Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 The Lord of the Rings - Gollum
Score distribution:
3538 game reviews
    • 70 Metascore
    • 70 Critic Score
    None of these irritants break the game, though, and I did have a lot of fun with Ty the Tasmanian Tiger HD. Having not played the original I got to enjoy something retro-styled from a genre that is effectively dead, and while I never got along well with collect-a-thon, it was still a big part of my youth so there was an inherent nostalgia there. I also loved that this is a genuine product of Australia, with Australian humour and culture depicted throughout. Krome Studios' classic might not have the profile of a Crash Bandicoot or Spyro, but anyone wondering why this got a HD re-release needn't. Ty the Tasmanian Tiger certainly belongs on modern consoles, and it would be lovely for the franchise itself to be resuscitated at some point.
    • 87 Metascore
    • 100 Critic Score
    Perhaps the best way that I can describe just how much I've appreciated Final Fantasy VII Remake is this: The original Final Fantasy VII was my least favourite in the series, but after playing the Remake, on a whim I loaded up the original game. Within the first couple of hours I was already so much more invested in it this time around. Being able to visualise the action of the original through the lens that the Remake has provided me has made the game more vibrant, interesting, and emotionally engaging. I don't necessarily see FFVII Remake as a replacement to the original game, as remakes generally are. It's a complement to it, where the developers have built on the world and characters in such a way that it's like two sides of a single coin - for me, at least, without one, the other doesn't exist. Making me love the original Final Fantasy VII is something I never thought Square Enix would achieve, but we do live in the strangest times.
    • tbd Metascore
    • 20 Critic Score
    Silent World is, mercifully, over quite quickly. It's a real pity that the game hasn't turned out better - there's a nice art style in there and aside from the monsters, the sound effects and ambiance shows what the game might have been. Unfortunately there was no clear vision driving this game and without the vision all that's left is a bunch of elements thrown together without any cohesiveness.
    • 76 Metascore
    • 70 Critic Score
    There is so much potential for Operencia. Zen Studios has crafted a gorgeous, elegant dungeon crawler, with rich lore, interesting characters, and the team has demonstrated real talent with dungeon design - something that is by no means easy. Cleaning up the combat system so that it's not so exhausting and frustrating is all it would take for Operencia to be a top-tier example of the genre.
    • tbd Metascore
    • 60 Critic Score
    Coteries of New York does a good job being a Vampire: The Masquerade game. The developers have captured the essence of the property, crafted an appropriate aesthetic and narrative environment, and avoided any inclination to try and "change" what Vampire: The Masquerade is. Playing this game feels every bit like playing the tabletop pen-and-paper experience with a good GM weaving the story. Sadly, by nature pen-and-paper RPGs are about fun stories rather than anything meaningful, and Coteries of New York doesn't really have anything meaningful to say. Throw in some confused mechanics and this one won't be remembered as a classic of the genre.
    • 51 Metascore
    • 100 Critic Score
    For all its technical issues, Disaster Report 4 is a truly astounding bit of video game art and a true reflection on something that is important to understand about the Japanese culture and mindset. It is nothing like the disaster stories and games that come from western creatives, and the more melancholic, sympathetic, and people-focused themes of the game might confuse those that expect a disaster experience at first. Embrace it for what it is, however, and the game is so much better than any of that blockbuster trash. There is something very subtle, but very powerful at the core of Disaster Report 4, and, even as I've had the likes of Animal Crossing and Resident Evil 3 to play this past two weeks, I've found myself coming back to this one, and reflecting on it to a far greater degree. It's not necessarily fun, in a traditional sense, but it's culturally insightful and intelligent, and that makes it valuable.
    • 80 Metascore
    • 90 Critic Score
    La Mulana 2 may just be more of the same, but it’s also a home run for a winning formula that nobody else is making nowadays. For players who enjoy complexity and depth, there’s an ocean of possibility here which makes any other Metroidvania look like a puddle by comparison. (Yeah, even Hollow Knight.) It’s humbling for a game to show me what it really feels like to not have my hand held at all: it forced me to swallow my pride, grab a pen and paper, and earn my progress forward. Few games can boast that. And once you’ve braved the ruins of La Mulana, you can bravely look to the future with confidence. Because you’re an archaeologist now.
    • 60 Metascore
    • 90 Critic Score
    So let's go down the list of what makes The Complex compelling: phenomenal cast, complicated characters, a deep and rather dark narrative. No, it's not a traditional game. No, it's not a traditional film. But when it comes to interactive films, it's a very solid effort worth several playthroughs to discover what you may have missed the first time. The developer even makes it easy to play again, offering a skip button for subsequent plays. There are some components that seem unnecessary, and some settings that could be improved upon, but The Complex is absolutely a game I will recommend again and again.
