Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 76 Metascore
    • 70 Critic Score
    If not quite a five-star ride, Neo Cab is an empathetic and stingingly perceptive insight into the challenges of freelance life. [Issue#139, p.121]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Add the odd cruelly-placed save point, and you've got an adventure that occasionally explores the agonies, as well as the ecstasies, of gaming's past. At least it's honest.
    • 69 Metascore
    • 70 Critic Score
    Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it's a juggernaut. [Apr 2006, p.84]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    It's an attractive game, too, its painterly art style and creative enemy design sullied only by the occasional drop in performance and that persistently unhelpful camera. If wrestling with the right analogue stick is no one's idea of a good time, such frustrations are worth enduring for a daring and sometimes exhilarating boss rush.
    • 73 Metascore
    • 70 Critic Score
    Only the length disappoints us. Even by the studio's standards, Pilgrims is a slip of a thing. [Issue#139, p.122]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    As simple as Alba may be, it's nonetheless a relaxing summer getaway for children and the young at heart. [Issue#354, p.118]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    Series veterans may find there's no individual mission that can compare to past highlights like the nails-down-a-blackboard dread of Return To The Cathedral or the emergent possibilities of Life Of The Party, but they remain admirably clever pieces of level design. [July 2004, p.101]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Undisputed can be complex one moment and crude the next, the dominant ‘full mount’ position (the holy grail of ground-and-pound fighters) far too achievable against even experienced opposition.
    • 76 Metascore
    • 70 Critic Score
    A gentle joy in a horrible year - a window upon a parallel world that makes life seem a little kinder in our own. [Issue#349, p.100]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    When you're playing a Ninja Gaiden game and not dying until the eighth chapter, it doesn't bode well for the future of the series as we know it. Oh, and the camera's still rubbish. [Nov 2009, p.100]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Its hero might be forever wearing someone else's hat, but there's something to be said for a series that's this comfortable in its own skin. [May 2018, p.112]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Tropico is as vibrant and capricious as the setting, and never dry or formulaic in the way that other management games can tend to be. [Christmas 2009, p.106]
    • Edge Magazine
    • 89 Metascore
    • 70 Critic Score
    Made in Wario confidently sticks two fingers up at an industry that seems to have lost its sense of humour … it displays a refreshing intertextuality that manages to poke fun at and celebrate videogames. [June 2003, p. 103]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    It’s an introspective RPG not just in theme, but in the outlay of time and thought it asks of the player to make sense of what’s otherwise a cosmetically unfair challenge. It’s a work of art, but one on such a dauntingly high pillar that only the most dedicated will appreciate it to the full. [Christmas 2004, p.87]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    The game occasionally drags, arguably due to representing the bleakness of its environment and the challenges of existing within it a little too keenly. Autosave points are few and far between, which means that on anything above normal difficulty your frequent restarts will result in much repetition. Likewise, I Am Alive's platforming is occasionally cumbersome and inexact. But nevertheless this game offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.
    • 68 Metascore
    • 70 Critic Score
    Whether you're flipping a fried egg or turning a dial, this is tactile and satisfying, if slight, entertainment. [Tested with Vive; June 2016, p.121]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    A bleak meditation on the idea that the most one can do in such difficult times is to keep your head down, and keep moving. [Sept 2017, p.116]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    A lender and borrower with a few ideas of its own, Kami Retro's not quite perfect, but is worth a hundred more generic clones.
    • 88 Metascore
    • 70 Critic Score
    Crimson Skies really comes to life online. Up to 16 players can duke it out in the skies and the dogfights are terrific. This is better than you'd ever have expected. [Christmas 2003, p.123]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Singleplayer is weak - despite well-worked tutorial and mission modes it always feels like target practice for combat with friends - and the lack of online support disappoints. But despite a potentially hazardous dimensional switch, it remains as appealing a way of antagonising your friends as ever. [Dec 2003, p.108]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Whereas our appetite for entertainment is such that we happily consume similar amusements again and again, we have to ask if we really need to learn these lessons twice. [Sept 2007, p.97]
    • Edge Magazine
    • 62 Metascore
    • 70 Critic Score
    Through the crush of it all, Viewtiful Joe's pedigree for fusing entertainment and quality is clearly visible throughout the chaos, even if it doesn't necessarily shine. [Dec 2005, p.100]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Despite the sheer, breathless volume of new ideas, there's a sense of wonder missing from the sequel. The well-meaning tale feels a little rote in comparison to the first game's supernatural arc of redemption. [Sept 2017, p.118]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    The beginning is a sensible place to start, but rest assured, it gets much, much better. [Feb 2009, p.91]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Siren's grand ideas are to be applauded, but savouring them takes effort. If you can invest the time, and look away in all the right places - such as the genre's trademarks of outrageously bad combat and dogsbody objectives - then there's a uniquely suffocating horror experience waiting to be survived. [Mar 2004, p.99]
    • 82 Metascore
    • 70 Critic Score
    Fundamentally, it's hard to bear a grudge against a game with such generosity of spirit and pleasant delivery. But having tangled with mythical sea beasts and alternate Londons, isn't it time for Layton to solve the greatest mystery of all: where does he go next.
    • 77 Metascore
    • 70 Critic Score
    A game that is not only at its best when played with other humans, but is critically dependent on them. [Issue#344, p.112]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Though generous with its ideas, Flexile can't quite make them stretch across 60 levels, and while the controls are as good as virtual buttons can be, some challenges are too fiddly to be fun, with a curious fussiness when it comes to triggering your blob's powers. Even so, this is a bright and attractive puzzler that is, thankfully, far smarter than its title would suggest.
    • tbd Metascore
    • 70 Critic Score
    Despite the grim subject matter, Before I Forget isn't just about the pains of living with dementia; it's a deeply emotive tale that highlights an extraordinary life. [Issue#349, p.105]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Messy but oddly mesmeric, Bad Hotel is perhaps more successful as a curious plaything than a game, but it's no less essential for that.

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