DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 68 Metascore
    • 70 Critic Score
    Maxis milks the Sims franchise even further with the debut of pets, but misses the chance to add anything significant to the successful formula.
    • 68 Metascore
    • 40 Critic Score
    Vergil’s Downfall is not fundamentally broken, but it’s over quickly and falls far short of the quality of the main game. It’s super disappointing.
    • 68 Metascore
    • 60 Critic Score
    Sadly, the same repetitiveness affects the enemy types as well. Legion has only one set of soldiers, and due to a miscommunication during Kingpin’s intro mission, I killed at least one of each less than two hours into the game. 20 hours later, my time with Agents of Mayhem was fine. I enjoyed the mix of agents, especially their personal missions, but felt beaten down by the repetitive missions. The boss encounters were enjoyable, but the slog through the hordes of minions to get there was not. Were it not for the overwhelming need to finish, I probably could have written this review 10 hours in and never looked back. Agents of Mayhem is fine. It is. But that’s all it is.
    • 68 Metascore
    • 80 Critic Score
    At the end of the day, NBA 2K21 is still an insanely good game of basketball that feels and plays like a game that hit its stride a couple of years ago and is now coming to the end of the generation. I still am amazed at how good the moment to moment action is in this game. And although I would have loved to see them really go for it in the MyCareer mode and revamp the microtransactions more than they did, this is still a game that I adore and continue to be impressed by. I have no idea what to expect from the PS5/XSX versions of this game but if its roots are still planted in the foundation of the last couple of years, we could have a very exciting game of basketball to look forward to.
    • 68 Metascore
    • 70 Critic Score
    The sights and scenes of the carnival are depicted in the usual colorful Artifex Mundi style. Even though numerous cut scenes are rendered in a low resolution, they liven up the events nonetheless. It should be noted that games like Dark Arkana: The Carnival are always measured up within its sub-genre of casual adventures and not compared to the big league of graphic adventures. As such, the game offers comfy and even suspenseful entertainment, and the few hours put to solve the mystery are well-spent. As is usual with casual adventures, the game also serves as a great stress relief. Dark Arkana: The Carnival might not be up to the standards of the later and more complex Artifex Mundi games, but it still comes recommended for fans of the genre.
    • 68 Metascore
    • 40 Critic Score
    By divorcing themselves so much from the experience, Pwnee Studios allows their game to suffer from not being able to judge whether a level is actually fun, making it come off pointless, shallow and uninteresting.
    • 68 Metascore
    • 70 Critic Score
    Killing Floor: Incursion has everything a zombie experience should have: clever weapons, lots of targets to use them on, and a weak story to tie it all together. The controls are a bit of a pain and there are a lot of linear hallways to trudge through but nothing says unwind from a hard day like taking an ax to a zombie’s face. If you have a friend with a PSVR, bring them along for the co-op campaign and horde-mode inspired test of survival.
    • 68 Metascore
    • 70 Critic Score
    Gundam Versus is a really interesting fighting game, if not a little barebones. There aren’t any overarching features or modes to keep you engaged. There is just an absolute slew of mobile suits, a very competent move set, and opportunities for some really engaging battles. It’s going to come down to how much you like the fighting system and whether you want to really get into the competitive scene. Sadly, the last couple of days, finding matches online has become a lot harder and if that doesn’t improve, you’re not left with much else. Fans of the long-running series might have enough here to keep them, but for average fighting fans, the market is just overcrowded with great alternatives to necessarily warrant a heartier recommendation.
    • 68 Metascore
    • 70 Critic Score
    Overall, while I really did enjoy the non-standard setting and story engine that drove Seven's gameplay, in the end it felt a little like a collection of promising elements, many of which were just a trifle undercooked. Setting aside the bugs, a poorly considered fast travel system (which spawns players in sometimes dangerous locations) and fairly tepid combat, what I most missed in Seven was any sense of personal identification or relationship with the main character. To me, this is at the heart of any successful RPG...the role-playing part, something almost entirely absent from Seven.
