Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
It’s difficult to be too nitpicky about one of the most flat-out entertaining games of recent times. Overkill resurrects an old franchise as anything but a shambling corpse, and raises the bar for third party production values on this generation’s best-selling console. [Mar 2009, p.89]- Edge Magazine
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The fact that Arkedo has made such a simple gimmick work as well as it does over a longer distance is a testament to the developer’s skills at providing cheerfully mindless variety. [Feb 2009, p.95]- Edge Magazine
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While the game remains focused on atmosphere and aesthetics, concessions have been made to a more dynamic style of play. [Sept 2008, p.86]- Edge Magazine
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What a pity, then, that the story is the one element that doesn't have the courage to stay true to its narrative successor. [Issue#354, p.110]- Edge Magazine
Posted Dec 31, 2020 -
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Robotic and methodical, and firmly in second place. [Dec 2009, p.97]- Edge Magazine
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The plot proves strong enough to keep even the most disappointed player clicking through the dialogue trees, and in the final chapters the endless conversations finally give way to something more engaging. [Mar 2007, p.80]- Edge Magazine
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- Edge Magazine
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Playing Blek is pure intuition, not a puzzler so much as an act of freeform creation. That’s quite a feat within a genre which can feel so stiff and prescribed.- Edge Magazine
- Posted Dec 6, 2013
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While Snowblind never truly escapes the feeling of being a well-dressed, derivative run’n’gun shooter, it never fails to get the running and gunning right, and in that respect, at least, it’s a sound success. [March 2005, p.86]- Edge Magazine
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In the end, it's only a singleplayer mode away from true greatness - but if we've learned one thing from fighting games this generation, it's that none is ever going to get everything right. [Issue#344, p.118]- Edge Magazine
Posted Mar 26, 2020 -
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As a complete game package Conker: Live & Reloaded is tremendously good value. Significantly, it also shows a company finally back on form. [Aug 2005, p.93]- Edge Magazine
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Packed with detail, both in terms of its environments and mechanics, this is a game that pays back investment in spades. [March 2012, p.122]- Edge Magazine
- Posted Feb 22, 2012
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There are plenty of smart ideas here, but a fair bit of dreck, too. [Oct 2016, p.120]- Edge Magazine
Posted Sep 26, 2016 -
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This isn't old school for old school's sake, it's a reminder that there's more to reviving classic material than nostalgia. Sometimes, it's about showing the modern industry where it lost its way. [Issue#386, p.108]- Edge Magazine
Posted Jun 15, 2023 -
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It's a generous package, and even more so given that a purchase of the Vita version nets you a PS3 copy as well, your progress persistent between the two versions. Other launch games may better sell Vita's touch, tilt or AR capabilities, but there is no better advertisement for its connectivity.- Edge Magazine
- Posted Mar 2, 2012
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It's a simple rhythm-action title at its core, with a set of bolted-on RPG mechanics of little worth. But then players aren't here for those mechanics, they're here for the memories. Bearing that in mind, Theatrhythm Final Fantasy achieves exactly what it sets out to do.- Edge Magazine
- Posted Jul 16, 2012
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Atmospheric, tense, and sometimes unfairly hard, Test3′s roguelike is another welcome entry in a resurgent genre.- Edge Magazine
- Posted Jul 31, 2013
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This may not be the best choice for a player without an existing co-op team, but if you do have three friends who are willing to learn, and die, together, it's a work of unmissable claustrophobia. GTFO indeed. [Issue#368, p.110]- Edge Magazine
Posted Jan 27, 2022 -
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The results are uncommonly nuanced and tactile, though perhaps that's no surprise given its creator's keen interest in digital sculpture.- Edge Magazine
- Posted Mar 28, 2012
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While it ties its narrative strands neatly enough to work as a standalone story, Mizrahi and Scout would be well worth a sequel. [Issue#344, p.114]- Edge Magazine
Posted Mar 26, 2020 -
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It helps, too, that the story is surprisingly engaging. [Issue#413, p.116]- Edge Magazine
Posted Jul 10, 2025 -
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Yes it is almost the same, but when it's brilliant fun, and no other publisher is releasing games like this, who cares? [June 2003, p.104]- Edge Magazine
