DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 65 Metascore
    • 70 Critic Score
    Scarlet Curiosity is the video game equivalent of comfort food. It is an experience with little substance, but I still wholeheartedly enjoyed it. It’s a game that’s clearly has flaws and lacks polish, but the good parts outweigh the bad. Overall, Scarlet Curiosity is a game that I would primarily recommend to fans of Touhou or those interested in getting into the franchise.
    • 65 Metascore
    • 80 Critic Score
    Whether you're in for the full campaign, fun with friends, or just want to smash some stuff up, you'll find exactly what you're looking for in this charming, rage-relieving adventure. With plenty of settings to assist the motion-sick players, and the option to use a standard controller or Move Controllers, you'll find no problems with accessibility across this vast and hectic game.
    • 65 Metascore
    • 60 Critic Score
    Metal Wolf Chaos XD is definitely a game that will appeal to fans of quirky, kooky comedy. It’s a janky budget title that lacks polish in level design and game mechanics, but makes up for it in the weirdness.
    • 65 Metascore
    • 40 Critic Score
    Overall, Iron Rain echoes Insect Armageddon as a spin-off that tries to take the well-loved series in a new direction. Unfortunately, it drained out a lot of the charm that made the older titles so fun to begin with. Admittedly, any Earth Defense Force game will have a passable fun factor just from how straightforwardly enjoyable it is to blow up giant enemies and buildings. However, the campaign dragged on far too long and relied too heavily on endless waves of bland enemies. Sadly, Iron Rain is a massive misstep that should probably be avoided by both fans and newcomers alike.
    • 64 Metascore
    • 70 Critic Score
    The seventh iteration crams even more mini-games than you care to count, but sadly shies away from offering something truly innovative for loyal Mario fans.
    • 64 Metascore
    • 70 Critic Score
    Naval War: Arctic Circle will certainly be of interest to those hungry for a pure, military simulation experience. It may not be traditional real time strategy, but the intense focus on realism will most likely turn some heads. Its biggest barrier to entry, however, will be your level of patience. Naval War can be fun, but you're going to have to play it on its terms.
    • 64 Metascore
    • 60 Critic Score
    Cloudpunk has a lot of character and charm going for it. The voice acting is well done, the design of the city is great, the ambient sound design is absolutely fantastic, and the rainy atmosphere is wonderfully evocative. Such joys were sadly short-lived in the aftermath of losing all my progress because of a mysterious bug that I have no idea how to reproduce and avoid. There’s nothing worse than having a game break down in such a way that pretty much kills all enthusiasm and motivation to keep playing. Cloudpunk is a really neat piece of software and if you’re keen to try it yourself, I strongly recommend waiting until it gets the necessary patches.
    • 64 Metascore
    • 60 Critic Score
    Koei's less hectic hack and slasher brings PS2-standard gameplay to the small screens to the PSP, but hampered by the inadequate camera and drab graphics.
    • 64 Metascore
    • 60 Critic Score
    Sega tries to breathe new life into the stale Sonic franchise with this racer, but sadly forgot to rev up the overly simplistic gameplay and slim selection of modes and characters.
    • 64 Metascore
    • 70 Critic Score
    A good effort, an entertaining ride, a clone that’s different, but in none of the ways that it needs to be different. As an option for a system that doesn’t get the blissful torture of Trials HD or it’s sequel, it’s worth the money if you have that itch, but when put up against the best, it shows itself to be nothing more then a quality knock-off.
    • 64 Metascore
    • 70 Critic Score
    If you loved Saints Row IV, you will love Gat out of Hell. There’s plenty of content here and even though much hasn’t changed, playing as Johnny Gat in Hell translates to a humorous adventure with exaggerated gameplay elements that only Saints Row can deliver.
    • 64 Metascore
    • 60 Critic Score
    Like Icaros, The King’s Bird has too much self-confidence and flies too close to the sun. There simply isn’t enough going on for the game to make its wax wings withstand the heat. For a far superior experience in the same genre, go for Celeste. In fact, why haven’t you already? It’s hard but it constantly rewards your efforts.