    • 68 Metascore
    • 80 Critic Score
    Buccaneer is a fun game made by a pair of very talented designers. The graphics are top notch and some of the best I have ever seen in an independent game.
    • 68 Metascore
    • 80 Critic Score
    Heroki combines the premise of infinite flight with a potpourri of platformer elements. Its beautiful art style and adorable mascot hearken back to classic 16-bit adventures. The ability to fly instead of run is refreshing, and Heroki’s responsive controls lessen frustration. This helps when exploring the compact mazelike levels that are abundant with secrets. It may not be a hard game, but less experienced players and those who loved the heyday of 2D sidescrollers can appreciate this true blue hero.
    • 68 Metascore
    • 80 Critic Score
    There is no doubt that fans of id Software are probably going to be a bit disappointed with the fact that there really wasn't anything that stands out about this game. However fans of the older RPG's are going to sit back and really enjoy this game, not only for its old school mechanics but also its overall experience.
    • 68 Metascore
    • 80 Critic Score
    However everything seems to have been improved for this year’s game, and to me if your looking for a fun light hearted football experience you really cannot beat picking up Blitz: The League II.
    • 68 Metascore
    • 80 Critic Score
    Star Wars Battlefront II improves on the original with more maps and heroes, but there are fewer modes, and the online gameplay may waver over time for some. Regardless, the core gameplay is solid, and the new Galactic Assault is excellent. The single-player content is still slim, but the campaign is nonetheless a great inclusion that adds more than you’d think to the official canon. I’m not a huge fan of the Loot Crates, though I’d live with it for the promised free DLC, the first of which has content from The Last Jedi. Still, in a perfect world, Star Cards would be fairer to obtain and unlocking heroes wouldn’t be such a grind. EA plans to keep tweaking the game post launch and adding content through Live Service, and I’m intrigued to see how the game evolves over time. Overall, Star Wars Battlefront II isn’t a shooter for everybody, but it’s a must-have for fans. Indeed, the Force is strong with this one.
    • 68 Metascore
    • 80 Critic Score
    KILL la KILL The Game: IF features exciting arena fighting action and silly yet engaging yarn that together form an exclusive episode for the quirky franchise. The presentation is big, bold and in-your-face, creating a handsome package you really want to dig into. The girls never miss a chance to strike a defiant pose and don’t mind how exposed they are doing so, be it in special moves, combo finishers or psyching up before matches. However, with a limited number of playable characters and ill-founded playing after completing the story with the main girls, the sixty dollar asking price might be a bit steep.
    • 68 Metascore
    • 80 Critic Score
    If you are a fan of the movie, then this game makes a good companion for it.
    • 68 Metascore
    • 60 Critic Score
    EA gets blinded by the bling-bling and forgets to focus on the gameplay, leaving gamers with a painfully basic and shallow fighting game.
    • 68 Metascore
    • 70 Critic Score
    Overall, Cognition: an Erica Reed Thriller – Episode 2: The Wise Monkey is a solid step forward for this promising mystery series, even though the technical issues on the iPad are a bit of a drag.
    • 68 Metascore
    • 70 Critic Score
    In the end, Masochisia is not a very successful game no matter how unflinchingly or creatively it examines its subject matter.
    • 68 Metascore
    • 70 Critic Score
    While the finale itself nearly falls apart in the beginning, it does manage to save itself in the end, much like the team it stars. I would love to see Telltale continue with the Guardians, but the series highlights some deeper flaws, like pacing and the ability to make emotional moments matter. These are issues that have reared their heads in other games, but seem to stick out here given the nature of the story and its structure. Overall. Guardians of the Galaxy is a fun, if slightly shallow ride, and I don’t mind having spent the time I did with this team of misfits. Saving the galaxy is one thing, but keeping it safe and staying together at the same time is another.
    • 68 Metascore
    • 60 Critic Score
    60 Parsecs!, unfortunately, fails to provide that basic working mechanic that makes it entertaining from moment to moment. It suffers from relegating you to the role of decision maker only, when most games also let you play through your decisions or give you something meaningful to do in between them. 60 Parsecs! is perhaps worth a look when it shows up in a Steam sale, but it doesn’t deserve a place on your must play list.
