Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 The Lord of the Rings - Gollum
Score distribution:
3538 game reviews
    • 61 Metascore
    • 50 Critic Score
    It's a super-short indie project, so it almost feels unfair to throw a score onto Red Bow. It's just not a game to put on the same kind of scale as major blockbusters from Nintendo. But, then again, the game is a commercial project and sits on the same virtual store shelf as Nintendo's games. The reality is that Red Bow struggles to understand how horror game stories are told, and adventure games are designed. There are some ideas buried in there, and when the developer is more experienced it would be great to see him revisit this but Red Bow itself its a bit too hollow for its own good.
    • 81 Metascore
    • 100 Critic Score
    It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.
    • 61 Metascore
    • 90 Critic Score
    If you're under any illusions about whether Wizardry: Labyrinth of Lost Souls is for a general video game audience, don't be. It's not. It's not even for general RPG fans. Hell. If you enjoy modern dungeon crawlers you're still going to need to be adventurous to get a kick out of this one. On the other hand, the developers of this Wizardry respected the game's heritage, understood the audience for this kind of game, and the uncompromising commitment to delivering for that audience is admirable. Especially for oldies like me that grew up playing these games. The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
    • 79 Metascore
    • 100 Critic Score
    Where the Arland series introduced me to Atelier, it was the Dusk series that really solidified in my mind that it really had become my favourite JRPG property. By the end of Shallie I was six titles in and knew I would play anything else that came out of Gust the second it landed. If you're one of those that is new to Atelier (and thanks to Ryza I know that there are a lot of you out there), then here's your chance to catch up on three of the most distinctive and interesting JRPGs of the PlayStation 3 era.
    • 59 Metascore
    • 50 Critic Score
    This is not an indie that has looked to a quick cash-in for minimal effort. It's just unfortunate that the racing genre is such a competitive one and, even on the Nintendo Switch, there is everything from Mario Kart, to rally racers, bike racers, and a half dozen existing top-down speedsters. It's just not enough to provide such a stock-standard racing game, however good the intentions.
    • tbd Metascore
    • 40 Critic Score
    The only people that might get something out of Mirror are those who are such big fans of the PC version of the game that they need to keep playing it on Nintendo Switch while... on the train, I guess. It's a character-driven, visual novel-heavy match-3 puzzler where terrible localisation has ruined the characters, the narrative is incomprehensible, and the match-3 action is so stock-standard it doesn't deserve to be celebrated, even if it does work. The real reason people played this on PC - the titillation, has been greatly reduced in order to be console friendly on the Nintendo Switch, and as such there is nothing of worth left in Mirror.
    • tbd Metascore
    • 90 Critic Score
    Nurse Love Addition is subversive, intelligent, and quite beautiful. The Nintendo Switch has become quite the home for the VN, as we expected would be the case as the PlayStation Vita moved into legacy. These games are always a more natural fit for the handheld, and the Nintendo Switch's gorgeously large screen really does this one justice.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately Gunma's Ambition's joke only sustains it through the one play-through. There's no real reason to aim for a better completion time, and the gameplay is far too shallow to sustain the concept beyond the joke. It's a great joke, don't get me wrong, but given how specific it is to the Japanese culture, and given how little the game has going for it beyond that, I can't think of a more esoteric experience that I've had on the Nintendo Switch to date.
    • tbd Metascore
    • 30 Critic Score
    Future iterations or sequels fro Drawngeon could well see it become a series worth paying attention to. The strong hit of nostalgia, as well as the unique visual style, give the game a foundation much stronger than many of its genre peers. The execution is deeply lacking, though. The lack of variety in gameplay systems, and the completely unsatisfying approach to character development, leave Drawngeon feeling hollow and a grind within minutes, and that's just not good enough.
    • 58 Metascore
    • 70 Critic Score
    Princess Maker 3 is both funny and charming, and the core gameplay loop, limited as it is, is compelling if only because there are so many different endings to aim for that the game both encourages and rewards people that experiment with it. I'm often in the mood for simple but rewarding gameplay loops over stuff that is overly complex and exhausting, and I can see myself coming back to Princess Maker for quite some time to come.