    • 64 Metascore
    • 70 Critic Score
    You'd be excused for taking this as a Dynasty Warriors clone, but Capcom's free-form fighter provides a solid controls and decent if unspectacular gaming experience.
    • 64 Metascore
    • 60 Critic Score
    Overall, the idea behind Tiny Token Empires is a good one. For those looking for a different way to exercise their Match 3 muscles, or even explore the world of 4X gameplay in a real simple, easy to understand manner, there are worse ways to do it.
    • 64 Metascore
    • 60 Critic Score
    The Impossible Game is a good way to burn 10 to 15 minutes at a time. All in all I can’t complain much about it. It was what I expected it to be and was a good bit of fun to boot.
    • 64 Metascore
    • 80 Critic Score
    If you love a good dual joystick shooter then Crimsonland is the best choice on the Vita. The biggest problems are simply the lack of visual variety and the Vita’s own issue with joystick precision, but other than that Crimsonland is a game well worth the price of admission.
    • 64 Metascore
    • 60 Critic Score
    Xenoraid isn’t bad, but it’s not good either. It didn’t feel like a complete waste of time, though. For the first hour or so, the game didn’t provide any kind of challenge, and I was left feeling a bit bored. The trouble is, even though the game gets better after a while, the game never really changes up its design, so it always seems like you’re doing the same boring things, even if it’s just a bit more challenging. Everything is much too repetitive and lacks substance. Once again, it’s just another indie title that you’ll forget you ever bought.
    • 64 Metascore
    • 60 Critic Score
    With the franchise failing to replicated its handheld success on the console, XD is hampered by linear gameplay and limited options.
    • 64 Metascore
    • 60 Critic Score
    Downpour could have been good, but any shot at greatness gets bogged down by a laundry list of problems. A shame, because there are times when the games gets tense and unnerving, a big plus for this genre.
    • 64 Metascore
    • 60 Critic Score
    Overall, King Oddball is a great game to turn on one in a while, perhaps after a rough game of Battlefied 4 or Titalfall, as it offers a fun, relaxing, and laid back experience.
    • 64 Metascore
    • 60 Critic Score
    It's just really disappointing if you ask me. You have a movie in which has a concept that you would think could be golden, but the execution just seems rushed.
    • 64 Metascore
    • 70 Critic Score
    While seeing Sonic on a Nintendo console is weird enough, this compilation will please the hedgehog's hardcore fans, while being a fun diversion for the masses.
    • 64 Metascore
    • 60 Critic Score
    The relatively unknown old-school action RPG gets ported to the handheld, but suffers from all the flaws of its PS2 version, and some new ones as well.
    • 64 Metascore
    • 70 Critic Score
    Painkiller Hell and Damnation is just as fun as the original game if not a bit quaint.
    • 64 Metascore
    • 90 Critic Score
    Overall, Windbound is a genuinely enjoyable experience. With its charming visuals, rewarding gameplay, and earnest game design, it has successfully sailed across the sea of mediocre single-player survival games and reached a new high.
    • 64 Metascore
    • 80 Critic Score
    Symphony of the Machine is a great VR experience that offers a wonderful sense of immersion as long you use the right equipment and get off the couch. The game itself gets less interesting over time despite the cool factor of the complexity of later trials. With Symphony, it became the kind of game I want to play just to help fill the time. What it needs is to give you a reason to stick around, to show that the time spent growing various plants is worth the time and effort. It doesn’t do that very well and were this a standard, non-VR game, I would have quickly moved on. The VR nature of Symphony of the Machine is definitely where it’s at and should be picked up, preferably at some discount, solely for that portion of the software.