    • 79 Metascore
    • 80 Critic Score
    I recognise that Resident Evil and what I want Resident Evil to be are on different trajectories. I still want the series to engage with the horror of being almost out of bullets and surrounded by a hostile world of very dangerous enemies. I also want more of the dry humour of the B-grade that used to define the series, that both indulges the horror while recognising how silly it is. Resident Evil 3 doesn't give me that, and Resident Evil as a series isn't largely interested in indulging it any longer. Which is fine. I can still kick back and enjoy the empty action and cinematic profile of the new take on the series. What's more, I do realise that I'm in the minority in what I want Resident Evil to be and Capcom has delivered more of what the series' larger base of fans want with this remake. Which is fine. Resident Evil 3 is a very, very fine example of what it wants to be, and anyone who loved the Resident Evil 2 remake should be won over all over again with this one.
    • 78 Metascore
    • 90 Critic Score
    There's a lot of room for Granblue Fantasy: Versus to grow from here. There are a lot more characters that can be brought into the game, and many more stories that can be told through that RPG mode. As it is, however, this is a remarkably beautiful and intelligently-structured fighting game, which does justice to the source material and offers a stunning foundation for what might come into the future. It also works as the perfect introduction to Granblue Fantasy for the west, and now Cygames should be left with no other choice than to release the mobile game worldwide.
    • 90 Metascore
    • 90 Critic Score
    We all need games like Animal Crossing: New Horizons, and while I don't think it's perfect by any means, and some of the new elements this time around come at the expense of what made previous titles so wonderful, the winning charm is still there in full. This will be Nintendo's biggest game of 2020, and with good reason - everyone who has been looking forward to it will be absolutely delighted by what Nintendo has delivered.
    • 68 Metascore
    • 70 Critic Score
    My Hero One’s Justice 2 is a straightforward expansion of the first game, offering new characters and stages galore. Although it relies on the same disappointing implementation of the anime’s story, the arcade mode compensates with humour. The refined arena fighting gameplay carries this one to being among the more unique anime arena fighters in recent years. The sheer personality of each character might be enough for those vaguely interested in the My Hero Academia craze to give this one a shot.
    • 63 Metascore
    • 60 Critic Score
    It's not that Moons of Madness is without merit, but it does come across as a game where the development team never quite reached creative cohesion and weren't able to quite work out what they wanted to achieve with this game. From the butchering of Lovecraft's vision, to a scenic structure that feels too disjointed for its own good, to the over-reliance on cheap horror tricks like jump scares in the absence of true narrative and thematic depth, Moons of Madness is just a little too confused for its own good. It's an inoffensive way for sci-fi and horror fans to while away a few hours, but by no means a masterpiece.
    • 76 Metascore
    • 60 Critic Score
    Doom 64 is an impressive port of the forgotten son of the series. Without a multiplayer mode it sits as one of the less essential shooters from the era, but as the first effort at bringing Doom into three dimensions, it's a valuable bit of series history, and to this day it plays very nicely indeed.
    • tbd Metascore
    • 50 Critic Score
    I rarely write reviews this brief, but there's really not much else that can be said about A Street Cat's Tale. There was plenty of potential here to give players a grand adventure and a chance to see the world from the eyes of a cat. It could have also been an opportunity to explore just how poorly humanity can treat animals. Sadly, the game doesn't deal with any of that and there's simply nothing to sink your teeth into with this game as a consequence.
    • 63 Metascore
    • 50 Critic Score
    Talisman is a classic board game, and deserves respect for that. It’s also eminently playable to this day, and very easy to pick up and play, and as such it’s a genuinely good game for lazy Sundays with friends. But the Nintendo Switch port of the game suffers from the console's limitations, and the utter reliance on luck can make this game a very frustrating experience over the longer term (and, as a quick side note at the end - games of Talisman can be long - be sure to have a pot of coffee ready as you sit down to play this one).
    • tbd Metascore
    • 100 Critic Score
    This is truly lovely bit of literature in the guise of a visual novel. The Switch has no shortage of this genre at this point, but SeaBed might just be the most meaningful of them all.
    • 95 Metascore
    • 90 Critic Score
    Persona 5 is a really great game, so when I say that it pales in comparison to its predecessor, it is important to remember that I'm saying that it's only mildly inferior to one of the greatest games of all time. Persona 5's bloat and thematic step backwards are issues, but the raw gameplay is so enjoyable, and the characters so vibrant and well-written, that I haven't minded having the excuse to play through the bloat again. Not by any means.
    • 83 Metascore
    • 80 Critic Score
    Sony's sitting on an incredible base and foundation. The series could do something about offering more casual baseball fans something to enjoy on their own terms, but that applies to all AAA-blockbuster sports games, and MLB The Show has the decided advantage of being a sport that's actually enjoyable.
