better sell Vita's touch, tilt or AR capabilities, but there is no better advertisement for its connectivity.
    • 74 Metascore
    • 70 Critic Score
    Though a perfectly engrossing horror game (and a timely reminder that an over-the-shoulder view isn't the only way of looking at an awful place) at times it can feel like a waste of promising concepts. [Issue#347, p.98]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Given a new lease of life by those whip-smart changes, in the moment-to-moment Overwatch 2 sings. [Issue#378, p.108]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    It’s a game built with focus and one that’s going in a truly worthwhile direction, but that falls short of greatness. [Apr 2006, p.7]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    A few dramatic sequences do land. [Issue#370, p.121]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    In short, it's sweet. [Dec 2014, p.118]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It's impossible not to feel disappointed with a title that, to judge by it's opening, ought to have competed on an even footing with "Super Mario Sunshine." Instead it's an uneasy compromise between the splendour of the early levels and the inadequacies of later missions. [Dec 2003, p.88]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The thrill of the chase is still present, then, even if we've come to expect something a little more subversive from Adult Swim.
    • 77 Metascore
    • 70 Critic Score
    If there's surprising strategic depth alongside the amusement of the premise, though, the package itself is on the miniature side. [Issue#420, p.107]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    At its most intense, Exoprimal is aakin to playing an EDF game without the accompanying performance issues. [Issue#388, p.100]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    It can't have the same gobsmacking impact as its inspiration, but this is a simple, engaging and occasionally baffling journey in its own right, with plenty of hooks to snare the newcomer.
    • 74 Metascore
    • 70 Critic Score
    Magicka delivers splashy nonsense of a gleeful kind, and somehow its delight in chaos and willful stupidity buoys it some way above its faults. [Mar 2011, p.95]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    More diversion than challenge, and never leads to stress. [Aug 2009, p.107]
    • Edge Magazine
    • 64 Metascore
    • 70 Critic Score
    It's a short game, too - we reached the end after hour hours of unhurried progress. But Robinson's focus is on exploration and discovery, and Crytek provides plenty of distractions for the particularly curious. [Jan 2017, p.119]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    The real surprise is that Pikmin 4 is mostly content to coast on its strengths. As sequels go, it could have used more dandori. [Issue#388, p.104]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    This is still a fine – and visually opulent – auto-runner, but it’s bloated, too; a little restraint would have gone a long way.
    • 83 Metascore
    • 70 Critic Score
    Having moved up an entire notch from inaugural title "Racers," the PixelJunk brand is becoming one of PSN's most promising and confident niches. [Mar 2008, p.101]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    It is, as a whole, smart stuff, and a refreshing new direction for McMillen's brand of twitch platforming. [Issue#310, p.118]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Take it or leave it: just don’t ignore it, or you may miss the videogame equivalent of a daft night out with some of Capcom’s finest minds. [Dec 2006, p.88]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It would be a pity if this erratic, wonderfully offbeat adventure ended here. [Dec 2014, p.123]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    For the most part the puzzles are well-pitched, with clues subtly seeded into the dialogue. [Issue#347, p.106]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Really, this is a game of strong, simple virtues: knockout action, beautiful character design, lovingly articulated models, crisp sound and overall polish. Every now and then it'll overstretch, at which point it falls. [Jan 2007, p.76]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    A stern, if unspectacular, challenge. [Jan 2010, p.94]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    A few interface niggles and the eventual feeling of repetition don’t hold back a creative reimagining of a game type that, thanks to the execution, is as important as it is enjoyable. [Nov 2007, p.96]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Compared to its Wii counterpart - as generic a movie-licensed collect 'em up as you'll see - the DS version is swollen with ideas. [Apr 2010, p.98]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Our concern is that the game doesn't quite have the depth to sustain interest over a period of months, and an apparent uninterest in providing anything other than straight combat will compound the problem. And yet, at US$9.99, Plain Sight boasts a price that's as minimalist as its visual style. As such, a game this novel can only be a tempting prospect.
    • 72 Metascore
    • 70 Critic Score
    There are some gently taxing puzzles here, and just enough variety to keep the game ticking along, but the real surprise is just how winsome Docomodake’s fungi are, each section ending with a guilelessly warm celebration of family values. [Mar 2009, p.95]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.
    • 88 Metascore
    • 70 Critic Score
    With a smart, wry script, a warmly uplifting narrative and a likeable cast, this is a game with its heart in the right place, even if some of its other parts feel a little out of whack. [Jan 2017, p.123]
    • Edge Magazine

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