Digitally Downloaded's Scores

  • Games
For 3,522 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 Hentai Uni
Score distribution:
3524 game reviews
    • 70 Metascore
    • 60 Critic Score
    Minoria is excellent, but it's also very limited. It's beautiful, the action is solid for the most part, and there are plenty of intriguing ideas running behind it. The game's problem is that it deserved a bigger vision than the modest execution, and while that is a much more preferable problem than the other way around (too much ambition for too little means), it still means that Minoria will be forgotten well before it deserves to be.
    • 65 Metascore
    • 60 Critic Score
    I'm left with the exact same impression with Shadows of New York as I was with Coteries of New York from earlier this year. This development team has talent, writes a quality visual novel, understands the aesthetics and tone of Vampire: The Masquerade, and you get the feeling that they can achieve some incredible things with the property. To get there, though, they need to graduate from writing a pen-and-paper RPG to something more literary, because unfortunately for them, in deciding to joust with exceptionally complex, challenging subjects like they have with Shadows of New York, they're being unseated far too often by a lack of insight and complex analysis, leaving their work feeling a touch too shallow for its own good.
    • 79 Metascore
    • 90 Critic Score
    Inertial Drift is gorgeous. More than just a racing game, it’s a set of systems for player expression, putting them right in the shoes of a hotshot rookie on the warpath to becoming a drifting master. Although the controls are complex on paper, they’re easy to pick up and feel natural within minutes. Especially for those who love the idea of racing games but are burnt out on the methodical, perfectionist nature of modern racing sims, Inertial Drift is a wonderful throwback to an exciting, stylish era.
    • tbd Metascore
    • 100 Critic Score
    When you start really pulling at what Quantum Suicide offers, it works as a metanarrative discussion around all of these games, and as a result, the game offers layer after layer of some truly fascinating narrative and structure that I'm going to be thinking about for quite some time to come.
    • 72 Metascore
    • 90 Critic Score
    Rather than struggle with its limitations, however, Kingdoms of Amalur embraces them and is quite confident about being that "single-player MMO" experience, without pretense. It is a joyfully lengthy, grindy quest that gets away with it because it's also quite beautiful, snappy, and coherent about it. This "Re-Reckoning" doesn't do anything more than test the waters for a potential future for the franchise, but I do think it deserves one. It has been a real pleasure to have the opportunity to re-experience this game.
    • 69 Metascore
    • 90 Critic Score
    Coming to Captain Tsubasa as a fan of football, but knowing nothing of the anime and manga, I had no idea what to expect from this game, but I was more than impressed. Tamsoft, a company better know for little skirts-and-panties games like Senran Kagura, spinoff Hyperdimension Neptunia titles, Onechanbara and School Girl/Zombie Hunter was up against it with this game. After all, how do you compete with the might of EA and Konami without going so far into the realm of arcade experiences that the game is no longer recognisable as the sport? Tamsoft genuinely managed to figure it out. Captain Tsubasa is a back-to-basics football game with excellent pace and considerable verve. It's not just for existing fans of the anime or manga; this game is perfect for anyone who wants to enjoy clean, entertaining football action with their friends without having to first send them off to a college degree to learn how to play.
    • 59 Metascore
    • 100 Critic Score
    I can't recommend RPG Maker MV enough. Not only is it an ideal way for JRPG fans to engage with their favourite genre without needing to go and learn how to code first, but it's also a low-pressure and undemanding way for people with an interest in game development to understand how game developers think and create. The Switch version is less robust than the PC version and you're not going to be producing anything that you can make money with like you can on PC, but as a toy and a sandbox, RPG Maker is a delight. I can't wait to see the kind of creativity that RPG fans come up with (and yes, I will try and upload a game of my own at some point too... if I ever find the time to finish one).
    • 68 Metascore
    • 60 Critic Score
    There's a good number of levels and the challenge is stiff enough that you'll be plugging at it for quite some time. Here Be Dragons is limited, though. It's not as funny as it wants to be, claiming to be a satire, but failing to satirise anything, and it's not nearly as strategic as it should be, since it's more like a puzzle game that just happens to have dice rolls to potentially screw everything up. It's enjoyable and the distinctive art style shows that the developers did want to achieve something unique, but Here Be Dragons needed a little more work on executing against the intent.
    • 74 Metascore
    • 90 Critic Score
    I hope this is just the start for Pathfinder in video games, and I like the future that Kingmaker promises. It's a major time commitment, sure, but Pathfinder: Kingmaker has the kind of narrative arc and development that perfectly captures the essence of playing a tabletop RPG, only in digital form. That's something that I haven't really felt since the era of Baldur's Gate itself and for that I really appreciated what the developers have achieved her.
    • 60 Metascore
    • 50 Critic Score
    So, what's left? What reason is there to purchase Final Fantasy Crystal Chronicles: Remastered Edition? That's really the problem here. There isn't one. This isn't Trials of Mana with its breathtaking scope, characters, and narrative reborn for a new generation. This isn't even a port of a beloved classic like Star Ocean or Romancing SaGa, because unlike those faithful ports, Crystal Chronicles Remastered doesn't preserve the reason people loved the original. There's something of a hit of nostalgia in playing through the single-player game... but it's the nostalgia of how much you loved playing that original game, with friends, and the realisation that you can't do it as well as you'd like to, in classic local multiplayer action, bites.