    • 64 Metascore
    • 60 Critic Score
    In the end, Yonder is undeniably a fantastic game to sit back and chill with. If you're looking forward to some exploration, collection, and light building and farming elements, then Yonder is definitely right up your alley. However! There should be a heavy emphasis on "light" in the sentence up above! This is not the next Harvest Moon or Stardew Valley. No, this is a game with few puzzles, no combat, and filled to the brim with fetch quests and item collection. Yonder isn't without its charms, to be sure. But deep and engaging game play (and story) definitely isn't one of them.
    • 64 Metascore
    • 70 Critic Score
    It’s the kind of the game that you can sit back and enjoy with an open mind, and be immersed in a world that seems so alien to western society.
    • 64 Metascore
    • 80 Critic Score
    Activision makes full use of the Marvel licence with a heavy dose of superhero action, nifty combos and plenty of unlockable goodies.
    • 64 Metascore
    • 70 Critic Score
    It would have benefitted from quicker movement through most of its areas, and perhaps a little more challenge to its puzzles. Despite these issues though, its characters, scenery, and atmosphere are good enough to carry the game.
    • 64 Metascore
    • 60 Critic Score
    SpiritSphere has a lot going for it: dedication to the 8bit style, a fantastic soundtrack, novel gameplay, interesting characters, and a myriad of spheres and arenas. There was clearly a lot of work put into SpiritSphere to marry together two disparate genres and it shows. Unfortunately, when stacked up against other competitive games of this nature, SpiritSphere looks like a novel idea that is fun to play for a few hours but lacks the real competitive nature of faster, more hard-hitting games due to its self-imposed 8bit restrictions. While the idea is great and executed in a fun way, it’s hard to recommend SpiritSphere to anyone not interested in an interesting 8bit competitive game due to its lack of depth and competitive multiplayer.
    • 64 Metascore
    • 60 Critic Score
    Despite its early leaden pacing, Nights of Azure's story concept isn't bad. The two main characters, with their shy, budding romance and mutual dependence, have potential for an interesting arc. What surrounds them -- bland visuals, inconsistent design, sloppy localization and fast-paced but ultimately repetitive action -- makes it challenging to appreciate their relationship and story.
    • 64 Metascore
    • 60 Critic Score
    Fly Punch Boom is a fun multiplayer game that will keep you and your friends entertained. Although lacking a lot of variety for a single-player campaign, playing with a group of friends will bring laughter and frustration (the good kind). With a unique take on the genre, JollyPunch has created a title that is accessible yet tough to master. So, if you’re looking for a new fighting game that doesn't follow the formula, then Fly Punch Boom is certainly worth your time.
    • 64 Metascore
    • 50 Critic Score
    Trekkies praying for a half decent Star Trek game can look away now, as Bethesda releases a seriously dull simulation, filled with uneventful encounters and dire visuals.
    • 64 Metascore
    • 40 Critic Score
    Multiplayer puzzle games aren’t exactly plentiful on the PS4 right now, but that fact doesn’t make Tiny Brains more appealing. Its short, easy and unimaginative. The Worms and soccer-inspired mini game diversions don’t help its cause as a game to break out with friends, either. Even if this sort of couch co-op experience is your jam, I can’t recommend it.
    • 64 Metascore
    • 90 Critic Score
    Japanese video games are often equal to anime and manga, it doesn’t matter in what format you’re enjoying the stories. The Caligula Effect: Overdose, too, makes you forget you’re playing a game but rather, experiencing a piece of Japanese popular culture.
    • 64 Metascore
    • 50 Critic Score
    Unless you are a diehard Dynasty Warriors fan, I can't promise you intriguing gameplay, but there is a fun story locked behind all the repetitiveness. Maybe one day we'll see the One Piece game that this story deserves. Until then, I think I might just search out some episodes of the anime and see how they stack up.
    • 64 Metascore
    • 80 Critic Score
    Ancestors: The Humankind Odyssey is difficult and opaque in many important ways, but its premise is refreshing and its vision compelling enough to keep the player moving forward. Expect lots of false starts and failure at the beginning, but eventually the mechanics become familiar and the achievement of inching the species forward becomes uniquely rewarding.
