Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
With a little more in the way of technical polish and a few more hours of playtime thrown in, this would have been one of the best film-based games of all time. [July 2009, p.90]- Edge Magazine
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- Critic Score
This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]- Edge Magazine
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- Critic Score
A sandbox where waypoint distances are measured in pixels, and journeys are over in seconds, is surely one worth celebrating. [Issue#334, p.122]- Edge Magazine
Posted Jun 20, 2019 -
- Critic Score
The game's underlying sense of humour and its obvious affection for giant robots save it from feeling ordinary. [Sept 2011, p.110]- Edge Magazine
Posted Aug 13, 2011 -
- Critic Score
We're not saying it'll make you understand the more virulent strains of Trumpism, but playing as a surrogate Rudy Giuliani for a couple of hours turns out to be a far better use of your time than you'd expect. [Issue#356, p.107]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
If the future's to be sustainable - let alone bright - we may need to reduce our reliance on single-use game design. [Issue#424, p.100]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
This wasn’t a game created to win any design awards. It was created to give any DS owner the power to turn a roomful of friends into squealing, scheming, cursing, laughing Bombermen, and as such, it’s hard to imagine why anybody would want to be without it. [Aug 2005, p.96]- Edge Magazine
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- Critic Score
While undoubtedly nectar of the gods for series fans, the incremental tweaks and polishes to the game's mechanics that a decade of sequels grants make it by far the most rewarding and investible Musou game to date for all-comers.- Edge Magazine
- Posted Apr 26, 2012
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- Critic Score
As a first adventure for beginners, young or old, this gets a lot right. No alarms, then, but a fair few surprises. [Jan 2019, p.119]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
At its best only when the structure is there to support it. Find eight people to play with regularly, and invest in voice communications to streamline tactical discussions, and Guild Wars offers an intelligent and demanding thrill - bringing the best of the skill and strategy of FPS deathmatches to the grandeur of a role-playing world. [Aug 2005, p.88]- Edge Magazine
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- Critic Score
Apart from being an excellent reminder of its host’s graphical oomph, Tactical Strike is engrossingly detailed and generous, if not wide, in scope. [Jan 2008, p.91]- Edge Magazine
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- Critic Score
It's an 'experience' as much as a game, meaning that it will leave as many people cold as it grabs by the right half of the brain. Beyond good, then, but not quite excellent. [Christmas 2003, p.104]- Edge Magazine
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- Critic Score
It may drive you potty at times, but this really is Paris as you've never sen it before, and you won't forget it in a hurry. [Issue#322, p.120]- Edge Magazine
Posted Jul 19, 2018 -
- Critic Score
ArmA 2 isn’t just dogmatic and unforgiving – it’s also very awkward in its construction and the weight of its ambition frequently proves too much for the sometimes-brilliant main campaign to pull off. Nonetheless, its vast, detailed world and unapologetic dynamism turn the game from sandbox to snowglobe – something you can’t resist shaking up just to see how it looks.- Edge Magazine
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- Critic Score
As a first adventure for beginners, young or old, this gets a lot right. No alarms, then, but a fair few surprises. [Jan 2019, p.119]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
It can feel like all work and no play, but it's work that's professionally rendered, adding some solid detail and feedback to the traditional GTA-style framework. [Dec 2006, p.84]- Edge Magazine
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- Critic Score
Given the game’s marketing as one woman’s war against the corporations, the irony of Perfect Dark Zero is that the quality of the game experience it offers degrades in parallel with the number of people playing it. [Jan 2005, p.80]- Edge Magazine
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- Critic Score
As a package, it's generous and deep, but Sumo has fallen victim to its own success. While enjoyable in their own right, boats and planes simply can't match the moreish handling of the karts.- Edge Magazine
- Posted Nov 19, 2012
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- Critic Score
As for how it compares to its predecessor, there's really no better summary than Roland's response to Evan when asked to describe his home: "I guess it's ahead of this world in some ways, and behind in others." [May 2018, p.104]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
There’s a great twitch game beneath this hostile exterior, but Ragequit can’t afford to test players’ endurance on so many levels if its niche shooter is to thrive.- Edge Magazine
- Posted Feb 13, 2014
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- Critic Score
What's most frustrating about Tiberium Wars is that it chooses not to accentuate the breakneck battlefield thrills of C&C's arcade stylings, opting instead to preserve the old blueprint. [May 2007, p.86]- Edge Magazine
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- Critic Score
There are lots of puzzles, a fun environment to tootle around in, and little to dislike. Utterly charming. [Apr 2008, p.95]- Edge Magazine
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- Critic Score
The strongest MMO launch for a long while, and the genre’s deftest ever take on PVP – but its appeal may yet prove too narrow. [Christmas 2008, p.93]- Edge Magazine
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- Critic Score
Fundamentally a curiously lovable game - one of long, lonely roads, of painstaking parking manoeuvres, and slapstick write-offs when simple turns are misjudged. There's nothing else quite like SCS's brand of cargo-hauling action. [April 2016, p.119]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
The improvements are largely cosmetic, with everything about this sequel – from the menus to the maps – more polished and user friendly, springing to life on Retina-equipped iOS devices with bursts of colour and character.- Edge Magazine
- Posted Apr 4, 2013
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- Critic Score
It’s a solid formula, of course, and like its wrestler star Drinkbox’s game is dressed up luridly and with flair – but this entertaining romp is more about the costume than what’s beneath it.- Edge Magazine
- Posted Apr 12, 2013
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- Critic Score
For those who can tolerate having their brain beaten numb by it, the game entails often enthralling, occasionally awe-inspiring sights and sounds. But little is there that’s new compared to much that needs renewal. [Christmas 2005, p.96]- Edge Magazine
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- Critic Score
This may be Onion Games' most conventional release to date, but still Kimura finds a way to bend the rules. [Jan 2019, p.122]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
As it stands, you can only cast your actors and dress your sets, so Unlimited doesn't quite live up to its name, but for those willing to span the game's structural deficiencies with their imagination, it's intensely rewarding.- Edge Magazine
- Posted Dec 7, 2012
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- Critic Score
During Tropical Freeze’s most exacting sequences, you may yearn for Mario’s reliability, but the bludgeoning force of Retro’s presentation is enough to carry a powerful, if traditional, platformer over the finish line.- Edge Magazine
- Posted Feb 17, 2014
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