    • 68 Metascore
    • 70 Critic Score
    For fans of the old Heroes of Might & Magic titles or Total War, Immortal Realms: Vampire Wars does a lot that is highly laudable; it offers a great concept, nails the aesthetics, and offers quality tactical and strategic action. In this way, it checks all the requirements of a good strategy game. The problem is that it's hard to see it as anything more than a foundation or a statement of intent. If this one is successful enough you'll see an Immortal Realms 2 that fully delivers on the concept, I suspect. For now, however, as much as you'll enjoy what this gothic nightmare strategy promises, it's going to be a real struggle to see it as more than a promise of what might come in the future.
    • 63 Metascore
    • 60 Critic Score
    This tedium would be unacceptable in an action game, but Windbound is a survival game. In survival games, death is supposed to mean something. Loss of progress represents the stakes; repetition is the barrier of entry. For players ready to take that plunge, there are some far-and-few-between moments of Windbound which are exhilarating. There’s nothing quite like stalking down the player’s first Gorehorn or Gloomharrow and seeing the game’s possibilities open right up as a reward for some intrepid hunting skills. But that being said, it’s a kind of enjoyment which needs to be really scrapped for and earned, and for most people, I suspect Windbound is going to feel a little too much like work.
    • 73 Metascore
    • 90 Critic Score
    Pitched at a delightfully low price for what's on offer, Nexomon is, potentially, the start of an excellent franchise. The developers have managed to interpret everything that people love about Pokémon and deliver an experience that is both familiar, and yet also its own thing. A great sense of humour, some lovely aesthetics and a quality, balanced combat system make for an easy-playing, low-pressure, and very enjoyable homage. I do think that this game will surprise a lot of genre fans who, like me, went in expecting a clone and got something that far exceeds that.
    • 62 Metascore
    • 80 Critic Score
    Giraffe and Annika is the first outing for Atelier Mimina, and as a statement of intent, it shows us a developer that we should be paying attention to. Perhaps Giraffe and Annika is a touch on the short side for its own good, and perhaps there was a better way to build the world and adventure up than making players spend time in a fairly mundane "open world," but between the evocative characters, rich aesthetics and wholesome sense of humour, this game is a joy to play. And that is what's actually important here.
    • 83 Metascore
    • 70 Critic Score
    Buried Stars could have been a 5/5 game, easily. Unfortunately, the narrative thought behind the game really relied on me having a personal interest in the characters and their plight, and thanks to the inelegant and overly literal localisation, it became impossible to see them as anything but constructs and narrative tools. Buried Stars is still good enough to work as an academic thought exercise, but I do wish I understood Korean, so I could play the game the way it should be.
    • 70 Metascore
    • 70 Critic Score
    The big question for me, personally, though, is whether Project Cars 3 just zigged when it should have zagged. The thing is, that I do like accessible racing games. I spent many, many hours with Real Racing. But this new entry with Project Cars has given the series an identity crisis, and where the developers could have taken their existing learning and delivered the previous Project Cars vision to an all-new degree, instead we've got the team effectively starting from scratch again. I guess we can look forward to Project Cars 4 being a repeat of Project Cars 2, in taking and refining the initial idea and actually delivering to the vision.
    • 60 Metascore
    • 90 Critic Score
    Kandagawa Jet Girls is a joke in the same way that Senran Kagura and The Bad Touch song that I quoted at the top is: it relishes in being brazen to the point that it knows it's going to draw some eye rolls. It also knows that many of its fans will enjoy both the brazenness and the eye rolls from the puritans - it's edgy like that. But, really, it's great. It's an excellent blend of "kart" racer and jetski playground, and it is built with a level of precision and eye for detail that I think will surprise and impress many. In other words, it is yet another hit of the kind of breezily entertaining experience that, like so much of Takaki Kenichiro's work, deserves more respect than it's going to get.
    • 62 Metascore
    • 70 Critic Score
    Ultimately, Road to Guangdong is an inconsistent game, but its heart shines through its writing and visual design. It does feel like a personal story and I do respect how the game so honestly captures the values and emotions behind family reunions in Chinese culture. I wonder what more budget could have meant though – whether it is more dialogue to flesh out Guu Ma or to background the long stretches of driving – but what is here is already valuable, and I’m glad I got to spend time in this loving recreation of 90’s China.
    • 76 Metascore
    • 80 Critic Score
    It's an excellent simulation of an excellent sport. With most other sports properties out there aiming for intensity, action, and excitement, having the laid-back, strategic pace of golf is a nice alternative, and this will likely be a game I keep coming back to for some time to come simply for that change of pace and undemanding nature.