    • 64 Metascore
    • 70 Critic Score
    Serious Sam: The Random Encounter is a fun, albeit short game that delivers where Serious Sam games try too, with shallow but dumb fun. The humor is great, graphics are nice and the game is fun while it lasts. TRE doesn't do a whole lot, but what it does is fun and I would say that that fun is well worthy of a purchase especially if you're already a fan of Sam.
    • 64 Metascore
    • 60 Critic Score
    Sadly, the truly unique quality of proper airship-to-airship combat can't justify all blemishes that come with Guns of Icarus Online. It would simply be deceitful for this reviewer to say there aren't better, free, and readily accessible alternatives.
    • 64 Metascore
    • 40 Critic Score
    Fictorum, to me, feels like a game that has a single focus, its destruction mechanic, and everything else was slapped on after that was nailed down. It feels like the kind of game that is acting more as a business pitch to bigger companies, a way for the developers to say look at this cool thing we did instead of hey gamers, check out our awesome game. There is a great mechanic here that is fun to play with, but Fictorum lacks any kind of soul beyond that. It’s worth checking out for a weekend or two, but I can’t recommend much more than that.
    • 64 Metascore
    • 60 Critic Score
    Pagan Online’s Slavic fantasy pulls from mythologies that are slightly off the beaten path, but so much of the game feels like familiar — and what’s worse, less successful — tropes, mechanics and ideas gleaned from other ARPGs, MOBAs and mobile games. It does have the advantage of presenting relatively short and fast-paced missions to the time-pressed player, but I suspect fans of action RPGs would prefer a more creative, immersive and less repetitive experience to one that is just abbreviated.
    • 64 Metascore
    • 50 Critic Score
    Unfortunately the game also has some design issues, repetition and a solid lack of good jokes.
    • 64 Metascore
    • 70 Critic Score
    In the end, Mulaka's disappoints by bolting a really interesting and rarely experienced setting to a rather unimaginative action game and and art style that might be divisive. The gameplay loop is so familiar that the story and Native American setting feel arbitrary. Never very challenging as an action game, Mulaka is best experienced as a brief portal into an unfamiliar culture.
    • 64 Metascore
    • 50 Critic Score
    Assassin’s Creed Liberation HD fails to meet the same measure of fun that previous games in the series managed to accomplish.
    • 64 Metascore
    • 60 Critic Score
    The design of the monsters and the Innsmouthers are fantastic and the world building is creepy and fun. However, The Sinking City gets hamstrung by an overall chunkiness it doesn’t quite recover from. It’s hard to stay invested when combat is terrible and glitches and crashes ruin pacing and progression. This is a game demands a lot of patience and tolerance.
    • 64 Metascore
    • 20 Critic Score
    I really enjoyed the previous versions of this game but the 3DS version is sadly just not worth anyone’s time.
    • 64 Metascore
    • 60 Critic Score
    All that being said, the core of Pressure is a fun ride. Good mechanics go a long way towards making a great action-racer, but the bumps along the road end up bogging this down at the end of the race.
    • 64 Metascore
    • 60 Critic Score
    JoJo's Bizarre Adventure is a fairly enjoyable fighting game. It has some cool gameplay hooks that you don't see in many fighters, but the game does a very poor job of teaching you about any of this. Because of this and the game's $20 price tag, only those who really enjoy fighting games or JoJo's Bizarre Adventure should consider this release.
    • 64 Metascore
    • 60 Critic Score
    Unfortunately, the compromises necessary to make SimCity a multiplayer, always-online game detract from what’s most enjoyable about city-builders, resulting in a product that feels like it’s actively trying to keep the player from having a good time.
    • 64 Metascore
    • 40 Critic Score
    It’s an experience that will undoubtedly draw a cult following, but without some kind of universally applicable lesson the rest of us can skip it.
    • 64 Metascore
    • 50 Critic Score
    The game just never really gets moving and therefore most of us will end up turning it off after a good twenty minutes.