    • tbd Metascore
    • 50 Critic Score
    If for no other reason, NinNinDays is worth a spin because the asking price is cheap, and the art is just that good. As pervy pin-up goes, there just aren't crotch shots and taut midriffs of the same quality on the Switch as what Sumire's story offers. However, outside of the art, a limp localisation of what is only a standard and uninspiring narrative are big red flags that would hang over any visual novel, and NinNinDays doesn't get a free pass for those issues just because its fan service is particularly appealing.
    • 60 Metascore
    • 60 Critic Score
    As something of a budget entry into the same genre occupied by Onechanbara, Dead or School is decent fun. Being a budget game it struggles to maintain a consistency in tone and experience, but a solid loot and upgrade system, some great boss fights, and a good sense of humour, all help to see it through.
    • 60 Metascore
    • 90 Critic Score
    It's great to have a "real" Kingdom Under Fire game playable on modern platforms. I know Blueside has had all kinds of issues with sustaining and modernising this series, but everyone really should experience the original. With Kingdom Under Fire: The Crusaders there was real potential that this series could have gone on to something big. As it is, though it's shaping up more as a bit of flash in the pan brilliance that will likely not be replicated.
    • tbd Metascore
    • 80 Critic Score
    Mystic Vale is not without its flaws, but for fans of open and complex card games, it also offers a tantalising amount of depth.
    • 85 Metascore
    • 90 Critic Score
    Just as I have a special reverence for Demon's Souls, even as I recognise Dark Souls was able to refine and improve on "the formula", I recognise that Nioh 2 is the better game, while also missing spirit and originality, which has gone by the wayside. That said, Nioh 2 is still going to be better than just about everything else that will be released in 2020. Brilliantly creative monster and level design come together with subtle - but important - improvements to the complex-but-rewarding mechanics. This is something that only people with patience and perseverance should sign up for, however this is also a rare case where the rewards truly exceed the demands made of players.
    • 69 Metascore
    • 90 Critic Score
    Pokémon Mystery Dungeon: Rescue Team DX will be one of Nintendo's most niche titles of 2020. With that being said, I fall squarely into the Venn diagram that makes the target demographic for this game, so I loved every second of it. As a fan of Pokémon, Mystery Dungeon roguelikes, and whimsical, light-hearted, and wholesome art styles, Rescue Team DX clicked with me on every level.
    • 57 Metascore
    • 50 Critic Score
    One Punch Man: A Hero Nobody Knows is aimed firmly at the target audience of games such as Jump Force. It finds subtle ways to translate One Punch Man’s comical lore into gameplay but forgets to polish the central experience before padding it out with filler. There’s a respectable degree of fanservice here, but little to see for casual fans. The silver-lining is in the anime aesthetics, which make the game worth a second glance for those on the fence.
    • 85 Metascore
    • 70 Critic Score
    Two Point Hospital is wildly entertaining, with a great sense of humour and production values that pop with light-hearted, satirical style. It's worth playing through if for no other reason than to see what zany diseases and treatments you'll need to deal with next. It's just odd that for a game with such strong nostalgia for Theme Hospital it would neglect to recreate the challenge that was such a feature of those early-era simulators. Still, that's me showing my age, I know, and I can't imagine anyone failing to come out of Two Point Hospital with a giant smile on their face. If nothing else... it's a great cure for boredom (okay, I'm sorry, really. In my defence, I did resist getting that stupid joke out until right at the end).
    • 46 Metascore
    • 50 Critic Score
    It's laudable that, as a tiny indie production, the developer decided to get that right so that the game plays nicely, before worrying about anything else. Sadly, that "anything else" is also what elevates a game. Getting the core mechanics right is expected. Giving players a reason to care and to want to continue playing on is where success comes from and so, while I admire the Aussie spirit in taking on something this ambitious, it really is a game that could have done with a lot more resourcing.
    • 76 Metascore
    • 80 Critic Score
    The appeal of Langrisser I & II is quite limited, and I don't think it's going to grab the attention of the Fire Emblem new converts that the developer was probably hoping to. With that being said, for the nostalgic, and people who like their traditional tactics JRPGs, there's a lot to like here. The re-drawn art is lovely, and while the narrative is a little too heavy on the shallow and cliche, the focus on the battlefield tactics action is certainly a refreshing shift from Fire Emblem's increasingly bold pivot towards being a waifu and husbando simulator.
    • 73 Metascore
    • 40 Critic Score
    Kingdom Rush isn’t even that great by tower defence standards. The towers are generic and bland, and enemy hordes are entirely predictable.

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