    • 68 Metascore
    • 70 Critic Score
    Exit the Gungeon is much smaller game and is more focused on platforming action that disregards much of what made Enter the Gungeon so excellent. It is still a fun game, but one that I doubt many people will play to completion.
    • 68 Metascore
    • 70 Critic Score
    Extreme racing is truly well and good on the PSP, with solid fast-paced action on the small screen and excellent visual which would please the series' fans.
    • 68 Metascore
    • 60 Critic Score
    The game really just does not manage to recapture the glory that was found in the original.
    • 68 Metascore
    • 70 Critic Score
    Frantics is a great entry for Playlink with impressive use of mobile devices for casual mini-games. The games are imaginative, amusing and easily accessible for everyone. If you are looking for a well-made game to casually spend time together with your friends, you cannot go wrong with Frantics.
    • 68 Metascore
    • 70 Critic Score
    I love seeing From Software getting out of their comfort zone. It’s a nice change of pace and a good way to challenge themselves creatively, but I would have liked to see a little bit more out of the game. I want them to play against the expectations of the genre a bit more because if you strip away the atmosphere and the story, there’s nothing here you haven’t played before.
    • 68 Metascore
    • 40 Critic Score
    Broforce is a fun concept that just never coalesces right.
    • 68 Metascore
    • 70 Critic Score
    Had TERA appeared on console in 2012, it would have been an impressive and unique product. It still looks pretty good and plays well - its two biggest selling points at launch - but the endless grind, old-school quest structure, and bland story and characters make it harder to sell in 2018. Of course, the social and co-operative aspects of any MMO are important and they may help elevate the experience when the game launches, but TERA's core feels a bit hollow, dated, and irrelevant.
    • 68 Metascore
    • 70 Critic Score
    The one part of Blinx I disliked the most is how repetitive and downright boring the game got.
    • 68 Metascore
    • 70 Critic Score
    As a whole, Yooka-Laylee is an old-school platformer both marred and bolstered by what it introduces. Tedious distractions abound, but the addition of cute and thought-provoking abilities is impossible not to appreciate. Other tweaks lend a greater sense of adventure than the collect-a-thons of old, but again, there are new problems - like that awful camera - that constantly butt their way in. Ultimately, Yooka-Laylee isn't really a categorical improvement or downgrade from its predecessors in the genre; it's just different. If Playtonic Games can produce a sequel that eliminates the problems and expands upon the strengths, we may yet get a true masterpiece. What we have for now is, at the end of the day, a good game.
    • 68 Metascore
    • 70 Critic Score
    The beloved Suikoden franchise gets a 'tactics' makeover, and provides decent entertainment with its elemental battles and co-op feature.
    • 68 Metascore
    • 60 Critic Score
    If you can bank on one thing, it’s that the essence of Strike Suit’s space-flight combat is solid enough to warrant multiple approaches, and addictive enough to ensure that you won’t be leaving the black vacuum of space anytime soon.
    • 68 Metascore
    • 80 Critic Score
    Ultimately, Killing Floor: Incursion is an atmosphere-and-action-heavy game, so most of its flaws will be subsumed by the moment-to-moment need to survive the next wave of enemies or to solve the puzzle that opens the next area. Relative to the short, demo-like products that continue to populate the Oculus store, Killing Floor: Incursion feels substantial. If this genre is your jam, and you have the Touch controllers, you won't be disappointed.
    • 68 Metascore
    • 70 Critic Score
    While I wish the extra modes were better and that the levels were more consistent, Mini Motor Racing X has earned an ongoing spot on my Switch. Even its longer levels only take a few minutes, making it an ideal game to jump in and out of for just a few minutes. The core racing feels great, I truly can’t remember the last time I enjoyed an overhead arcade racer so much. There are a lot of good racing games on the Switch, but none of them scratches quite the same itch that this one does. As long as you go into it knowing what to expect, I think you’ll have a great time.