    • 64 Metascore
    • 70 Critic Score
    In the end, The Coma: Recut delivers a solid (albeit short) 2D horror experience. However, the game as a whole suffers a bit from being a one-hit wonder in the gameplay. After being chased 7-8 times in a row, the 9th time just doesn't scare you anymore. It changes the gameplay from a run and hide horror to here we go again monotony. The game's short length definitely helps enough that I can say if you enjoy these survival horror games with no fighting, and don't mind the repetitive gameplay, The Coma: Recut may be right up you alley.
    • 64 Metascore
    • 40 Critic Score
    Koral is part science display, part puzzle game, and all design compromise. It feels like a roadmap on what not to do when designing an environmentally conscious game. Without a doubt, the visuals are initially captivating, but their flair quickly wears off and you’re left with the game’s dismal content. The game provides a clunky experience that doesn’t satisfy in any meaningful manner. Too shallow in both its educational content and puzzle-solving gameplay, Koral finds the perfect middle ground to embody an especially painful kind of mediocrity.
    • 64 Metascore
    • 40 Critic Score
    My first thought as soon as I opened the game was “wow this feels cheap.” The feeling never went away, and just got even deeper.
    • 64 Metascore
    • 50 Critic Score
    Redeemer's great peculiarity is that it starts with strong gameplay and a weak story, and then the two switch entirely. Combat that was once challenging, varied, and rewarding gives way to enemy numbers and attack patterns that bottleneck the player into a constant dodge-fest that feels like breaking the rules of a broken game. Whether you succeed or fail, too little of what you do after the first chapter is based on any amount of skill. As monotony settles in, the captivating story proves not enough to pick up the slack. In its first four hours, Redeemer is great. Afterwards? Far from it.
    • 64 Metascore
    • 70 Critic Score
    Overall, the game is fun and a worthy addition to the Resident Evil franchise. All it needs is a couple of tweaks and a dedicated fan base, and it could become one of the more popular Resident Evil games purely because of its endless replayability and fun factor.
    • 64 Metascore
    • 80 Critic Score
    As a final interesting note, RiME was actually first revealed as a survival game with elements of health and stamina. While we may never see what that game was like, I’m thankful that developer Tequila Works opted for a deeper tale with that same boy on an island. While an open world would have been fun to explore, the segmented chapters help to tell a bigger truth. Though action would have helped bring more gamers in, laid-back puzzle-solving ensures that more people can freely explore and reach the end. A smoother presentation could have helped the game’s cinematic presence, but the story lives on despite it. RiME isn’t perfect or too original, but it does well to scratch the same emotionally driven story itch that trailblazers like Dear Esther and Journey have pioneered in the past.
    • 64 Metascore
    • 80 Critic Score
    Alien Breed is a decent package and great love letter to a classic arcade game but that’s all it manages to be. The inclusion of multiplayer goes a long way to make this package worth the price but if you are looking for something more in depth you may want to look elsewhere.
    • 64 Metascore
    • 60 Critic Score
    Seasons After Fall has its share of issues, but it has enough going for it that there is an audience out there that will gain some enjoyment from it. The game's production values are top notch, so if you can look past the game's problematic level design and simplistic gameplay then you may find it to be a very serene and immersive experience. It is a shame that those issues exist though, because the game's mechanics show some terrific potential. There are scattered moments when all of the game's elements -- its atmosphere, its gameplay, and its graphics -- come together to provide some memorable experiences. In the end though, the story in Seasons After Fall is too vague and confusing to be satisfying, and a game's graphics and music can only carry it so far. There is more than enough art in this package, but there is not enough game.
    • 64 Metascore
    • 60 Critic Score
    I find its depth and focus on exploration and letting players find their own way fascinating and the many stories contained within demanded my attention. I’m glad I finally had a chance to check it out in any form and if that sounds up your alley, there’s a game in here worthy of your time. I have a much harder time recommending that you play it on the Switch, though, and would only recommend checking out Switch version if you don’t have any other way to play it. You simply have to put up with far too much to get to all the good contained within.
