Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 77 Metascore
    • 70 Critic Score
    This beautiful, high-velocity leap into the unknown deserves points for style AND daring. [Issue#367, p.102]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A game of pleasant surprises. [Issue#383, p.112]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Even as it lacks the same tactical depth and storytelling nuance, in its collaborative combat and earnest heroics, it captures the spirit of Fire Emblem really rather well. [Christmas 2017, p.120]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Like the wings of your Rathalos in the opening, there's a majesty to this sequel, even if it doesn't really soar. [Issue#422, p.110]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    No task is impossible alone, but the ease of co-op mustn't cloud the the fact that Atlus is still to find that sweet spot between virtual and actual brain surgery. [Mar 2008, p.100]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    Attempting to race beyond its own predetermined speed limits only results in frustration, but given the time to slow-burn and settle in at its own tempo the immensity of its offerings will rarely disappoint. [Aug 2006, p.87]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's a throwback rather than an advancement. [Issue#350, p.100]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Like most things in Luna, it complements the refrain of a children's storybook: work through your feelings, give them shape, and voice, and help others to do the same unconditionally. [Christmas 2017, p.123]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    If you can forgive the over-reliance on certain tropes and endure some short spells of tedium, this is a genuinely grisly, surprisingly deep hybrid of survival horror and FPS. [Issue#421, p.114]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    Ignore the presentation, the much-talked-about comic book inspiration. Ignore the artwork, the ridiculous voiceovers and the magnificent origin stories. Pay it no attention. The really funny thing about Freedom Force is how little the funny stuff matters. [May 2005, p.89]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    Mostly, however, this bullet hell is excellently assembled and riotously inventive. [Aug 2018, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    Light Trax continues to zip along the fine line between puzzler and racer neatly. [Aug 2010, p.98]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no denying that the fire burns a little less brightly than before. [Issue#381, p.92]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    Settling into Hi-Fi Rush's groove might require a recalibration - in your head, if not the latency settings - and the rewards are more intermittent than we'd like, but when they come, they're considerably greater than the occasional cheer from a non-existent audience. [Issue#382, p.98]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Ultimately, Invisible War is a very fine game spread too thin. It's a game that's made the effort to name the cat in the secretary's desk photo but not to make jumping work properly, that bothers to script loving exchanges between insignificant NPCs but pits you against clumsy and stuttering AI. [Feb 2004, p.94]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Best approached as you would any caffeinated energy drink. In small gulps, it offers an exhilarating sugar rush, but too much will leave you with a headache. As such, it's best consumed in moderation. [Christmas 2014, p.104]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    An absorbing reminder of the power of words and how we wield them. [Aug 2018, p.114]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    The 3rd Birthday remains a strong proposition, marrying eastern and western design sensibilities to produce a strong and relevant update to a latent, outmoded series. [Apr 2011, p.92]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Just Cause 2 can hardly be called an average game. It's a good one undermined by a selection of mediocre elements, and it's all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be. [Apr 2010, p.96]
    • 75 Metascore
    • 70 Critic Score
    A freeplay mode and breezy multiplayer component let Hexagroove's bare essentials shine through. [Issue#338, p.106]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Even on the least realistic setting, the game can be fearsomely complicated and the manual and tutorials are little help. [May 2007, p.91]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Try and play Shelter as a perfectionist and you’ll fail, the victim of a cruel world and occasionally clunky, unclear rules. Better to simply do your best, allow Might and Delight’s fantastical art to enthrall, and let nature take its course.
    • 78 Metascore
    • 70 Critic Score
    Pac-Man Vs could hardly have barer bones. No options, no game modes and no high-score tables are included here, and as a consequence there's nothing here to dilute the strength of the original idea or the subtle excellence of its execution. [Feb 2004, p.103]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    As smooth and exhilarating a ride as it ever was… MotoGP 3 remains a strong, solid outing for those who enjoy a thoroughly analogue play experience as well as fans of motorbike racing. [Oct 2005, p.98]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    There's a lot of replay value and unlockables to go with a lot of shooting; it's a welcome blast from the 16bit days. [July 2008, p.98]
    • Edge Magazine
    • 91 Metascore
    • 70 Critic Score
    Mass Effect is still enjoyable enough to warrant 24 hours of play (completion with sub-missions), and the stops it makes en route are visually stunning. It just doesn’t find what it goes looking for: the myth and exotica to accurately follow Star Wars. [Christmas 2007, p.86]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    A valiant modern parable that might also have been an exceptional puzzler, if only it had made its players a little less godlike. [Sept 2015, p.114]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    The genre brings something new to VR, too, the constant cycle of long-term goals and short-term urgencies making it one of the few games that can keep us playing for hours. [Issue#383, p.116]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    As smooth and exhilarating a ride as it ever was… MotoGP 3 remains a strong, solid outing for those who enjoy a thoroughly analogue play experience as well as fans of motorbike racing. [Oct 2005, p.98]
    • Edge Magazine

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