Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 72 Metascore
    • 70 Critic Score
    Arika reminds us that so little of our gaming relaxation time is actually spent relaxing, making this a healthy diversion that deserves recognition. [Jan 2008, p.88]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    If the game is to flourish, Rare must develop the basic structures that compel modern players to return even on the days when nobody gets kidnapped by the Kraken. Sooner or later, we all have to grow up. [June 2018, p.108]
    • Edge Magazine
    • 51 Metascore
    • 70 Critic Score
    HTTC’s easy relationship with the subject matter results in some of the finest political animals you’ll see and, what is perhaps even more remarkable, a videogame that is genuinely funny. [Sept 2008, p.97]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    None of this is nearly enough to spoil everything Scarlet and Violet get right, such as some of the best (and downright strangest) monster designs in some time, and absorbing final act and postgame, and a soundtrack that could well be a new series peak. [Issue#380, p.121]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    All in all, the setting is perfect for a puzzle game built around existential despair...Its clever, creepy and macabre.
    • 87 Metascore
    • 70 Critic Score
    If it is slight, then Flower compensates by being a very rare experience, both in terms of subject matter and the visual splendour with which it has been executed. [Mar 2009, p.94]
    • 76 Metascore
    • 70 Critic Score
    Regardless of the developers' goals, Veilguard feels like a game designed and assembled in parts. However good any idea, scene or concept is - and there are some excellent ones - it isn't bolstered by those beside it. Instead, each feels like a dazzling distraction from where it falls short in depth, consistency and trust in players to engage with a complex world. [Issue#405, p.102]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    More old than new, New Super Mario Bros 2 is an inverted Galaxy, more content to remix old stomping grounds and sprinkle on new gimmicks than take Mario to places he hasn't hopped through before.
    • 83 Metascore
    • 70 Critic Score
    Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    The game's first half in particular demonstrates real clarity of vision. [Issue#380, p.123]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Such bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously suceeds in its misfit marriage. [June 2003, p.98]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    It's easy to forget just how precious few of the genre's many exponents ever attain this level of competence, of course, but that said it's not unreasonable to have hoped for a little more innovation from Capcom. [July 2004, p.103]
    • 77 Metascore
    • 70 Critic Score
    There's a great 20-hour romp to be had in Brothership, but you may have to give it a bit of a wiggle to find it. [Issue#405, p.110]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    This thirdperson actioner spikes the familiar with flavour, and a tired but reliable vocabulary of wall-hugs, circle-strafe, grenade lobs and headshots with an invigorating Nu-Earth twang. [June 2006, p.94]
    • Edge Magazine
    • 60 Metascore
    • 70 Critic Score
    For all those who gun Reign down for toying with its own rules and essentially cheating on the player at times it feels are appropriate, there'll hopefully be as many who recognise that such times are appropriate and and that even the dirtiest of its tricks can be bested. [Dec 2005, p.104]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    The enticing depths of strategy coupled with the affectionate, colourful realisation of the various characters you control ignites curiosity - and their abilities in battle are well-realised, gratifyingly powerful and many. [June 2009, p.90]
    • Edge Magazine
    • 86 Metascore
    • 70 Critic Score
    This convincing comeback has been designed for the die-hards - and they haven't been this well served by a Sonic game for ages. [Issue#311, p.118]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Under the topsoil its functions are often ingenious, improving genre weaknesses with more success than its over-familiar form might suggest. [Nov 2009, p.95]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    The best of the series yet, and has incredible potential, it's just that it's up to you what you'll make of it. [Nov 2015, p.120]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Hours after closing the game, we often find ourselves absent-mindedly drumming a table or walking in step to a song we'd never pick out normally. It's in our bones now. [Issue#377, p.112]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    With a little more mechanical variety, this might've been a minor classic. [Issue#394, p.106]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Mario Vs Donkey Kong may not be easy on the eye, but it's delightful to behold the system of checks and balances, rules and relationships at work here, some of the rooted in deep Mario lore. [Aug 2004, p.103]
    • Edge Magazine
    • 66 Metascore
    • 70 Critic Score
    A spinoff that works unexpectedly hard to win you over. [Nov 2015, p.122]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    This is one hybrid genre piece that's ever so difficult to put down. [March 2019, p.116]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    That it proves so rewarding as a solo venture in spite of these launch issues speaks to Outriders' finely honed mechanics, and the success of its central "cover shooter but not really" principle. [Issue#358, p.100]
    • Edge Magazine
    • 87 Metascore
    • 70 Critic Score
    In both its puzzle design and its storytelling, Return to Monkey Island plays it safe. [Issue#377, p.114]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    A level design and stylistic triumph but often a frustrating puzzler for the wrong reasons, They Need To Be Fed 2 is a good iOS game. But it could become a great game if it mimicked its hero and jumped to other platforms.
    • 81 Metascore
    • 70 Critic Score
    While it feels dynamic for what is, essentially, an RPG of skill harvesting and exploiting, the end result is more about flexibility than exhilaration, more a colourfully-framed and extended session of rock-paper-scissors than any kind of rush. [June 2005, p.87]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    The premise may be wild-eyed, but the systems that fire it are robust... Deserves the small but vociferous following it will no doubt find. [Apr 2010, p.95]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The knowledge that there's always another unlock just around the corner - and the tanalising locked-off areas you pass en rouge - ensures Shadow retains the fourth, invisible thing that held the Arkham series' other pillars together: the sense of forward momentum. [Issue#405, p.116]
    • Edge Magazine

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