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Not only is Road Trip competent, it’s full of character, with cartoon styling and gentle humour eschewing the too-cool, branding-heavy nature of its peers, while also being one of the console’s better looking titles. [Christmas 2008, p.101]- Edge Magazine
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But if it feels rather like a rough draft (moreso, even, than the original Assassin's Creed), then we'll be fascinated to see if this VR incarnation gets any fraction of the iterative treatment long enjoyed by its predecessors. [Issue#393, p.112]- Edge Magazine
Posted Dec 28, 2023 -
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Yes, Justice’s new shriek adds a new trick to his repertoire, but besides this and a few new touchscreen forensic gizmos, this there is little change from the GBA ports. [Apr 2008, p.95]- Edge Magazine
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With that, a largely flat Metroid is further degraded, from disappointing to a little bit embarrassing. Nintendo games have tested our patience before, but rarely in so many ways at once, and not without a core brilliance that makes such transgressions forgivable. Whatever ideas swirled in your mind back in 2017, you can't have been dreaming of this. [Issue#419, p.100]- Edge Magazine
Posted Dec 24, 2025 -
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What’s left is, while smartly streamlined, a thoroughly orthodox game within a well-established type, a niche within a niche that’s getting smaller all the time.- Edge Magazine
- Posted Aug 8, 2013
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- Critic Score
Yes, it's a little too familiar in places. [Issue#392, p.114]- Edge Magazine
Posted Nov 30, 2023 -
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There are just too many of the simple things wrong, and too many areas where you feel that corners have been cut rather than obsessed over. [Sept 2008, p.88]- Edge Magazine
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Like its enigmatic protagonist, Unravel is never anything less than charming, even during moments when it doesn't quite hold together. [April 2016, p.108]- Edge Magazine
Posted Apr 10, 2016 -
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Admittedly, there's little here to quicken the pulse, and some of later objectives are troublingly fiddly, with sensitive motion controls and increasingly intricate level design proving uncomfortable bedfellows. But otherwise this is an unusually clever, polished and robust eShop release that offers several hours' worth of dizzy delights.- Edge Magazine
- Posted Dec 20, 2012
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- Critic Score
The picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]- Edge Magazine
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What's here is enough to be going on with, but we'll have to wait till next year's updates and in particular, that possibly seismic battle-royale mode, to discover whether this is truly a Battlefield that stands apart. [Jan 2019, p.114]- Edge Magazine
Posted Dec 6, 2018 -
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Such bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously suceeds in its misfit marriage. [June 2003, p.98]- Edge Magazine
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Soul Bubbles is so enchanting, its fundamental behaviour so neatly realised, that you can forgive it being a little simple. [July 2008, p.97]- Edge Magazine
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For the most part the puzzles are well-pitched, with clues subtly seeded into the dialogue. [Issue#347, p.106]- Edge Magazine
Posted Jun 18, 2020 -
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Only a sense of familiarity dogs an otherwise engaging diversion: the Minis cover a lot of ground in these 180 levels, but at times it’s well-worn territory they’re walking.- Edge Magazine
- Posted May 16, 2013
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Often dwarfing the key action, these minigames are a manifestation of a series that’s been unrecognisably perverted from its original purpose, flashes of brilliance or speed only serving as a reminder of what has been lost. [Nov 2007, p.99]- Edge Magazine
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Diverting and wonderfully weird as it may be, but Side Order doesn't supplant Octo Expansion as the series' singleplayer peak. [Issue#396, p.119]- Edge Magazine
Posted Mar 21, 2024 -
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With global events offering in-game rewards for communities who team up to service a single destination, it has a shifting short-term goal to keep you checking in, but you may struggle to justify your continued involvement in the long game.- Edge Magazine
- Posted Jun 28, 2012
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Yes, it can be sticky work, but it says much for this bracingly exciting game that you'll be itching to put our headset back on just as soon as you've cooled off. [Issue#323, p.116]- Edge Magazine
Posted Aug 16, 2018 -
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In terms of creating an atmosphere and playing with it, there’s nothing quite like it on a handheld system. [Christmas 2007, p.96]- Edge Magazine