    • 64 Metascore
    • 80 Critic Score
    I came into this review with a lot of harsh thoughts based on what amounts to "You took my single player away from me." But after examining what was accomplished, and what was released at a decent price range ($19.99) for the package, I am kinda seeing the value in Insomniac's latest R&C experiment. I really hope we see a true single player sequel in the future, especially on next-gen equipment, but if this is what we have to deal with in the mean time, waiting might not be so bad.
    • 64 Metascore
    • 50 Critic Score
    There’s enough here for folks who have come this far to finish the journey, but it’s certainly no place to start, and a sad note to end on.
    • 64 Metascore
    • 80 Critic Score
    Despite some dubious gameplay design (failed mini-games can’t be replayed without restarting the whole sub-level) and problems with the fixed-camera position sometimes obscuring jumps, Super Lucky’s Tale is a solid platformer. It honors the tried and true genre clichés and for a mid-priced game, it doesn’t even need to present anything entirely new.
    • 64 Metascore
    • 70 Critic Score
    RymdResa eventually becomes a test of patience but its tone and the drama of Man’s desperate search for a new home is interesting and thought provoking.
    • 64 Metascore
    • 60 Critic Score
    When viewed against the other two games in the series, Darksiders III is a disappointment. While I feel the gameplay is harder than it needs to be, I’m more concerned that the product seems half-broken in a lot of places. This is an upsetting follow-up to a great series and it deserves better.
    • 64 Metascore
    • 70 Critic Score
    At its best, Spirit of the North Enhanced Edition is an atmospheric adventure set within an abandoned landscape that offers its fair share of challenges but little in the way of meaningful takeaways.
    • 64 Metascore
    • 50 Critic Score
    Samurai Riot is a flawed take on the beat 'em up genre. While the game may supply a few fun nights of mindless gameplay, especially if conquered with a friend, its combat lacks the depth needed to truly engage the players, despite its interesting narrative and characters. Given beat 'em ups' storied history, there are far better games deserving your time.
    • 63 Metascore
    • 50 Critic Score
    The shoehorned inclusion of microtransactions is kind of ugly because it’s limited to weapon and character skins and timed character boosts that serve no purpose other than to get you to spend money. I suppose it’s a small mercy that you don’t need premium currency for anything but at this point, why even bother? I try not to judge but anyone who buys gold bars to get skins and boosts is wasting their money. Skip this game and play The New Order and The New Colossus instead. You’ll have way more fun. Honest.
    • 63 Metascore
    • 80 Critic Score
    For younger players, 198X may not open up in the same way as to us old farts. However, it’s like a museum of a bygone era when the budding digital entertainment was honest and ripe, rendered in a beautiful pixel art and channeled through a marvelous soundscape. Oh, and the ending pays a nice homage to Golden Axe – without the chasing part.
    • 63 Metascore
    • 60 Critic Score
    A very mediocre Japanese RPG's, which unfortunately in this day and age that's just not good enough.
    • 63 Metascore
    • 60 Critic Score
    All in all, I enjoyed my time with Neon Chrome. It delivers the basics of why I like twin-stick shooters and adds its own mark with an emphasis on strategy and a cool cyberpunk theme. Granted, the game has a few shortcomings such as a non-existent story and sub-par graphics, as well as being rather short and having no online co-op, but if you're looking for something easy to pick up and play (especially with a friend) you could definitely do a lot worse!
    • 63 Metascore
    • 70 Critic Score
    EA tries to make soccer more edgy again, with an improved controls and fast-paced action. But surprisingly still no online play here.
    • 63 Metascore
    • 60 Critic Score
    This budget game serves up some basic and ordinary poker action, with decent Xbox Live support.
    • 63 Metascore
    • 60 Critic Score
    The visuals are bright, and despite their overly rich nature, the screens are easy to read. The character graphics can be awkward though, and the voice acting is sadly pretty ho-hum, with only a few voice actors doing a bit too many characters for their skill range. Nevertheless, the numerous cut scenes enrich the experience. In the end, Lost Grimoires: Stolen Kingdom is not quite like your typical Artifex Mundi game, for better or worse. While the story is intriguing and mostly succeeds in its ambiguity, the game itself is a tad too simple.
