Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
The sense of immersion is about as unparalleled as you can get without an Oculus Rift strapped to your head. But the campaign feels overlong and stretch marks begin to appear towards the end of the roughly 20-hour adventure. This game could have benefited from some strategic dismemberment of its own, performed by a shrewd editor who knows how to sever redundant limbs.- Edge Magazine
- Posted Feb 5, 2013
- Read full review
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- Critic Score
It's like watching penguins in an Attenborough documentary turning from ungainly waddlers into torpedoes. [Issue#397, p.114]- Edge Magazine
Posted Apr 18, 2024 -
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The conservative setting and lack of an engaging storyline may do little to excite RTS veterans but, in its ruleset, Ruse expands upon the genre in a way that goes beyond gimmick. [Oct 2010, p.95]- Edge Magazine
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If the narrative wrapper hardly registers while you're playing, the incidental dialogue can be quite witty. [Issue#377, p.121]- Edge Magazine
Posted Oct 6, 2022 -
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Compared to its Wii counterpart - as generic a movie-licensed collect 'em up as you'll see - the DS version is swollen with ideas. [Apr 2010, p.98]- Edge Magazine
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- Critic Score
Eastshade may not be the game it could be, but it paints a picture many others could learn from. [Issue#330, p.122]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
It now feels in need of a shake up to make it bounce back instead of producing yet another diminished return. [Jan 2007, p.75]- Edge Magazine
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- Critic Score
Rather than a criticism, however, the lingering feeling is a testament to the sense of wonder Abzu instills in the player, the feeling of grand adventure it manages to conjure in its short runtime, and the appeal of its enigmatic world. [Oct 2016, p.108]- Edge Magazine
Posted Sep 26, 2016 -
- Critic Score
This welcome focus on spectacle – and the highly recognisable cast – makes Injustice more accessible than most modern fighting games, but there’s plenty to appeal to seasoned players.- Edge Magazine
- Posted Apr 25, 2013
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- Critic Score
What at first feels more like a Benny Hill chase reveals itself to be another fine reinvention of this classic. [Nov 2016, p.112]- Edge Magazine
Posted Sep 27, 2016 -
- Edge Magazine
Posted Sep 15, 2015 -
- Critic Score
The presentation is as characterful as you would expect from London Studio, it's welcoming to newcomers to the EyeToy, or even to gaming in general, and the navigation system has been much improved, responding snappily to your commands.- Edge Magazine
- Read full review
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- Critic Score
Shadowkeep delivers on our expectations, giving us more of the things about Destiny we like, while reminding us that nostalgia ain't what it used to be. [Issue#139, p.106]- Edge Magazine
Posted Nov 10, 2019 -
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With all the colour and oddness Date Everything musters, it can't overcome the fact that it treats its characters like objects. [Issue#413, p.122]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
Without the brutal challenge, it's a game that will take mere hours to finish and even fewer to forget. [May 2010, p.101]- Edge Magazine
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- Critic Score
The plot lacks the slight unpleasantness that tinted Wright's best cases. There are still killers, but their motivations are more straightforward. [Mar 2010, p.98]- Edge Magazine
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Pac-Man Vs could hardly have barer bones. No options, no game modes and no high-score tables are included here, and as a consequence there's nothing here to dilute the strength of the original idea or the subtle excellence of its execution. [Feb 2004, p.103]- Edge Magazine
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- Critic Score
If it's judged only on its atmosphere, weapons, and the amount of killing it portrays from behind the wheel, this expansion hits the bullseye. If Techland can fill in all the bits missing in between, its next project could be something special indeed. [April 2016, p.114]- Edge Magazine
Posted Apr 10, 2016 -
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Think of it like fast-forwarding through an action movie past all the poorly written dialogue to get to the good bits. [Issue#367, p.112]- Edge Magazine
Posted Dec 30, 2021 -
- Critic Score
Titan Quest’s hyper-realism is, at least when above ground, dazzlingly picturesque, with lighting so natural you expect there to be an elemental resistance for sunburn. [Aug 2006, p.84]- Edge Magazine
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- Critic Score
An enthralling title on its own terms, and, given the bombastic direction of its Clancy-game brethren, probably the closest fans will get to true tactics for some time.- Edge Magazine