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- Edge Magazine
Posted Mar 31, 2017 -
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While it lasts, Mutant Year Zero presents a fresh and involving take on the genre, but its linearity isn't quite such an ideal fit. [Issue#328, p.116]- Edge Magazine
Posted Jan 4, 2019 -
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At worst, the game's deliberate openness means theme and gameplay have a tenuous relationship.- Edge Magazine
- Posted Apr 14, 2011
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With combat that feels lightweight and inexact by comparison, in service of a broader structure which doesn't quite suit the core mechanics, the game's strengths - in particular, that winning, distinctive aesthetic - don't provide enough of a spark to let Ashen find its own way in the dark. [Issue#328, p.108]- Edge Magazine
Posted Jan 4, 2019 -
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The most successful episodes find ways to hold us captive. [March 2016, p.122]- Edge Magazine
Posted Mar 7, 2016 -
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In terms of the game’s central challenge, it excels at dividing the player’s attention between ambitions for continuous expansion and the manual maintenance of the empire as it stands. [Sept 2007, p.97]- Edge Magazine
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The effect is like trying to play chess after a double espresso, and if we fumble as often as we triumph, that's just more reason to keep coming back. [Issue#365, p.110]- Edge Magazine
Posted Nov 4, 2021 -
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We find ourselves absorbed by Boulder's story, enough to witness all the grisly premature ends that meet him before he finally gets his hard-won feelgood finale. [Issue#393, p.120]- Edge Magazine
Posted Dec 28, 2023 -
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With its celebration of the little things in life, which rarely affords neat resolutions, Afterlove EP is a beautiful tribute not only to Jakarta but to its dearly departed creator. [Issue#408, p.122]- Edge Magazine
Posted Feb 20, 2025 -
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People of Note is a gratifying, if ultimately ephemeral, hodgepodge of ideas - a pleasant distraction but hardly an instant classic. [Issue#423, p.116]- Edge Magazine
Posted Apr 16, 2026 -
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The Wonderful 101 draws on ideas from Kamiya’s previous games – Viewtiful Joe’s cartoonish charm, Okami’s brushstroke mechanic, Bayonetta’s setpieces – but in concert they’re messy, hamstrung by cluttered visual design and a clumsy central mechanic. Stretched over a large frame, they wear thin quickly. There’s a good game in here, but it’s smothered by the need to conform to its host platform’s feature set, and a distorted concept of value for money.- Edge Magazine
- Posted Aug 19, 2013
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- Critic Score
However unchanged its engine might be, Kingdom remains one of the few shining instances of Eastern craftsmanship applied to the Xbox. Once its addition of custom battles and bolstered online modes is coupled to its undeniably generous campaign, this ongoing road to fruition readily justifies its toll. [Nov 2005, p.106]- Edge Magazine
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The Tormented may read more as a mystery than a truly frightening horror story but, if it’s to be a conclusion to this dark and lonely diversion from the beaten track, it will be a fitting and deserving one. [Jan 2005, p.87]- Edge Magazine
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This inability to decide where World Tour lies among the many paths the series has taken previously is the game’s true problem. It demonstrates both why Camelot is so trusted by Nintendo, and why it has been stuck making sporting spinoffs for so long. Camelot seems unsure of whether it would prefer to be held by the hand or simply set free, and ends up putting the player in that same awkward middle ground.- Edge Magazine
- Posted Apr 24, 2014
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It's infectious, and it is difficult to imagine that anyone with any affection for rock music could fail to appreciate it. [Dec 2015, p.116]- Edge Magazine
Posted Oct 21, 2015 -
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An unpretentious blast of good-humoured bedlam – well-pitched towards the five-minute attention spans served by fellow PSN title Calling All Cars. [Jan 2009, p.94]- Edge Magazine
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It is, in other words, a competent handheld version of Killzone, and those who bought a Vita on that promise will be amply satisfied. Others will squint, line up their sights on a speck in the middle distance, squeeze the trigger and hope for the popup confirming their aim was true, and wonder if this is really what handheld gaming should be.- Edge Magazine
- Posted Sep 4, 2013
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- Critic Score
It's a testament to the strength of Pedro's core premise that you'll likely persevere through design fumbles, odd pacing and wonky writing in search of more bonkers ultraviolent combos and leaderboard glory [Issue#335, p.108]- Edge Magazine
Posted Jul 20, 2019 -