    • 68 Metascore
    • 60 Critic Score
    The Wizards sounds awesome on paper and is a great idea but the unpredictable controls were more distracting and frustrating than I liked.
    • 68 Metascore
    • 70 Critic Score
    The game doesn't do anything to go above and beyond what is already out on the market today. If you are a fan of the comic book then this is going to be a great game for you, if not this is a perfect rental.
    • 68 Metascore
    • 60 Critic Score
    Under the right set of circumstances, though, the game can be fun thanks to its varied classes and trolling-heavy metagame. Shooting the food with three friends can still be a great time, but you’ll have to temper your expectations.
    • 68 Metascore
    • 60 Critic Score
    I reckon Space Hulk: Tactics sinks well with the target demographic but it makes no effort to convert non-believers to join the Imperial cause. The fact that it works as well as it does, goes solely down to the original board game. Outside it, it’s just not attractive or appealing enough. Maybe that’s the reason there was no online activity going on during the review period, no matter what time of day I tried to seek out opponents. Playing Space Hulk in the real life with local opponents is a true social occasion - something that Space Hulk: Tactics can’t achieve.
    • 68 Metascore
    • 80 Critic Score
    Despite some technical hiccups, I actually think handheld is a better version of the game than a console experience, and if you have the system for it, definitely get this one on the go.
    • 68 Metascore
    • 60 Critic Score
    A bit of a disappointment however, as it just doesn't provide any new or an original feel. Therefore the game feels a bit bland and doesn't have a new or fresh feel to it.
    • 68 Metascore
    • 70 Critic Score
    A pretty decent street racer, with great selection of cars and juicy customization options.
    • 68 Metascore
    • 60 Critic Score
    With such familiar gameplay, there’s no real reason to recommend Tokyo Crash Mobs outside of its infectiously strange presentation and cutscenes. Then again, that’s what online video services are for. Those who crave the unpredictable weirdness of the culture will find some value but there just isn’t enough to maintain any prolonged interest with the gameplay itself.
    • 68 Metascore
    • 70 Critic Score
    Juiced 2 is not the cream of the crop in terms of street racing games. It however is a game that fans of the genre should not overlook.
    • 68 Metascore
    • 80 Critic Score
    Excellent port and great value for nostalgic gamers.
    • 68 Metascore
    • 80 Critic Score
    Despite a handful of persistent flaws, Don’t Open the Doors is a charming, hilarious, and memorable experience that completely engrosses the player in its world of violence and absent-mindedness. With its satisfying gameplay and nonstop sense of humor, it does quite enough to be worth a spot in your library. It's not a masterpiece, but Don't Open the Doors is good old-fashioned breezy fun with a superb sense of humor that pushes it into greatness. Plus, it’s just cool to play something made out of clay.
    • 68 Metascore
    • 50 Critic Score
    Overall, this game feels like a watered-down Story of Seasons experience in the end, one that has traded gameplay and variety away for story and themes. Still, it's undeniable that the game is very unique, as it focuses on the Doraemon story and characters. This fact alone has changed the formula in a number of ways, for better or worse. Personally, I'd rather have a more robust and in-depth farming experience, but I can easily see how Doraemon fans would enjoy this title.
    • 68 Metascore
    • 60 Critic Score
    A decent adventure title for younger gamers, but don't expect it to please the masses.
    • 68 Metascore
    • 40 Critic Score
    The game shines most through its aesthetics with impressive environments and an atmospheric score. Its lack of agency and action may bore players, especially if the confusing story doesn’t reach them.
    • 68 Metascore
    • 70 Critic Score
    In Tsioque, solving the puzzles unlocks the story but the puzzles don’t really add much to the tale (which takes a somewhat abrupt change of direction near the end). For much of its length, the slightly post-modern fairy tale isn’t all that engaging, either, or at least not as engaging as the characters and visuals. I wish the developers had voiced their heroine and made the puzzles not just satisfying to solve but a satisfying part of the narrative.