    • 70 Metascore
    • 70 Critic Score
    I think that perhaps it’s the trappings of the autorunner genre which holds Earthnight back from greatness. This is a game with wildly original ideas that kept me enthralled throughout, but I did keep wishing that it would slow down and give the player some time to breathe. Endless runners are fun and all, but they’re not the kind of game which encourages careful appreciation. For that reason, occasionally the artwork and gameplay clashed against each other (the detailed art doesn’t make for immediately readable game mechanics, the game mechanics detract from the detail of the art) and I felt that Earthnight was lesser than the sum of its parts.
    • 71 Metascore
    • 80 Critic Score
    This latest one is the most accessible and easy to follow yet, but it is still a spreadsheet simulator, and it services a very niche audience.
    • 71 Metascore
    • 70 Critic Score
    So while SD Gundam G Generation Cross Days may not be for everyone, I would definitely recommend it to fans of the series and fans of turned based tactics. With all of the series and side stories available to play, not to mention the sheer number of available units, there is more than enough to keep you busy for a long while... and this is just the start. This one has a season pass, and the promise of adding even more suggests that this game may well become a hobby in its own right.
    • 80 Metascore
    • 90 Critic Score
    Between The Rebel Collection and the Assassin's Creed 3 + Liberation packs, the Nintendo Switch has the pinnacle of the series available for it now, as far as I'm concerned. Having these games available for on-the-go play makes the mild concessions made more than a fair tradeoff, and it speaks to the quality of Rogue in particular that I was more than happy to play it through yet again. It's a rare game indeed that ropes me in for a third replay.
    • 77 Metascore
    • 70 Critic Score
    Darksiders Genesis gets a lot right. It has plenty of personality and a dynamic, engaging action system. Its only real problem is that it has tackled a thematic challenge that it can't deliver - hell should not be dull, empty or repetitive, and yet this game fails on all fronts there. It's not entirely the developer's fault, in the sense that if they showed a truly creative vision of hell it would either offend or be too surreal for the kind of mainstream audience that it's pitched at, but perhaps developers need to better consider where they're setting their games in that case.
    • 65 Metascore
    • 50 Critic Score
    For fans of the Blair Witch franchise, this game is an interesting vignette which fleshes out the universe a little more. But for those looking for a horror game filled with good scares, this is probably one to pass on.
    • tbd Metascore
    • 70 Critic Score
    The band of people interested in Princess Maker Go!Go! Princess would have to be very narrow, but it does provide a sound board game experience, backed up with some lovely art and a charming theme. It's also worth noting that the publisher is bringing one of the Princess Maker titles to Switch in English, and while I suspect they would have been better off reversing the order of these two releases, I imagine they will compliment one another very nicely. The Switch has proven to be impressively robust when it comes to digital board games, but the anime trappings of this one help it to stand apart.
    • 76 Metascore
    • 90 Critic Score
    I can't think of a single thing that truly disappointed me about Transport Fever 2. It's elegantly presented and understands that some efficiencies are required for the sake of playability.
    • 73 Metascore
    • 90 Critic Score
    It's tough to create good satire, particularly when it has socio-cultural undertones, but Heroland not only succeeded, it exceeded the wildest expectations I had on initial impressions. Furthermore, within the robust, witty, and consistently hilarious script sits a game that's a bit grindy, but one that doesn't stop being great fun to play throughout. FuRyu continues to establish itself as a publisher with a knack for finding the most interesting and creative games.
    • 80 Metascore
    • 80 Critic Score
    It’s a fitting tribute to an incredibly talented musician, with proceeds going to a good cause, and I hope it will help to champion the artistry of AVICII’s body of work.