    • 63 Metascore
    • 80 Critic Score
    If you're a soccer fan you got to go out and try this game, it's actually quite entertaining especially if you play online or have some friends over.
    • 63 Metascore
    • 60 Critic Score
    Unless you are dying to check out The Life on NBA 09: The Inside you have better basketball choices this holiday season.
    • 63 Metascore
    • 60 Critic Score
    Though the idea of flying inside a spherical globe is cool, I’ve come to appreciate just how valuable a horizon is for collecting my navigational bearings (maps can sometimes be very confusing to look at). The lack of clear and defined objectives combined with a novel, yet disorienting, sense of place does make the adventure a little more confusing than it needs to be at times. When the flight controls, camera issues, and framerate drops become a problem (and they will), they are loudly disruptive to the meditative experience InnerSpace tries to cultivate.
    • 63 Metascore
    • 60 Critic Score
    If you weren’t won over by AC Chronicles: China, AC Chronicles: India probably won’t change your mind. But if you want a game with some solid stealth gameplay and a sizeable smattering of timed, platforming bits, you probably won’t be too disappointed (the low price of admission also helps).
    • 63 Metascore
    • 60 Critic Score
    It’s completely up to the players whether they want to invest in Amelia’s daily chore or not. Maybe the game should be perceived as something of a snack, taking it for a spin once in a while. After all, each flight is as short as you want it to be. Give it enough time and maybe one day you’ll catch the mythical sky whale. In doing so, Airheart tries to teach it’s not the goal that is the most important but rather the everyday life and work you make around while going for it.
    • 63 Metascore
    • 70 Critic Score
    NBA 08 is still a very deep and well rounded title, that if you really give it the chance can really make for an enjoyable experience. There is just so much more you can see coming from this game that it is hard to be completely satisfied with this outing.
    • 63 Metascore
    • 70 Critic Score
    It’s worth the price tag for the borderline ridiculous long-range shots you can pull off, but the campaign isn’t so good that I’d want to play through it a second time right away.
    • 63 Metascore
    • 60 Critic Score
    The quirky roll-a-monkey game debuts on the DS, which should provide hours of clean fun for gamers of all ages, if you can get past the frustrating controls.
    • 63 Metascore
    • 70 Critic Score
    There's only one question you should ask yourself: do you give up easily in games? If your answer is yes, steer clear of 8DAYS. But if you have a masochist bone somewhere in your body, then enroll in G.O.D by all means and face the challenge. There's nothing quite like that sweet feeling when you overcome the dangers the game throws at you, especially when you have a co-op partner to share joys and hardships with.
    • 63 Metascore
    • 60 Critic Score
    The satire of GUTS would be so much better if the gameplay stuck its landing. Sketchy and numb gameplay simply doesn’t cut it. As it is, GUTS is a mere curiosity. A quirky look at a gory game show with some genuinely good ideas, like a combat log after a fight (I would love it in Tekken!) and fighting not measured in habitual health and time. Even though GUTS doesn’t take it seriously, it’s done seriously. I can only hope that Flux Game Studio continues to develop their obvious labor of love further. Maybe by the time the game makes its way to the consoles next year, its gameplay will have evolved further.
    • 63 Metascore
    • 70 Critic Score
    Insane Robots is a neat little game. It's well-presented and easily-accessible, something for everyone but the simple, lite card battles will not keep most people entertained for long.
    • 63 Metascore
    • 50 Critic Score
    Needless to say, I found Power of Illusion to be an incredibly disappointing game. There's nothing fun about the experience and any warm, fuzzy feelings of nostalgia brought upon by the design, soundtrack and concept are ruined by clunky and infuriating gameplay. Instead of spending the money on this game, my advice is to go pick up a Sega Genesis from eBay and a copy of Castle of Illusion. You'll have a lot more fun.