- Posted Mar 27, 2011
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- Critic Score
It's the Excitebots themselves that disappoint most, so drearily conceived that they make the predecessor's humble trucks look like flaming DeLoreans. [July 2009, p.100]- Edge Magazine
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- Critic Score
Whatever the project's origins, the result is a thrilling blend of ideas, a game that, despite its fashionable and familiar components, feels wholly unprecedented. Moreover, Nightreign firmly establishes the studio's designers as not only masters of their own domain, but now a new, hitherto undiscovered realm. [Issue#412, p.100]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Could Nintendo have made similar cuts, sliced out singleplayer, and left us with the perfect party game? The shadow of missed opportunity occasionally looms over Nintendo Land, but as with any good theme park, there are moments where you'll yell, scream and laugh yourself silly. Just add friends.- Edge Magazine
- Posted Nov 16, 2012
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- Critic Score
A level design and stylistic triumph but often a frustrating puzzler for the wrong reasons, They Need To Be Fed 2 is a good iOS game. But it could become a great game if it mimicked its hero and jumped to other platforms.- Edge Magazine
- Posted Apr 24, 2013
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- Critic Score
Its magpie picking of influences leaves it with too little personality of its own, and comparisons with its sources are often unflattering. Still, it boasts scale, action and variety that make it a welcome addition to PS3's multiplayer roster.- Edge Magazine
- Posted May 17, 2012
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- Critic Score
Its flaws are downplayed in the context of its range, its humour, its oddities, and its alternately psychopathic and pandering NPCs. It's as unusual as it is conventional. [Nov 2008, p.99]- Edge Magazine
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- Critic Score
Whereas our appetite for entertainment is such that we happily consume similar amusements again and again, we have to ask if we really need to learn these lessons twice. [Sept 2007, p.97]- Edge Magazine
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- Critic Score
Nimble Quest is cute and compelling, but it’s also a cynical complication of a classic design.- Edge Magazine
- Posted Apr 3, 2013
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- Critic Score
Above all, there's something fortifying in the game's message, however awkwardly it's delivered: keep walking; there's always a way out of the darkness. [Issue#412, p.114]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Mega Man 9 might try to fit in the ‘retro cool’ category, but really it’s just retro: and that’s much less of a safe bet than Space Invaders T-shirts and Pac-Man keyrings. [Dec 2008, p.94]- Edge Magazine
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- Critic Score
Though 2K Czech's operation doesn't run entirely smoothly, there's a definite spark of potential and the roots of an abandoned attempt to engineer something more than throwaway entertainment. [Oct 2010, p.90]- Edge Magazine
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- Critic Score
This is not, as it needed to be, the Pro Evo of mixed martial arts. [Dec 2010, p.94]- Edge Magazine
Posted Dec 15, 2010 -
- Critic Score
Perhaps, in this fastest of genres, it’s simply six months too late...in a race with "Forza Motorsport 2," "PGR4," "Dirt" and even the likes of "MotoGP '07," there’s the unmistakeable feel that Sega Rally’s been superseded before it leaves the grid. [Nov 2007, p.89]- Edge Magazine
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- Critic Score
It is, of course, more of the same, but the concept is as compulsive as ever. [Jan 2004, p.107]- Edge Magazine
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- Critic Score
There's a certain amount of wit and flair evident throughout Hoodlum Havoc's cut-scenes, and there are certainly some very slick production values. The problem is that, in terms of raw enjoyment, the game is somehow underwhelming. [May 2003, p.104]- Edge Magazine
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- Critic Score
Super Monkey Ball had the sad fate of being born perfect, which means that, ever since that GameCube launch title, the series has been competing with memory. Not even a spin dash will get you past that. [Issue#400, p.120]- Edge Magazine
Posted Jul 11, 2024 -
- Critic Score
Once guns are acquired you feel less helpless, but the combat is awkward with enemies reacting poorly to hits and a compulsory manual reload that is ponderous beyond belief. In trying to make the game realistic, Headfirst has grievously shot itself in the foot. [Dec 2005, p.112]- Edge Magazine
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- Critic Score
The bunker thus feels genuinely coherent as a place, and alongside a vividly oppressive monster, that's enough to ensure this latest bout of Amnesia is one we won't easily forget. [Issue#386, p.114]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
