Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
As you might expect, such breadth comes at the cost of a little finesse. [Issue#372, p.104]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
It's undeniably a one-trick pony, then, but it's a good trick, performed with flair and polish. Those inclined to correct grammatical howlers in friends' Facebook missives will find this a far less confrontational way of sating their inner pedant.- Edge Magazine
- Posted Jan 10, 2013
- Read full review
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- Critic Score
While Snowblind never truly escapes the feeling of being a well-dressed, derivative run’n’gun shooter, it never fails to get the running and gunning right, and in that respect, at least, it’s a sound success. [March 2005, p.86]- Edge Magazine
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- Critic Score
The biggest narrative crime comes right at the close, where what feels like the approach to the conclusion turns out to be, in fact, the end - a sour taste that's hardly helped by the naked sequel set-up that follows. [May 2018, p.122]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
It feels more like a yearly update than a sequel, a new campaign with old multiplayer. The game isn't distinct from its predecessors in any important way, and fatigue sets in quicker than before. [Jan 2011, p.94]- Edge Magazine
Posted Dec 23, 2010 -
- Critic Score
Rematch, especially with friends, is an immediate, exhilarating caricature of football. Its pared-down mechanics inject joy back into a sport that's been hollowed out, both in real life through surrender to capital and geopolitics, and as simulation, in the gears of service-game profit-making machines. [Issue#413, p.118]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
We hate its impotence, its utter lack of a scare beyond an aversion to getting shot. And with its market-led features and Skinner-box mechanics, we hate that a series that began as a lesson in horror – of the B-movie kind, admittedly – now feels so afraid of the competition.- Edge Magazine
- Posted Jun 30, 2011
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- Critic Score
If Rock of Ages eventually runs out of variety, it never runs out of charm. The game has a magnificent sense of momentum throughout, tugging you downhill towards the enemy's gates and upwards through the strata of Western culture. It is an oddball offering in every sense.- Edge Magazine
- Posted Sep 1, 2011
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- Critic Score
Salt and Sacrifice shrewdly builds upon its forerunner's groundwork - offering enough depth to enthral the most ardent admirers of the Soulslike genre, while its robust 2D platformer fundamentals make it much more approachable than many of its peers. [Issue#372, p.108]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
Opoona has enough character that, combined with its innovative combat and leisurely pace through an interesting world, it is comfortably its own experience. [June 2008, p.93]- Edge Magazine
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- Critic Score
Masterful controls aside, Corruption sees Retro lost for a while, like Samus, down some mystifying and convoluted dead-end of its own making, populating a universe that should have stayed desolate and dead. [Nov 2007, p.84]- Edge Magazine
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- Critic Score
Fast, engrossing and perfectly attuned to the needs of a handheld, Lunar Knights addresses the previous games’ failings without feeling like a retreat, providing refinement without too much dilution. [Apr 2007, p.86]- Edge Magazine
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- Critic Score
The most satisfying stages give you a generous toolset with which to experiment, but one too many involves painstaking repositioning of a few items.- Edge Magazine
- Posted Aug 2, 2012
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- Critic Score
While you won't necessarily win without some loyal subjects from your friends list, there's a deceptive amount of fun you can have while trying. [Oct 2009, p.94]- Edge Magazine
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- Critic Score
At the halfway mark, Chains is so tremendous, striking an almost perfect beat of difficulty spikes, weapon upgrades and stupendous visual reveals, that you have to question its endurance. And, sadly, it flounders right on cue. [Apr 2008, p.92]- Edge Magazine
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- Critic Score
Yes, the ideas are simple and well-worn, but they're treated with care and elegance, with a shimmer of luxury sprinkled across the top. [Issue#414, p.110]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
The revelatory finale will leave you winded, but also heartened by Krillbite’s assertion that firstperson horror needn’t be confined by crumbling walls and straitjackets.- Edge Magazine
- Posted Jul 1, 2014
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- Critic Score
A fine introduction to the pleasures of multiplayer VR, but ultimately there's not quite enough substance here to keep you coming back after your first few tours of duty. [Christmas 2016, p.119]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
As a reinvention it's a resounding success, and there are no pretenders to its comprehensiveness [May 2004, p.107]- Edge Magazine
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- Critic Score
The result is restless and, in the context of Clank’s overalls story, incoherent. But it’s also vibrantly diverse. [Sept 2008, p.95]- Edge Magazine
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- Critic Score
The solution to the game's own internal puzzle, then, is to slot something else into the gap, to connect those disparate edges. [Issue#372, p.114]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
Uprising may not break any new ground in a genre that is arguably an endangered species, but it does a good job of breathing life into the dying breed. It's a reminder that an artist's eye, when met by a designer's understanding of modern tastes, can revitalise a struggling brand and make the old feel new again.- Edge Magazine
- Posted Feb 16, 2011
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- Critic Score
This game has not so much been created to advance the beloved series but to prepare the ground for its next generation. As sequels go, think more civil disturbance than raising hell. [Issue #386, p.104]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
The compact nature of the game's arc means its narrative rhythm feels a little off and things clatter to an end well before you expect - or want - them to. [Christmas 2016, p.120]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
For all its successes, the fact remains that even after significant delays, what's been delivered is far from finished. [Dec 2014, p.110]- Edge Magazine
Posted Nov 5, 2014 -
- Critic Score
It only betrays itself completely once – in a dismally conventional boss battle around halfway through – though at times Spartan threatens to become routine, it never does, thanks to its strong character, handsome looks and sheer, irrepressible verve. [Nov 2005, p.96]- Edge Magazine
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- Critic Score
Maddening moments are far enough between to be only a minor blemish on an otherwise fantastic portable action game. [Jan 2005, p.90]- Edge Magazine
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- Critic Score
Boss fights aside, Ubosoft's consideration for its subject matter throughout is striking. [Sept 2014, p.104]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
The sense of having travelled somewhere that games have never taken us before. [Issue#370, p.116]- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
It's a shame that Forza's much-vaunted AI tech proves an ill fit for open-world racing. [Dec 2014, p.112]- Edge Magazine
Posted Nov 5, 2014