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If not quite a giant leap for the 3D platformer, Big Hops is an accurate title after all. [Issue#420, p.106]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
It's never stronger than in its opening hours, and if it never quite recaptures that first heady whiff of discovery, it at least keeps you on the edge of your seat thanks to its punishing design, the stakes rising in tandem with your achievements.- Edge Magazine
- Posted Jan 15, 2014
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Yes, the ideas are simple and well-worn, but they're treated with care and elegance, with a shimmer of luxury sprinkled across the top. [Issue#414, p.110]- Edge Magazine
Posted Aug 8, 2025 -
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Style can be substance, but it's fuel that burns quickly. [Issue#391, p.119]- Edge Magazine
Posted Nov 2, 2023 -
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We need more games like this - ones that are confident and individual - but we need them to be less roughly hewn. The core of the game is solid, but the way it's applied throughout the levels just isn't interesting enough. [Mar 2004, p.98]- Edge Magazine
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RIGS is a compact but deep package, then, and one executed with a confidence that belies its launch-game status. [Christmas 2016, p.112]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
Encounters feel needlessly protracted - born of a stubborn refusal to admit the game’s fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad’s unlimited gunfire. [Apr 2005, p.101]- Edge Magazine
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Though the setting is clichéd and you’ll have experienced all the tricks Frictional has pulled to construct Black Plague’s menacing atmosphere before (echoed voices, bestial groans, oppressive shadows, flickering lights), they’re highly effective. [Apr 2008, p.96]- Edge Magazine
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Despite a multitude of improvements and a much larger offering than its predecessor, Dirt 4 somehow feels less spirited. Had "Rally" not existed, this latest game would've felt like more of an event, but in its current form it doesn't quite achieve the potency of its more focused forebear. [Aug 2017, p.106]- Edge Magazine
Posted Jun 22, 2017 -
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A revised, marginally stronger example of the virtual motorbike racing we’ve come to expect from the franchise. But owners of MotoGP ’06 may want to skip a year. [Oct 2007, p.96]- Edge Magazine
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The game never judges you, offering no morality system despite the frequent dilemmas and difficult choices its systems organically generate. But it certainly tests you. This is as close as we’ve come to putting our lazily daydreamed zombie survival plans into effect.- Edge Magazine
- Posted Jun 24, 2013
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- Critic Score
The major strengths of the original title remain undimmed; this is as consumate an example of Koei's design skill as its predecessor and every bit as enjoyable - in spite of having seen it all before. [Dec 2003, p.109]- Edge Magazine
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By the final reckoning, we're invested in how it all shakes out; perhaps the biggest surprise of all is that the titular weapon is not, in fact, Gunbrella's most powerful asset. [Issue#390, p.132]- Edge Magazine
Posted Oct 5, 2023 -
- Critic Score
A collection of ideas executed with variable success, which at times coalesce to form an effective whole, and at others feel like flashy distractions from an otherwise unambitious central formula. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
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Max Payne isn't a bad way to spend a train journey, but those who've already played the original will have little reason to buy the conversion, apart from to smile at how mini-Max so cutely apes his big brother. [Apr 2004, p.110]- Edge Magazine
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Reveals that the series can be both a chaotic toy box and a lattice of fantastical set-pieces that unfold meaningfully. [July 2011, p.126]- Edge Magazine
- Posted Jul 3, 2011
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Crucially, Autosport’s career structure and nuanced vehicle handling combine to alleviate any potential frustration for players weaned on effortless victories.- Edge Magazine
- Posted Jun 27, 2014
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- Critic Score
Many will be satisfied by the simple existence of a COD game on the day next-gen hardware launches, but this is a missed opportunity nonetheless. The studio that defined the console FPS in the current generation has declined to do the same here. By the time it gets another chance, it may be too late.- Edge Magazine
- Posted Nov 5, 2013
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- Critic Score
It draws you in after your first few taps of the screen, and it's smart enough to keep things brief, topping off a short campaign with an endless mode and a limited selection of unlockables.- Edge Magazine
- Posted Jun 26, 2012
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- Critic Score