    • 68 Metascore
    • 70 Critic Score
    Lydia is a tough game to recommend to everyone because, as a video game, it is too short and has only a minimal amount of gameplay. However, if you're looking for a thought-provoking experience that will stay with you even after you have finished the game, I can confidently say that Lydia is a very strong candidate for you.
    • 68 Metascore
    • 80 Critic Score
    This simple pool sim is as polished as a cue ball and belongs to anyone who likes the game.
    • 68 Metascore
    • 80 Critic Score
    Snack World is a game with a lot of potential. It could use a little more polish and a more engaging setting, but the elements are all there for a good dungeon crawler. Despite my issues with the game, I've enjoyed my time searching for treasure, and recommend that you check it out if you love a good grind.
    • 68 Metascore
    • 60 Critic Score
    Is it great to play solo? Perhaps the first 60 missions. I can attest to having fun despite the problems I noted, but it is definitely better to play with your friends afterwards, especially in Survival. BLAST ‘EM TO BITS!
    • 68 Metascore
    • 70 Critic Score
    If Effie’s combat and camera were a little more tightly refined and its open world a little more full of interesting content, the game would be a real winner. As it stands, Effie is fun and charming, and its flaws and frustrations don’t entirely ruin the experience. There is no shortage of 3D puzzle platform games in the world, but Effie stands out as a colorful and vibrantly realized translation of a fairly tale come to life.
    • 68 Metascore
    • 80 Critic Score
    The first outing on the Wii is solid and it has a well rounded approach that gives the user a very enjoyable experience. There is still a lot of room for improvement, but in the end I have to say fans of the previous game or those who want to test their brain should really go check this game out, it is definitely worth a look.
    • 68 Metascore
    • 70 Critic Score
    As a gussied-up artifact of another gaming era, it fares conserably better and anyone who loves the series, is a franchise completionist, or missed it on either Gamecube or Wii, should check it out.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, Serious Sam 4 has a bit of an identity problem. It hews pretty closely to the standout features that made the series great — immense battles, weird enemies, crude humor and frantic action. It also steals from the playbooks of recent shooters and has more story, a cast of characters and slightly more measured pacing. Over time, the wave-based battles become more fatiguing than fun because they’re often so similar, but Serious Sam 4 is overall true to the singular series and its fans should be happy to join their hero once again.
    • 68 Metascore
    • 70 Critic Score
    iO
    iO is a fun enough diversion to play in between games, but it’d be even better to play on a phone so you’ve got something to do while waiting for a lengthy load screen to complete or the next Overwatch match to begin. As such, the Vita version may be the better option of the two. It is fun but not particularly memorable, to be completely honest. As per usual for most mobile-to-console games of iO’s ilk, it is best enjoyed in short bursts or as a means to kill some time.
    • 68 Metascore
    • 70 Critic Score
    Standing tall above all else is a soundtrack that’s way better than I ever anticipated. It offers a collection of different genres, from light and breezy acoustic guitar tracks to boisterous and catchy as hell big band standards. The game’s boss encounters are a major detractor to the experience and I would have loved the option to skip them. The game would be much better for it, in my opinion. The VR nature of the game is pretty great, offering a control scheme that works perfectly for this style of platformer. By giving the player control over the environment instead of the player character, the amount of freedom you get from manipulating the world with two hands is substantial. Light Tracer wins you over with a sweet smile and cute demeanor but it hides a dark alter ego, one that has no qualms with putting you through a physical and emotional ringer.
    • 68 Metascore
    • 60 Critic Score
    It's hard to enjoy a game that offers up so little to let you enjoy it. If you don't understand what I mean, there are only a few modes in this game, none of which carry a great deal of depth.
    • 68 Metascore
    • 40 Critic Score
    Despite its issues, Fable Anniversary is the best way for players to experience the original Fable. Just keep in mind that action RPGs have a come a very long way since then.
    • 68 Metascore
    • 40 Critic Score
    A serious lack of fun and no desire to break free of its own monotony are reasons enough to avoid the game altogether. Spend your money on something else.
    • 68 Metascore
    • 60 Critic Score
    Charnel House is too eager to scare its audience and in its rush to do so, it leaves some of its plot behind.
