Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • tbd Metascore
    • 50 Critic Score
    The Anacrusis simply feels like "Left 4 Dead" - its formula almost unchanged in 15 years - in a sequinned disco jumpsuit. [Issue#393, p.110]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite its futurist Wikipedia aspirations, Neurocracy today feels more like falling down the Wayback Machine. [Issue#393, p.121]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Even in such a tired genre, Turnfollow's capacity for emotional storytelling is remarkable indeed. [Issue#393, p.122]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There is genuine character in its presentation, too, from the four distinct jingles that follow successful sprints to the anticipation-heightening Cambridge chimes that precede a new run, the leaderboards celebrating the 'top five brave cats' and the game-over text - 'It's cooooooold!' - that somehow mollifies the frustration of a run prematurely ended. It's a reminder that good ideas are timeless. Another 40 years from now, we suspect it won't have aged a day. [Issue#394, p.107]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Inkulinati might be deeply silly, but it's equally smart - a game set in the margins that deserves to be properly illuminated. [Issue#396, p.121]
    • Edge Magazine
    • tbd Metascore
    • 90 Critic Score
    The neatness of the solution is all the more satisfying for the mess this once was: as the last piece slots into place, the sense of closure for player and protagonist feels as earned as it is overwhelming. [Issue#399, p.121]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    While it doesn't reach the upper echelon of 3D platformers, the fact that it bolsters a genre so starved these days, as many indies stay in their two-dimenstional lane, while 3D games take a more serious tone, is worth celebrating, especially when its overt cultural charms are so endearing. [Issue#403, p.118]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Occasional misses aside, then, Starstruck is an outstanding debut performance. [Issue#403, p.120]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    As much as it's captivating to soak in the atmosphere Selfloss creates, you should prepare for some choppy waters. [Issue#403, p.123]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    It's the trip that sticks with us, however - a personal passion project, made possible with public arts funding, that reaches, and sings, for the stars. [Issue#407, p.106]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    No matter how well you think you know a language, there's always something new to learn. [Issue#407, p.107]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    What keeps you playing, though, are two aspects of Minter's games that can always be relied upon: his enthusiasm for spinning ideas in hundreds of different ways, and his essential good taste. [Issue#411, p.120]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    On the strength of Stray Children's eccentric charm and hopeful outlook for younger generations, whether or not we see another RPG from the studio after this, it feels certain that Onion Games will reveal still more strange and succulent layers yet. [Issue#417, p.112]
    • Edge Magazine
    • tbd Metascore
    • 90 Critic Score
    Whether you're a mere mortal or a puzzle demon, then, you're all but guaranteed to enjoy the ride. [Issue#417, p.119]
    • Edge Magazine
    • tbd Metascore
    • 30 Critic Score
    This stylishly rendered open world displays little sense of fun or character. It's a series of beautifully drawn cardboard boxes populated by unthinking automata, one that commits its genre's gravest crime: inviting no curiosity to explore it. [Issue#418, p.118]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    At its best, to play Hotel Infinity is to draw out a magic circle (or square) in the middle of familiar space, and the last thing you want is for external reality to intrude on that, whether it's the fear of ridicule or the sharp corner of a sofa you didn't move quite far enough. [Issue#419, p.116]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Whether or not it warrants that DX suffix, Ratcheteer feels just as much at home away from home. [Issue#421, p.123]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    It's a process as intuitive and satisfying as any merge-based puzzler... [Issue#422, p.121]
    • Edge Magazine

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