Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
This beautiful, high-velocity leap into the unknown deserves points for style AND daring. [Issue#367, p.102]- Edge Magazine
Posted Dec 30, 2021 -
- Critic Score
A game of pleasant surprises. [Issue#383, p.112]- Edge Magazine
Posted Mar 24, 2023 -
- Critic Score
Even as it lacks the same tactical depth and storytelling nuance, in its collaborative combat and earnest heroics, it captures the spirit of Fire Emblem really rather well. [Christmas 2017, p.120]- Edge Magazine
Posted Nov 9, 2017 -
- Critic Score
Like the wings of your Rathalos in the opening, there's a majesty to this sequel, even if it doesn't really soar. [Issue#422, p.110]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
No task is impossible alone, but the ease of co-op mustn't cloud the the fact that Atlus is still to find that sweet spot between virtual and actual brain surgery. [Mar 2008, p.100]- Edge Magazine
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- Critic Score
Attempting to race beyond its own predetermined speed limits only results in frustration, but given the time to slow-burn and settle in at its own tempo the immensity of its offerings will rarely disappoint. [Aug 2006, p.87]- Edge Magazine
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- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
Like most things in Luna, it complements the refrain of a children's storybook: work through your feelings, give them shape, and voice, and help others to do the same unconditionally. [Christmas 2017, p.123]- Edge Magazine
Posted Nov 9, 2017 -
- Critic Score
If you can forgive the over-reliance on certain tropes and endure some short spells of tedium, this is a genuinely grisly, surprisingly deep hybrid of survival horror and FPS. [Issue#421, p.114]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Ignore the presentation, the much-talked-about comic book inspiration. Ignore the artwork, the ridiculous voiceovers and the magnificent origin stories. Pay it no attention. The really funny thing about Freedom Force is how little the funny stuff matters. [May 2005, p.89]- Edge Magazine
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- Critic Score
Mostly, however, this bullet hell is excellently assembled and riotously inventive. [Aug 2018, p.112]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Light Trax continues to zip along the fine line between puzzler and racer neatly. [Aug 2010, p.98]- Edge Magazine
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- Critic Score
There's no denying that the fire burns a little less brightly than before. [Issue#381, p.92]- Edge Magazine
Posted Jan 26, 2023 -
- Critic Score
Settling into Hi-Fi Rush's groove might require a recalibration - in your head, if not the latency settings - and the rewards are more intermittent than we'd like, but when they come, they're considerably greater than the occasional cheer from a non-existent audience. [Issue#382, p.98]- Edge Magazine
Posted Feb 23, 2023 -
- Critic Score
Ultimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]- Edge Magazine
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- Critic Score
Best approached as you would any caffeinated energy drink. In small gulps, it offers an exhilarating sugar rush, but too much will leave you with a headache. As such, it's best consumed in moderation. [Christmas 2014, p.104]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
An absorbing reminder of the power of words and how we wield them. [Aug 2018, p.114]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
The 3rd Birthday remains a strong proposition, marrying eastern and western design sensibilities to produce a strong and relevant update to a latent, outmoded series. [Apr 2011, p.92]- Edge Magazine
Posted Mar 15, 2011 -
- Critic Score
Just Cause 2 can hardly be called an average game. It's a good one undermined by a selection of mediocre elements, and it's all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be. [Apr 2010, p.96]- Edge Magazine
- Read full review
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- Critic Score
A freeplay mode and breezy multiplayer component let Hexagroove's bare essentials shine through. [Issue#338, p.106]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Even on the least realistic setting, the game can be fearsomely complicated and the manual and tutorials are little help. [May 2007, p.91]- Edge Magazine
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- Critic Score
Try and play Shelter as a perfectionist and you’ll fail, the victim of a cruel world and occasionally clunky, unclear rules. Better to simply do your best, allow Might and Delight’s fantastical art to enthrall, and let nature take its course.- Edge Magazine
- Posted Aug 27, 2013
- Read full review
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- Critic Score
Pac-Man Vs could hardly have barer bones. No options, no game modes and no high-score tables are included here, and as a consequence there's nothing here to dilute the strength of the original idea or the subtle excellence of its execution. [Feb 2004, p.103]- Edge Magazine
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- Critic Score
As smooth and exhilarating a ride as it ever was… MotoGP 3 remains a strong, solid outing for those who enjoy a thoroughly analogue play experience as well as fans of motorbike racing. [Oct 2005, p.98]- Edge Magazine
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- Critic Score
There's a lot of replay value and unlockables to go with a lot of shooting; it's a welcome blast from the 16bit days. [July 2008, p.98]- Edge Magazine
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- Critic Score
Mass Effect is still enjoyable enough to warrant 24 hours of play (completion with sub-missions), and the stops it makes en route are visually stunning. It just doesn’t find what it goes looking for: the myth and exotica to accurately follow Star Wars. [Christmas 2007, p.86]- Edge Magazine
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- Critic Score
A valiant modern parable that might also have been an exceptional puzzler, if only it had made its players a little less godlike. [Sept 2015, p.114]- Edge Magazine
Posted Aug 14, 2015 -
- Critic Score
The genre brings something new to VR, too, the constant cycle of long-term goals and short-term urgencies making it one of the few games that can keep us playing for hours. [Issue#383, p.116]- Edge Magazine
Posted Mar 24, 2023 -
- Critic Score
As smooth and exhilarating a ride as it ever was… MotoGP 3 remains a strong, solid outing for those who enjoy a thoroughly analogue play experience as well as fans of motorbike racing. [Oct 2005, p.98]- Edge Magazine