    • 68 Metascore
    • 70 Critic Score
    Deliver Us the Moon is a good-looking game with a solid story premise that doesn’t quite stick the final landing. It never strays far from many of the tried-and-true puzzle-adventure game mechanics (uncharitable people might call them cliches) that remind us we’re in a world with artificially created barriers for us to remove in order to progress. I appreciate that Deliver Us the Moon pulls from some of the dire headlines and concerns that are part of our lives today and suggests how they will resolve — or not.
    • 68 Metascore
    • 60 Critic Score
    If you are a gluten for punishment, like a challenge or have a lot of patience, then Bloodrayne Betrayal is worth picking. For the rest of us? Let Rayne and her game rest in peace…
    • 68 Metascore
    • 80 Critic Score
    One of the most celebrated super heroes team gets a pretty decent outing, with intelligent level design and plenty of variety in the gameplay.
    • 68 Metascore
    • 70 Critic Score
    Clearly, it is the fans who will get the most out of Tesla Effect. Designed specifically for them, they will appreciate seeing the gang back together for one more noir-fueled adventure.
    • 68 Metascore
    • 70 Critic Score
    Overall, Game Dev Tycoon has taken over my weeknights and weekends with no hesitation on my part. If you liked Game Dev Story, The Sims or any others in the sim genre, this will keep your addiction going on for a while.
    • 68 Metascore
    • 60 Critic Score
    Punch Club is a cleverly devised fighter management sim, and could have been better if not for the arduous stat decay system. The monotonous grind screeches gameplay to a halt, possibly demoralizing you to the point of quitting. The decay itself doesn’t need to be removed to improve this title. But if it was less harsh and appropriately factored in the pressure of the daily grind, it could have been more manageable. Punch Club is only for the most hardcore micromanagers who don’t mind the long, grueling road to fighter stardom. It’s challenging, but it manages to replicate the hardships of real fighters, who constantly toil against vicious diminished growths, but then achieve amazing feats in the ring.
    • 68 Metascore
    • 60 Critic Score
    Deadlight shows a lot of promise but ultimately falls short.
    • 68 Metascore
    • 60 Critic Score
    For all of its faults, Battlezone: Combat Commander is fun, unique, and innovative. It could even stand the test of time if the developers had spent their energy updating the game mechanics rather than just the in-game graphics. Ultimately, it's a fun game that should have gotten a lot more love from the remaster than it did. For my part, I will continue to enjoy this old classic like I did when I was a kid, but I will always be disappointed that it isn't all it could be, nay, all that is should be.
    • 68 Metascore
    • 50 Critic Score
    There's a lot to love here, given the obvious indication of how much love and passion was put into the development of the game, but I can't help but feel it just isn't all that enjoyable beyond the nostalgic novelties. While it's cool to see references to your favorite kung-fu movies from back in the day, and while the plot is just as cheesy as the time period it's attempting to recreate, the core design of the game feels small in scale and ultimately boring after an hour or so of playing.
    • 68 Metascore
    • 60 Critic Score
    Darkestville Castle is an admirable take on the point-and-click genre. It provides a unique perspective on the idea of morality in games in the form of a compelling protagonist. Cid immediately impresses thanks to some strong writing and voice acting. However, the game is bogged down by inconsistent storytelling, unintuitive puzzles and pacing issues throughout its runtime, making the merits much more difficult to appreciate. The genre veterans undeterred by Darkestville Castle’s rougher edges will find a charming story about demons and trickery worth experiencing. For everyone else, there are easier and more consistent adventure games deserving your time.
    • 68 Metascore
    • 60 Critic Score
    Pleasing aesthetics aside, Zwei hasn’t aged all that well in parts that matter the most. The game lacks the wit and charm of its sequel, the gameplay is unwieldy and the progress amounts often to guesswork. Everything The Arges Adventure does, the superior sequel The Ilvard Insurrection refines further - and beyond, as any good sequel should. There’s no guesswork in which one of the Zwei games I recommend to fill the need for a funny and smooth Japanese action RPG. In the end, The Arges Adventure is not a bad show, it’s just has passed its shelf life.