    • tbd Metascore
    • 100 Critic Score
    I really hope Miku VR is a success for Degica. I want to see more of it. I understand that to some people the track list will seem thin, or the content expensive, especially in comparison to SEGA's offerings, but this is everything I could have wanted. Miku is sexy, the rhythm gameplay is both different and engaging, and the music selection is great. This is a VR experience I can lose myself within for hours at a time, and will no doubt keep coming back to for many, many years to come. Keep it up, Degica!
    • 73 Metascore
    • 90 Critic Score
    People who have played other Star Ocean titles will get a kick out of some of the names and locations being crossed over from those entries. Each Star Ocean title is distinct and self contained, and there's no particular order that you need to play them through, but there's a cohesiveness across key locations and names that establishes this series, infrequent as it is, as being one in which titles are tied to one another. Even if it is a simple case of name dropping time gates and the like at times.
    • tbd Metascore
    • 50 Critic Score
    The Deathtrap Dungeon Trilogy is still fun, in the sense that gamebooks are good fun, and the development team haven't broken anything in the fundamentals. But this is also a deeply uninspired effort, and the Nintendo Switch has such good, innovative adaptations of gamebooks already that it's hard to see where the appeal of this package is. The really hardcore traditionalists would rather read a proper adaptation of the books. More casual fans would have wanted more done with them. The presentation is pedestrian, and the gameplay basic. It's genuinely difficult to imagine who would get much value out of this package.
    • 72 Metascore
    • 70 Critic Score
    Simulacra is one of the more interesting lost phone games I've played, and I enjoy the horror atmosphere it creates. The narrative is beyond intriguing despite the blandness of Anna herself, helped along by distrustful characters with more depth to them. I like the fact that there is generally no time limit, as it gives me time to sit and think, as well as to sift through the phone's contents. The puzzles aren't ridiculously difficult, but aren't always easy either. I would like to return to the big question I've been asking all along: is it reasonable to play found game on a console with a controller? It works well enough, minus my gripes about small icons and the annoyance of typing text.
    • tbd Metascore
    • 50 Critic Score
    So perhaps the "Amazing" in the title isn't really warranted, but it has to be emphasised: there's nothing actually wrong with Amazing Brick Breaker. It works, and if you're going to buy it, then you're going to get exactly what you're buying. Most importantly of all, though, this is one of those rare games where I don't feel somehow guilty if I can't get to 1,000 words in my review. It really is a relief to be able to go lazy on reviews occasionally, and this one really doesn't warrant anything but a quick footnote on what we usually cover on DDNet.
    • 70 Metascore
    • 60 Critic Score
    Lost Ember has its heart and soul in the right place, and every time I discovered a new area I was left amazed with the gorgeous vistas and intense beauty of it all. I also greatly appreciated that this is one of those games that respected my time and, large as its sense of scale is, is over quickly for anyone who doesn't want to waste time hunting down the collectibles. However, the initial goodwill I felt for the game evaporated quickly when I realised how shallow it really was. I can't see myself remembering this one, or coming back to it to play it again, and that's a real pity.
    • 27 Metascore
    • 30 Critic Score
    Good intent doesn't cover for a game this poor though. I would love to see the developers learn from this one and come back with something more, because there is a lot to admire about Decay of Logos. Enough so that I don't think I've ever felt quite as deflated having to give a game a score like this.
    • 65 Metascore
    • 70 Critic Score
    One thing is certain about the Sniper Ghost Warriors series: CI Games is slowly bringing this franchise, kicking and screaming as it is, into a niche of its own.
    • tbd Metascore
    • 50 Critic Score
    There's nothing offensively wrong with Labyrinth of the Witch. It's a cutsey Mystery Dungeon-like roguelike. There are already so many examples of that genre, though, and the Nintendo Switch didn't need another one whose only innovation was to bring a mobile gaming grind to proceedings.
    • 75 Metascore
    • 70 Critic Score
    There's nothing wrong with how Black Future '88 plays. It's actually quite exceptional. But there are a lot of exceptional roguelikes and hardcore 2D platformers, and Black Future '88 lacks the narrative or context that it really needed to stand out against its many competitors.

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