    • 78 Metascore
    • 90 Critic Score
    Aokana is an excellent example of a romance visual novel. It's lightly entertaining, often whimsically so, but has a compelling and rich cast of characters that you're left rooting for. The art is impeccably beautiful, and while you could bemoan the removal of the explicit sex scenes for the console release, I think what's left behind takes on a different texture. It's a sweet and playful little thing on the Nintendo Switch, with some fun and teasing fanservice to go with the energy, but liberated of the need to make the sex the big payoff to playing the game, Aokana's narrative is more than enough to carry the experience. I really love this game and find it very much inspiring, so you can expect to see Dee Dee and the other girls strapping on anti-grav boots for the next DDNet visual novel, I guess!
    • tbd Metascore
    • 90 Critic Score
    I have no idea how a non-Chinese person might react. All I can do is be honest and say that seeing my own experiences represented in a game like this is a truly powerful thing.
    • tbd Metascore
    • 70 Critic Score
    The writing in Through the Darkest of Times is evocative, powerful and poignant. Too often it's undermined by the game also having systems that contain the same kind of resource juggling and time management that we see in anime dating sims.
    • 74 Metascore
    • 90 Critic Score
    While Death End re;Quest 2 didn't have quite the same impact on me as the original, that's only because things are never as surprising the second time around. I still found this game to be an intensely engaging blend of a brutal kind of horror, classical turn-based JRPG, and fan service. It's a mix that I would never have thought could work prior to this series, but Idea Factory has proven otherwise, and done so incredibly effectively. I wish I could delve more deeply into the themes in this review, because there's a lot to talk about with this particular dark mystery and I'm looking forward to discussing it at greater length with people down the track, but just be aware going in that there are layers of nuance to this game that it will never get the credit it deserves for.
    • 58 Metascore
    • 60 Critic Score
    It’s hard to review Cruel Bands Career without conflating the design’s very intentional dreadfulness with judgements of the game’s quality. It’s clear from just a few moments of play that this game wants to make the player feel bad. That’s the whole schtick. And it is wholly successful in doing so – it’s a fascinating case study for emotionally resonant mechanics and non-traditional game design. And while it’s interesting, it doesn’t have a whole lot to say beyond its cruel exterior. It’s not particularly insightful or rewarding. It’s just a mean-spirited joke at the expense of the player. And even if the joke is well crafted, you’ve got to ask yourself if you really want to be on the receiving end of it.
    • 65 Metascore
    • 60 Critic Score
    I will say, however, that Samurai Shodown! 2 is the slightly weaker of the three Neo Geo Pocket Color titles we have on the Switch right now. It's purely a result of the hardware limitations inhibiting the aesthetics rather than the way it plays though. Samurai Shodown was always about the ambient mood, with very careful use of music and exquisite implementation of weapons-based violence and bloodletting. That mood just can't translate to the limited hardware, and so while the game is perfectly playable and enjoyable, it doesn't maintain the atmosphere quite as well as the other two.
    • 71 Metascore
    • 70 Critic Score
    Excellent-sized rosters, and even with only two buttons available the developers have done a great job in making each of them feel distinct to play with. This is particularly important with King of Fighters, because you're choosing teams of three, and that melting pot of different combat styles and proficiencies is core to the KoF experience. R-2 manages to maintain that, and so playing around with the many characters to find your ideal set of three is still the big learning curve within the experience.
    • tbd Metascore
    • 40 Critic Score
    It took me one day to start forgetting to check in to the app to issue new commands. It’s never a good sign when a game that is meant to encourage a constant check-in has lost its audience within 24 hours… especially given that I’m a big-time fan of the property it’s based on. The presentation of Game of Thrones: Tale of Crows is gorgeous and I would love to see a more meaningful game do something with this aesthetic. If only because it would also mean that, finally, a developer has figured out how to do the franchise justice.
    • 70 Metascore
    • 70 Critic Score
    The developers have done what is needed to bring the game to the Nintendo Switch as a highly proficient port, though they’ve done nothing of substance to update what the original release offered. Aside from the localisation, it didn’t need any updating anyway, and even considering that terrible localisation Banner of the Maid is one of the most refined, enjoyable tactics JRPGs on the console. Also, Pauline really is an excellent protagonist, and she is just that pretty. I hope it’s not the last we see of her… now that this is on Switch, let’s get her into Smash Bros next. I might even start playing that game again if she was.
    • 60 Metascore
    • 70 Critic Score
    There’s a lot to admire in this game, and it only gets better once you’ve hit the end and are ready for the extra mode, where you’ll be able to really test out your mastery of the combat and ‘crawling. Is It Wrong To Try To Pick Up Girls In A Dungeon is entertaining stuff. It's neither the perfect dungeon crawler nor the most stand-out visual novel, however, the blend of the two, coupled with the strong anime license leveraged with the greatest of competencies, still make this one a very solid time-filler.
    • tbd Metascore
    • 90 Critic Score
    This is a really enjoyable strategy game, and has so much room to grow that it's genuinely exciting. Adding additional factions and campaigns will add to the longevity of Fantasy General II, but even as it is right now, this is a near-perfect blend of tight, varied tactical action, gorgeous fantasy aesthetics and plenty of depth. It has been great to welcome a beloved classic back.

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