    • 68 Metascore
    • 70 Critic Score
    A slightly updated platformer, with just a few touches here and there completes a decent sequel.
    • 68 Metascore
    • 60 Critic Score
    Doesn't do anything new or exciting, and this really translates into a rather lackluster performance.
    • 68 Metascore
    • 50 Critic Score
    The biggest issue with this game is how it is a user creation-centric experience, and nearly two weeks after release the online playerbase is almost entirely nonexistent.
    • 68 Metascore
    • 70 Critic Score
    Fans of the movie will enjoy the very detailed storyline invested into the game, and others will find the game to be quite challenging. It would make for a great rental for anyone looking for a nice difficult third person action game.
    • 68 Metascore
    • 80 Critic Score
    In spite of its childish appearance and lack of difficulty options, Super Beat Sports is an entertaining rhythm game and satisfying return to form for Harmonix. Its varied game modes offer a wide mix of challenging levels to conquer and master, while its multiplayer capabilities ensures that it earns a place on the couch for your next late-night party. It might not offer the maturity and depth of Harmonix’s previous efforts, but Super Beat Sports is a welcome addition to the Switch lineup that proves that perhaps the music game genre isn’t entirely dead, after all.
    • 68 Metascore
    • 30 Critic Score
    It’s a lesson Dillon’s Rolling Western: The Last Crusade could have used: it’s not always good to be genre-straddling, especially when you do it in a way that leaves both your genres hamstrung and uninteresting.
    • 68 Metascore
    • 60 Critic Score
    Majesco promises a unique gaming experience that looks great on paper, but is constantly plagued by poor enemy AI and major frame-rate issues.
    • 68 Metascore
    • 70 Critic Score
    Violent, gory, and drenched in tension and madness, Outlast 2's biggest flaw is that it sticks to a couple of notes and repeats them incessantly. Being an impotent victim with little chance of fighting back is scary for a while but wearying through the length of a game. Outlast 2's heavy-handed commentary on the dangers of fundamentalism lacks subtlety or perspective and feels like low-hanging thematic fruit. Without a shred of humor or lightness, Outlast 2 doesn't seem to realize that horror is more effective when paired with normalcy and the pleasantly mundane.
    • 68 Metascore
    • 70 Critic Score
    Mafia III has me torn. On one hand, it presents a crucial and engaging narrative full of astute social and political commentary and emotionally anchored characters, but on the other hand, it falls short in nearly every other aspect that is synonymous with successful open-world games. Overall, my experience with Mafia III was not a bad one, and the story was strong enough to keep me engaged until the credits rolled. It’s just unfortunate that the artistry and vision that went into the narrative did not carry over to the rest of the experience.
    • 68 Metascore
    • 60 Critic Score
    Strikers Edge is a pretty pixel art game with a very focused design and a well-developed experience. Unfortunately for the game, the fun is only there for the first couple of hours and the luster sadly quickly wears off. I appreciate the simplistic design but the unforgiving AI and limited roster/arena scope makes the game feel less then it could have been. I enjoyed Striker’s Edge and could even see this game becoming a breakout hit if the developers were able to expand the game's roster and loosen up the difficulty a bit.
    • 68 Metascore
    • 50 Critic Score
    Let's Sing 2021 works as a party game, if everyone in your party has the same music taste and likes newer pop songs or if you like to set up your friends to fail. However, the lack of diversity in the playlist and the requirement to sing songs that you don't know to play many of the modes make this a less than ideal game for people outside of its target audience. The core idea is solid, but the weakness of the note charts and short song list make this a hard sell for me. I would like to see a themed version of this game with more accessible songs, for instance, something like Let's Sing: The 80s. However, as it is, I can't recommend this game outside of a narrow audience.
    • 68 Metascore
    • 60 Critic Score
    A similar mould as the quirky Feel the Magic, get ready for a fairly confusing plot involving a slew of mini-games, most of which aren't that exciting at all.