There's a great 20-hour romp to be had in Brothership, but you may have to give it a bit of a wiggle to find it. [Issue#405, p.110]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
ArmA 2 isn’t just dogmatic and unforgiving – it’s also very awkward in its construction and the weight of its ambition frequently proves too much for the sometimes-brilliant main campaign to pull off. Nonetheless, its vast, detailed world and unapologetic dynamism turn the game from sandbox to snowglobe – something you can’t resist shaking up just to see how it looks.- Edge Magazine
- Read full review
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- Critic Score
Mechanically, it's fantastic. Structurally, it's a mess and a missed opportunity, designed in direct contradiction to its developer's stated ambition. [April 2016, p.98]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
The title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]- Edge Magazine
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- Critic Score
This isn't a deep game by any means, but it's colourful, noisy, and approaches iOS's limitations with cunning.- Edge Magazine
- Posted Apr 23, 2012
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- Edge Magazine
Posted Oct 8, 2020 -
- Critic Score
One of the year's finest grid-based strategy games, a steely and engrossing work of calculation. [Issue#349, p.102]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
Far more polished than its ragged forebear. [Aug 2009, p.100]- Edge Magazine
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- Critic Score
The locales in Life is Strange feel much less like rigidly framed theatrical scenes and more like real places. [March 2015, p.102]- Edge Magazine
Posted Mar 10, 2015 -
- Critic Score
What it lacks in personality it makes up for in solid mechanics and slick execution, and should do any tactical fanatic proud. [July 2006, p.90]- Edge Magazine
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This is melee done right, set in an astonishing world, brimming with imagination. [July 2009, p.101]- Edge Magazine
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For such a costly flagship title to provide neither the promised statement of mainstream grown-up appeal nor even polished, lesser disposable thrills is a landmark failure. [May 2006, p.92]- Edge Magazine
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- Critic Score
QuBit is only held back by itself: as a linear drive-into-things score attack game, it's a great one. But it never quite unfolds in the way that the very greatest do – a Space Giraffe or Geometry Wars – to reveal layer after layer of variation.- Edge Magazine
- Posted Jul 26, 2011
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- Critic Score
Another slight VR release that serves as an excellent proof of concept but disappoints by not following through. [Feb 2017, p.120]- Edge Magazine
Posted Feb 15, 2017 -
- Critic Score
It's this beautiful mess of strategic genius and personality defects that elevates Wild Bastards to the pantheon of truly great hybrid roguelikes, managing to do for the FPS what Spelunky did for platforming, and Slay The Spire for deckbuilders. [Issue#403, p.116]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
Humankind isn't lacking in competence. This is a decent historical strategy with some of the best city building outside of dedicated games such as Cities: Skylines. But it would benefit from greater confidence in its central ideas; rather than seeking to ape Civilization, it could be more inventive. [Issue#363, p.110]- Edge Magazine
Posted Sep 10, 2021 -
- Critic Score
The result is competent and complex, but not convincing enough to raise any significant emotion other than impatience. It feels like a clockwork approximation of football, lacking the grace, variety and scope of FIFA.- Edge Magazine
- Read full review
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- Critic Score
For all Raven's efforts with temporal gimmicks, this is a game which is stuck in the FPS past – but, perversely, in its gun-metal and gore, in its most archaic respects, Raven proves it can just about stand the test of time.- Edge Magazine
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- Critic Score
Heaven knows we've played thousands of forgettable videogame stories over the years, so perhaps the best tribute we can pay to the departed developer is this: EDGE will remember it. [Issue#332, p.116]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
As a whole, it just doesn't hang together as seamlessly as we'd hoped. [Issue#139, p.112]- Edge Magazine
Posted Nov 10, 2019 -
- Edge Magazine
Posted Feb 24, 2023 -
- Critic Score
A lender and borrower with a few ideas of its own, Kami Retro's not quite perfect, but is worth a hundred more generic clones.- Edge Magazine
- Posted Jul 6, 2011
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- Critic Score
When Before the Storm embraces its individuality, it produces stunning moments. [Issue#315, p.106]- Edge Magazine
