Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Arika reminds us that so little of our gaming relaxation time is actually spent relaxing, making this a healthy diversion that deserves recognition. [Jan 2008, p.88]- Edge Magazine
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- Critic Score
If the game is to flourish, Rare must develop the basic structures that compel modern players to return even on the days when nobody gets kidnapped by the Kraken. Sooner or later, we all have to grow up. [June 2018, p.108]- Edge Magazine
Posted Apr 26, 2018 -
- Critic Score
HTTC’s easy relationship with the subject matter results in some of the finest political animals you’ll see and, what is perhaps even more remarkable, a videogame that is genuinely funny. [Sept 2008, p.97]- Edge Magazine
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- Critic Score
None of this is nearly enough to spoil everything Scarlet and Violet get right, such as some of the best (and downright strangest) monster designs in some time, and absorbing final act and postgame, and a soundtrack that could well be a new series peak. [Issue#380, p.121]- Edge Magazine
Posted Dec 29, 2022 -
- Critic Score
All in all, the setting is perfect for a puzzle game built around existential despair...Its clever, creepy and macabre.- Edge Magazine
- Posted May 31, 2013
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- Critic Score
If it is slight, then Flower compensates by being a very rare experience, both in terms of subject matter and the visual splendour with which it has been executed. [Mar 2009, p.94]- Edge Magazine
- Read full review
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- Critic Score
Regardless of the developers' goals, Veilguard feels like a game designed and assembled in parts. However good any idea, scene or concept is - and there are some excellent ones - it isn't bolstered by those beside it. Instead, each feels like a dazzling distraction from where it falls short in depth, consistency and trust in players to engage with a complex world. [Issue#405, p.102]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
More old than new, New Super Mario Bros 2 is an inverted Galaxy, more content to remix old stomping grounds and sprinkle on new gimmicks than take Mario to places he hasn't hopped through before.- Edge Magazine
- Posted Aug 17, 2012
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- Critic Score
Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]- Edge Magazine
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- Critic Score
The game's first half in particular demonstrates real clarity of vision. [Issue#380, p.123]- Edge Magazine
Posted Dec 29, 2022 -
- Critic Score
Such bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously suceeds in its misfit marriage. [June 2003, p.98]- Edge Magazine
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- Critic Score
It's easy to forget just how precious few of the genre's many exponents ever attain this level of competence, of course, but that said it's not unreasonable to have hoped for a little more innovation from Capcom. [July 2004, p.103]- Edge Magazine
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- Critic Score
There's a great 20-hour romp to be had in Brothership, but you may have to give it a bit of a wiggle to find it. [Issue#405, p.110]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]- Edge Magazine
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- Critic Score
For all those who gun Reign down for toying with its own rules and essentially cheating on the player at times it feels are appropriate, there'll hopefully be as many who recognise that such times are appropriate and and that even the dirtiest of its tricks can be bested. [Dec 2005, p.104]- Edge Magazine
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- Critic Score
The enticing depths of strategy coupled with the affectionate, colourful realisation of the various characters you control ignites curiosity - and their abilities in battle are well-realised, gratifyingly powerful and many. [June 2009, p.90]- Edge Magazine
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- Critic Score
This convincing comeback has been designed for the die-hards - and they haven't been this well served by a Sonic game for ages. [Issue#311, p.118]- Edge Magazine
Posted Sep 14, 2017 -
- Critic Score
Under the topsoil its functions are often ingenious, improving genre weaknesses with more success than its over-familiar form might suggest. [Nov 2009, p.95]- Edge Magazine
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- Critic Score
The best of the series yet, and has incredible potential, it's just that it's up to you what you'll make of it. [Nov 2015, p.120]- Edge Magazine
Posted Oct 10, 2015 -
- Critic Score
Hours after closing the game, we often find ourselves absent-mindedly drumming a table or walking in step to a song we'd never pick out normally. It's in our bones now. [Issue#377, p.112]- Edge Magazine
Posted Oct 6, 2022 -
- Critic Score
With a little more mechanical variety, this might've been a minor classic. [Issue#394, p.106]- Edge Magazine
Posted Jan 25, 2024 -
- Critic Score
Mario Vs Donkey Kong may not be easy on the eye, but it's delightful to behold the system of checks and balances, rules and relationships at work here, some of the rooted in deep Mario lore. [Aug 2004, p.103]- Edge Magazine
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- Critic Score
A spinoff that works unexpectedly hard to win you over. [Nov 2015, p.122]- Edge Magazine
Posted Oct 10, 2015 -
- Critic Score
This is one hybrid genre piece that's ever so difficult to put down. [March 2019, p.116]- Edge Magazine
Posted Feb 1, 2019 -
- Critic Score
That it proves so rewarding as a solo venture in spite of these launch issues speaks to Outriders' finely honed mechanics, and the success of its central "cover shooter but not really" principle. [Issue#358, p.100]- Edge Magazine
Posted Apr 22, 2021 -
- Critic Score
In both its puzzle design and its storytelling, Return to Monkey Island plays it safe. [Issue#377, p.114]- Edge Magazine
Posted Oct 6, 2022 -
- Critic Score
A level design and stylistic triumph but often a frustrating puzzler for the wrong reasons, They Need To Be Fed 2 is a good iOS game. But it could become a great game if it mimicked its hero and jumped to other platforms.- Edge Magazine
- Posted Apr 24, 2013
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- Critic Score
While it feels dynamic for what is, essentially, an RPG of skill harvesting and exploiting, the end result is more about flexibility than exhilaration, more a colourfully-framed and extended session of rock-paper-scissors than any kind of rush. [June 2005, p.87]- Edge Magazine
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- Critic Score
The premise may be wild-eyed, but the systems that fire it are robust... Deserves the small but vociferous following it will no doubt find. [Apr 2010, p.95]- Edge Magazine
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- Critic Score
The knowledge that there's always another unlock just around the corner - and the tanalising locked-off areas you pass en rouge - ensures Shadow retains the fourth, invisible thing that held the Arkham series' other pillars together: the sense of forward momentum. [Issue#405, p.116]- Edge Magazine
Posted Nov 29, 2024