    • 68 Metascore
    • 60 Critic Score
    Azkend 2: The World Beneath has an interesting concept but executes it in a way that causes more stress than fun. Still, its a unique take on the match-3 genre, with a clever story mode and rich presentation helping it stand out among the pack. It’s worth a try for puzzle fans, but not every adventurer will appreciate this journey.
    • 68 Metascore
    • 80 Critic Score
    If you are a fan of squad based strategy games or old heist movies, then you should definitely check out The Masterplan.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for something to turn on occasionally and give you a good brain tease, then you might be satisfied with Munin. If you’re looking for something you can sink your teeth into and walk away from with fond memories, I’m afraid that Munin is as ephemeral as feather on the wind.
    • 68 Metascore
    • 70 Critic Score
    Lords of the Fallen isn’t a perfect game but that doesn’t mean it’s not worth playing. The lack of polish and balancing issues prevents the game from meeting its true potential, but the game successfully delivers to fans entertaining combat with a great risk-reward system that sets it apart in its own right.
    • 68 Metascore
    • 70 Critic Score
    It’s when you’re unable to finance new research centers or expeditions where the game gets tedious as you sit and wait for enough money to come in to make new stuff. If you don’t mind that, then you’ll find Jurassic World Evolution to be a mostly fun exercise. Fans of theme park sims will enjoy the challenge of monitoring a park where the attractions can swallow guests whole. And you know there ain’t no coming back after those lawsuits.
    • 68 Metascore
    • 70 Critic Score
    With Sparkle Unleashed, what you see is what you get. This is the sort of video game that is a nice way to spend a moment or two waiting for the bus or taking a break from another game. Taken in small doses, the game has a lot of charm that’s bolstered by lovely, colorful graphics and a better than average soundtrack. It’s an uncomplicated piece of software that doubles down on simple and addictive gameplay.
    • 68 Metascore
    • 70 Critic Score
    Although it has an intriguing story that feels like a Greek mythology greatest hits collection, Argonus and the Gods of Stone impresses with a fresh setting and the transposition of the puzzle-adventure genre into the world of ancient gods and heroic characters. Playing through it can be frustrating at times, thanks to technical issues, an overall aimlessness and puzzles that are made challenging by their dependence on hard to find objects and an inconsistent interface. With a bit more polish, focus and quality of life enhancements, Argonus and the Gods of Stone would impress all the more.
    • 68 Metascore
    • 60 Critic Score
    All in all, World War Z is an entertaining comfort food piece of gaming entertainment. It doesn't have a gripping and visceral story that will keep you invigorated the same way other games can, and it feels disappointingly short in length, but those who are looking for a fun zombie-killing game that you can play with a bunch of your friends, the game definitely does the trick.
    • 67 Metascore
    • 50 Critic Score
    It could have been a really well-made puzzle-platformer but somehow, the developer decided to settle with less, even though the console version is a second take on the game. There are obvious improvements over the PC original but the core issues of inaccurate controls and shifty physics still remain. Sad, really, as I so wanted to love this game.
    • 67 Metascore
    • 50 Critic Score
    The repetition inherent in the gameplay means that existing fans will merely be burned out by the story’s end, and the unnecessary subtractive design makes the first game a better starting point for newcomers.
    • 67 Metascore
    • 60 Critic Score
    This is not a perfect game, it has some issues, and could have used a bit more work, but in the end it still is enjoyable enough to be worth a rental.
    • 67 Metascore
    • 60 Critic Score
    Tired of dancing to the tunes? Konami lets you become the DJ, with the aid of a cool controller. Fun for a while, if not for the dated songlist.
    • 67 Metascore
    • 60 Critic Score
    Human: Fall Flat enthusiastically proclaims its commitment to unscripted creativity, but in reality, it’s reading from the teleprompter. As a linear puzzle game, this is an enjoyable experience, but it offers little of what makes physics-based games enticing.
    • 67 Metascore
    • 70 Critic Score
    In short, Sword Art Online: Hollow Fragment is a fun disappointment.

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