    • 63 Metascore
    • 60 Critic Score
    In many ways, War in the North is a Gears of War version of Lord of the Rings. In fact, the game introduces an enemy type that looks and functions identically to the Ticker and there are wave-based Horde modes to play through. Like Gears of War, however, the game's saving grace is the three player co-op because it is much more fun to slay Orcs with friends.
    • 63 Metascore
    • 50 Critic Score
    Battle Princess Madelyn had all the makings of a charmer (there are never enough games featuring a warrior princess!) but it turned out to be a downer. Given ill-defined looks and sloppy level design, sprawling here and there for no other purpose than to pester you, the game is too committed to the gaming of bygone days. The best bet for retro-inclined developers would be fitting their games into modern conventions, and not fall into same old pitfalls that used to plague the genre. Even though your friend Frankie doesn’t realize it, there has been remarkable evolutionary steps in the gaming.
    • 63 Metascore
    • 60 Critic Score
    The fast-paced scrolling fighter aims for a gentle introduction for PSP gamers, but ends up being too simplistic, despite its excellent visual quality.
    • 63 Metascore
    • 60 Critic Score
    The last tiresome act of ReCore just drags on and erases the kind intentions the developers might have had before they decided just to bully you.
    • 63 Metascore
    • 60 Critic Score
    Having introduced the revolutionary story-driven basketball title last year, Sony unfortunately takes a few steps back with an unpolished gameplay and severely dated visuals for its sequel.
    • 63 Metascore
    • 70 Critic Score
    Delightfully wicked concept debuts in this fighting game, that manages to impress with its decent fighting engine.
    • 63 Metascore
    • 50 Critic Score
    In the end, The Suicide of Rachel Foster feels like the quintessential first draft of a horror/drama flick latched to a graceless gameplay template. The excitement and deliberate pacing early on suggest learning from the industry’s best exemplars. Ominous warnings suggest ghosts are roaming The Timberline’s halls. As it progresses, however, uncoordinated game design and tonally-tangled storytelling turns that engagement frozen stiff. Like walking through a grand hotel with years of decay, you can’t help but wonder how it could fare under new management.
    • 63 Metascore
    • 60 Critic Score
    Simply put, #killallzombies feels like half of a game.
    • 63 Metascore
    • 60 Critic Score
    Spider-Man 3 is a game that has all the workings of being a great comic book video game, but the final product is deeply flawed and in need of some serious re-tooling.
    • 63 Metascore
    • 60 Critic Score
    Sadly SOCOM Confrontation is a disappointment given the fact that it feels like an unfinished and rushed game. The gameplay is generally solid, but also unchanged from previous installments, but server issues have held it back from being playable for the most part.
    • 63 Metascore
    • 70 Critic Score
    There are definite issues with timing between the gorgeous soundtrack and powerful art direction, but they’re still worth playing despite this. The levels are on the shorter side and don’t demand perfection, making them palatable in addition to being complementary to the story. M.I.R.A.I. has a decent enough story that was worth going through. But sometimes it can be just a single piece that defines the full experience. In this case, Lost in Harmony became a recommendable title thanks to a touching tale between a boy and a girl.
    • 63 Metascore
    • 50 Critic Score
    Fortunately, there was a lot of promise here with Skully. A nice and endearing story with platforming mechanics that make for interesting utility makes the game seem exciting, but it just doesn't execute its plan well. In a way I feel like the game has a bit of an identity crisis; while it could focus on being an excellent marble physics platformer, it has all of these other great ideas that ultimately end up hurting the whole product. With a bigger focus on one thing and improvement to level design, I could see a game like this working pretty well, but unfortunately, Skully is not that game.
    • 63 Metascore
    • 50 Critic Score
    If you are looking for a cheap way to spend a few hours with some friends, and want something light enough to tear through and easy enough to put down when you’ve had your fill, you might find some enjoyment here. Otherwise, I’d look elsewhere.

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