Meltdown deserves its own unique place amongst rolling puzzlers and, eventually, to have its timelessness and solidity recognised as a benchmark. [Nov 2006, p.88]- Edge Magazine
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Codemasters had a hard act to follow in Grid, but with this sequel it’s delivered a dazzling package that can proudly take its place among the best racing games of this generation. It not only smooths off nearly all of the awkward edges that have plagued the studio’s ongoing attempts to cohere its racing games with driver-focused storylines, but it does so with enough pomp and spectacle to send current-generation hardware off with a memorable bang.- Edge Magazine
- Posted May 28, 2013
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- Critic Score
Levels lose the false drama of scripted sequences but take on something much more satisfying. Everything that happens in Airborne’s dropzones, from shameful deaths to GI Joe heroics, feels like it’s because of you, and it usually is. [Oct 2007, p.92]- Edge Magazine
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Stripped by necessity to its basest form to allow for the limited inputs of the handheld, and this time greatly enhanced and personlaised by character artist Gez Fry's gorgeous anime-inspired designs, Rebelstar may be their most accessible title to date. [Dec 2005, p.112]- Edge Magazine
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For all its simplified inputs and friendly onboarding, 2XKO may fail to convert those who already harbour skepticism toward fighting games, or indeed toward League of Legends itself. [Issue#421, p.108]- Edge Magazine
Posted Feb 19, 2026 -
- Edge Magazine
Posted May 23, 2019 -
- Critic Score
It's brash and beautiful, and in looking outside its own boundaries has found fresh ways to keep you coming back to the danger zone.- Edge Magazine
- Posted Oct 12, 2011
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- Critic Score
It’s a masterclass of design purity: every one of these elements exists for a reason, and its potential is exploited to the fullest. But Samurai Gunn’s genius lies in its dizzying speed. It condenses organic, balletic setpieces worthy of an action flick finale into mere seconds, the ground filling up with the bloodied pixel remains of the fallen.- Edge Magazine
- Posted Dec 19, 2013
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- Critic Score
With a little more in the way of technical polish and a few more hours of playtime thrown in, this would have been one of the best film-based games of all time. [July 2009, p.90]- Edge Magazine
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- Critic Score
More old than new, New Super Mario Bros 2 is an inverted Galaxy, more content to remix old stomping grounds and sprinkle on new gimmicks than take Mario to places he hasn't hopped through before.- Edge Magazine
- Posted Aug 17, 2012
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- Critic Score
Its pacing is hindered by slow movement speed, and nuance is lost as the incidents increase in frequency and topics of conversation shift from the social to the situational. [March 2016, p.120]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Yet there is heart in Banishers, and it beats strongest in the doomed romance at its centre. There's emotional heft in its ending, too. [Issue#395, p.110]- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.- Edge Magazine
- Posted Nov 18, 2013
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- Critic Score
Kids are often underestimated, but that doesn’t mean their games should be. Lego Star Wars has an appeal that goes beyond age, even if it’s one that rarely goes beyond 20 minutes at a time. [May 2005, p.84]- Edge Magazine
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There are dozens of puzzles, with a Resident Evil-like fetishism for clicking locks and mechanisms. [Issue#416, p.112]- Edge Magazine
Posted Oct 2, 2025 -
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Alien Hominid is just about an essential title for anyone who’s caught themselves yearning for a forgotten past, or to any young blood wondering what people mean when they say they don’t make them like they used to. [Jan 2005, p.97]- Edge Magazine
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So yes, there's definitely something strange about this place - and it's those peculiarities that, for all its flaws, make this Call worth heeding. [Issue#354, p.102]- Edge Magazine
Posted Dec 31, 2020 -
- Critic Score
Nintendo is famed for sprinkling around mechanics other developers would build entire games on, but here the effect is quite irritating. [Oct 2008, p.97]- Edge Magazine
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- Critic Score
Encounters feel needlessly protracted - born of a stubborn refusal to admit the game's fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad's unlimited gunfire. [Apr 2005, p.101]- Edge Magazine
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Mere hours after playing it, Hue is already vanishing into the background of our minds, leaving only a vague sensation of something more tangible. [Nov 2016, p.123]- Edge Magazine
Posted Sep 27, 2016 -
- Critic Score
A bright colorful package that has managed to - happily - disrupt our time with the other big Roguelikes of the minute. Maybe all you really need is a few great ideas. [Issue#352, p.120]- Edge Magazine
Posted Nov 5, 2020