Posted Jan 9, 2018 -
- Critic Score
Tomodachi Life proves beguiling and boring in equal measure. [Issue#424, p.110]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
A couple of murderous boss battles spike the difficulty level during the second half, but what occurs for the most part is a largely cyclical, if inspired and infectious routine. [Dec 2006, p.83]- Edge Magazine
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- Critic Score
Still, we reflect, while launching all our problems into the sea one by one, it makes a nice change from pointing and shooting. [Issue#387, p.120]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
This pulpy provocation has more than enough ideas to take root in your own monkey brain. [Issue#391, p.121]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
Crucially, we never lose our will to continue. [Issue#410, p.114]- Edge Magazine
Posted Apr 17, 2025 -
- Critic Score
This is a game of contradictions, then. It's an impressive exercise in mystery construction that often cringes at its own geeky strengths, masking its intelligence behind juvenile posturing. But at the same time its technical shortcomings rob it of that swagger, its anime stylings lacking the gloss you'd expect from the cocksure tone. Much can be forgiven when you're submerged in its waterlogged crimes, but you never quite shake the sense that Master Detective Archives is raining on its own parade. [Issue#387, p.118]- Edge Magazine
Posted Jul 13, 2023 -
- Critic Score
Not much here could be called outstanding - if we're hyper-critical, even though the game's visualisation of Japanese myth is a treat, it's not one we haven't sampled before. While there's a decent brew here, then, it doesn't refresh like a really good cupa. [Issue#400, p.116]- Edge Magazine
Posted Jul 11, 2024 -
- Critic Score
Motorstorm has a special relationship with chaos, and if you can keep your head when all about you are throwing their controllers, you're just as likely to lose. Less battle than survival racing, it's happy to let fairness be a stain on the tarmac. [Apr 2011, p.95]- Edge Magazine
Posted Mar 15, 2011 -
- Critic Score
As a place, Los Angeles simply isn't as much fun as Liberty or Vice. Too much of this silicon LA exists simply because the designers wanted to show that it could be done rather than because it serves any gameplay purpose. [Christmas 2003, p.107]- Edge Magazine
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- Critic Score
A detailed and intelligent fraud: a slice of cool, corporate entertainment for an audience that probably sees no contradiction within that notion. [Oct 2010, p.98]- Edge Magazine
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- Critic Score
By far the most slickly produced and gorgeously rendered version of the series, the pacing this time around is even more fluid than its predecessors – less an open-ended matter of hide and seek, and more focused on the stylish, dramatic pursuit and capture that its TV and silver-screen themes would seem to require. [Oct 2005, p.89]- Edge Magazine
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- Critic Score
Arlo may have the grimace and mane of Geralt, but his game needs to be more than a series of narrow squeaks. [Issue#408, p.118]- Edge Magazine
Posted Feb 20, 2025 -
- Critic Score
Isn't a hard game, but it is occasionally a taxing one. [Sept 2012, p.108]- Edge Magazine
- Posted Aug 8, 2012
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- Critic Score
While it doesn't always gel in a way that feels genuinely new, there are enough successful unfamiliar concepts here to make Quantum Break feel like a step forward for Remedy. [June 2016, p.100]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
It's to Super Crush KO's credit that, after rattling through its brief but bouncy campaign, we immediately dive back in for another crack at perfecting our high scores. It is some of the best gaming junk food around: moreish although not particularly nutritious, best enjoyed in small moments of convenience and often while watching something else. [Issue#342, p.116]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
Takes great pride in its science-fiction absurdities and provides a genuinely entertaining skirmish game for those who still hanker for the base-building battles of old. [Feb 2008, p.94]- Edge Magazine
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- Critic Score
A game that is not only at its best when played with other humans, but is critically dependent on them. [Issue#344, p.112]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
This dark world - frequently illuminated by its eccentric characters and cheeky dialogue - is so captivating that the slight loss of late-game momentum is easily forgiven. [Issue#399, p.114]- Edge Magazine
Posted Jun 13, 2024 -
- Critic Score
It's much like Twitter itself - raucous and ridiculous, funny but infuriating. [Apr 2015, p.122]- Edge Magazine
Posted Mar 30, 2015 -
- Critic Score
Open about the toys you can play with in the final stages of research, strategy in Supreme Commander 2 is pure – worked out before the battle begins and maintained as a line under your tactical moves.- Edge Magazine
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- Critic Score
The only occasionally clumsy element in Surge Deluxe’s otherwise efficiently streamlined processes is you – or, rather, your big fat finger. Tracing lines between blocks obscures the screen, which can make quick, precise movements difficult, especially between narrow gaps.- Edge Magazine
- Posted Feb 5, 2014
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- Critic Score
With the episodic development cycle all but demanding that structure and form be locked down in the first instalment, with content added thereafter, the series' future looks precarious at best. [June 2008, p.90]- Edge Magazine
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- Critic Score
Had the level design have been a touch more ingenious, and the creatures exhibited more guile, this could have been memorable. [June 2004, p.106]- Edge Magazine
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- Critic Score
A wonderfully honest game that points out how important it is to acknowledge the hole, but reminds us that, at the end of the day, it's what's - and who's - around it that counts. [Nov 2018, p.121]- Edge Magazine
Posted Sep 13, 2018 -
- Critic Score
Yes, it's a little light on content, but what's in there is delightful, accessible, intuitive, playful stuff. From the off it's fun and, before long, it becomes oddly magical, too. Over time, it may become wondrous. At launch it will just have to settle for being merely excellent, and yet another standard bearer for Nintendo's new console. That, we suppose, is really the most important thing about ARMS. [Aug 2017, p.102]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
Rebellion's not reinventing the wheel, then, but there's an admirable clarity of focus here from a studio clearly confident in its handiwork. [Issue#373, p.116]- Edge Magazine
Posted Jun 16, 2022 -
- Critic Score
The title is just painfully apt: never has a free-roaming structure brought so little to improve the quality of a game's world. The mooted open-ended environments of Tony Hawk's American Wasteland feel like a fallacy, a bleak repackaging for hocking the game to a jaded audience. [Dec 2005, p.107]- Edge Magazine
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- Critic Score
If we seem grumpy about the third act, that's largely because the first two promise so much. [Issue#358, p.118]- Edge Magazine
Posted Apr 22, 2021 -
- Critic Score
Working out how the game works and how to best profit from your stocks takes an hour’s play, and from then on, it’s no longer about thinking creatively, just economising ruthlessly. Satisfying perhaps, but hardly demanding. [Christmas 2006, p.88]- Edge Magazine
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- Critic Score
While Genesis may already be fading from our memory, those looking for nothing more than 15 hours or so of punchy, demon-slaying action will no doubt have an appropriate response. It matters not. [Issue#342, p.110]- Edge Magazine
Posted Jan 31, 2020 -
- Critic Score
The framework is here for a truly great game, then, but it's the need to lengthen - and, for some players, monetise - the campaign that stops ShortRound's debut from living up to its obvious potential.- Edge Magazine
- Posted Nov 22, 2011
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- Critic Score
As smooth and exhilarating a ride as it ever was… MotoGP 3 remains a strong, solid outing for those who enjoy a thoroughly analogue play experience as well as fans of motorbike racing. [Oct 2005, p.98]- Edge Magazine
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- Critic Score
If the worst part of war is the waiting, 11-11's writing is often strongest when it's lingering on the mirth, grief and boredom of soldiers before and after the bloodshed. [Jan 2019, p.116]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
What was once a pleasing console compromise now seems overly restrictive post-"Knights of the Old Republic." Despite hints of moral choices and a dusting of side-quests, it soon boils down to a straight slog, mashing the 'A' button as you wander through prettily rendered - if largely linear - dungeons. [Feb 2004, p.100]- Edge Magazine
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- Critic Score
Here's to more games that dare to shoot for the stars - and to those that, like Genesis Noir, set their sights even higher. [Issue#357, p.112]- Edge Magazine
Posted Mar 25, 2021 -
- Critic Score
For all its incongruousness, it prompts a set-piece so joyous and liberating that it's hard to mind. [Issue#322, p.116]- Edge Magazine
Posted Jul 19, 2018 -
- Critic Score
This cosy, likeable platformer gives 3DS players a superior alternative to Arzest's insipid New Island. [March 2017, p.105]- Edge Magazine
Posted Feb 27, 2017 -
- Critic Score
The handling hasn't evolved and a year on, with the masking novelty of the game's tuning aspects worn off, it's disappointingly limited and remote. And despite the increased choice and plot introduction the whole exercise can often feel soulless. [Christmas 2004, p.60]- Edge Magazine