DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 63 Metascore
    • 60 Critic Score
    Third time's usually a charm, but Pac-Man's adventures on the consoles doesn't capture the magic of its arcade-origins, ends up just an average platformer.
    • 63 Metascore
    • 70 Critic Score
    Jon Shafer’s At the Gates is not a mass-market game. It decries the populist and dumbed down direction in which the Civilization franchise has moved, replacing it with a strategy title for the patient player that tolerates a measured pace, likes the challenge of long-range planning, can overlook some bugs, and finds satisfaction in a cerebral, hard-fought victory. For the average strategy fan, At the Gates may frustrate but the rewards of pushing through to comprehension are significant.
    • 63 Metascore
    • 80 Critic Score
    All I can say for sure is that the game evokes a strong one more match before I quit mentality. The gameplay and the rules work like an oiled machine keeping a steam engine rolling. Of course, the play can get a bit repetitive and there could be more variety, but then again, it wouldn’t be the same game anymore.
    • 63 Metascore
    • 60 Critic Score
    If you can justify the four dollars and don’t mind the short play time, you should enjoy episode one of Missing: An Interactive Thriller.
    • 63 Metascore
    • 70 Critic Score
    BAFL is flawed, strangely in ways that could’ve been easily patched up. What’s there at its foundation is strong, though, with a good palette of gameplay choices. You'll be done with your hour-or-more sessions in an afternoon, but it's priced with this in mind. Beyond that, the time trials give it what I’m going to call intermittent longevity; it’s the type of game that sits on your menu, playable in less than a minute, just begging you to improve upon your last score. Some additional options and visual tweaks would’ve served it immensely, but all the same, BAFL is worth a look.
    • 63 Metascore
    • 60 Critic Score
    Frustrating controls and just a mediocre performance as a whole.
    • 63 Metascore
    • 70 Critic Score
    The remaster’s asking price is high for what it offers, but hardcore fans who want to experience a new coat of paint may still want to check this out. Although the original game was a better package for its time, the remaster is still a fair way to enjoy this classic action-RPG.
    • 63 Metascore
    • 70 Critic Score
    Cargo Commander does a lot of things right. When the risk of getting cargo mixes with the need to return to your home cube it’s an exciting feeling. It requires you to think of how you’re going to get through the more difficult cubes in order to get the big cargo reward. Unfortunately, the game’s repetition and unchanging structure keep it from capitalizing on its strong foundation.
    • 63 Metascore
    • 60 Critic Score
    The story was interesting with captivating settings and gorgeous areas to explore. The game also featured a great audio design, with some voice acting accenting the strong background music. The puzzles were difficult but fair, and the sense of accomplishment created true highs. But between glitches and faulty control schemes, I found the game impossible to complete, and that makes it hard to recommend.
    • 63 Metascore
    • 70 Critic Score
    Aside from some minor visual glitches and pop-in and some finnicky platforming, A Knight’s Quest is not at a bad time but it’s not an experience that will stick with you, either. Its focus on humor instead of drama or pathos will be a selling point for players weary of self-important heroes and dark themes but on the flip side, humor is very subjective. From its title to its overall mechanics, A Knight’s Tale seems like a safely familiar variation on a popular but over-played theme, appealing for its recognizable form but less satisfying for its lack of creative ambition.
    • 63 Metascore
    • 60 Critic Score
    Although Fire Emblem: Shadow Dragon and the Blade of Light is a classic in the Fire Emblem series, it's hard to recommend for modern audiences. The bare bones of what makes Fire Emblem great is here, but it's bogged down by outdated systems and the limitations of the original Famicom system. Although I appreciate that Nintendo wanted to preserve the original experience, I feel that they should have added more quality of life improvements to the game before releasing it. This game has already been remade for the DS as Shadow Dragon. I feel like it would have been better for Nintendo to have released that in a bundle with this original port. I can really only recommend this for hardcore Fire Emblem fans and those who have a great deal of patience for classic game mechanics.
    • 63 Metascore
    • 50 Critic Score
    Exile’s End is a game full of ideas that have already been done before. From a narrative standpoint this leaves the game feeling predictable, shallow and uninspired. While from a gameplay standpoint, it captures the feeling of a classic 2D action side scroller that is a blast to play. If your entering this game for a thought provoking story with interesting twist and turns, you will be disappointed. If you go into expecting a classic gameplay style that feels great to return to, then you will be pleased.
    • 63 Metascore
    • 70 Critic Score
    The fumbling of the flashback, and the phoning in of the puzzle content, leaves the second chapter feeling sour in comparison.
    • 63 Metascore
    • 60 Critic Score
    If the concept of Salary Man Escape’s brand of slider puzzles sounds like it scratches an itch, and you don’t mind suffering from genuinely difficult setups, you’ll likely learn to look past the faults in favor of sticking it to your virtual corporate masters.
    • 63 Metascore
    • 60 Critic Score
    The Order: 1886 is such a great looking game, and it’s sad that the gameplay couldn’t be just as impressive. The game falls victim to the old cliche “All flash, no substance”. The cinematic experience is overshadowed by the boring gameplay leading to a visually stunning game but unimaginative, monotonous overall experience.
    • 63 Metascore
    • 60 Critic Score
    Suda51 is nothing if not subtle. His games always feel outrageous and over-the-top in ways that can be difficult to hold onto some measure of appeal. I love his stuff solely because I can never expect what he’s going to do. Travis Strikes Again was a huge disappointment because it doesn’t have the same high energy or memorable experiences of its predecessors. I do like all of the weird mixed media stuff going on but if you strip the presentation away, there isn’t anything left worth sticking around for.
    • 63 Metascore
    • 60 Critic Score
    The focus on the player rather than the game seems like a brilliant idea, if not for the repetitive story and visual glitches along the way.
    • 63 Metascore
    • 60 Critic Score
    It’s hard to imagine RPG fans used to God of War or Outer Worlds finding Neverwinter Nights: Enhanced Edition anything but nearly unplayable. Graphics aren’t everything, but dated appearance married to a frustrating UI and even some missing features are asking a lot to be forgiven. Extremely tolerant gamers willing to overlook these flaws and seek the under-the-surface quality will find it, but playing a true remake or graphically made-over game would be a more inviting prospect than the disappointing port that we actually have.
    • 63 Metascore
    • 70 Critic Score
    Arizona Sunshine is a just OK zombie game that, with the exception of being a PlayStation VR title, doesn’t really differentiate itself from other, better shooters. The Move wands add immersion to the action at the expense of comfortable and sensible movement (I’d kill for the option to move backward). For those who feel that graphics matter, the game is not especially pretty. Frequent texture popping and load-in ruins already bland and uninteresting environments occupied by 3D models that range in quality. At its worst, it looks like a middle- to late-stage game for the PlayStation 2. Take away the novelty of VR and free aiming, and you’ll find there is nothing to differentiate Arizona Sunshine from any other run-of-the-mill first person shooter. Wait for a sale or, if the urge to play a VR shooter compels you, consider Farpoint instead.
    • 63 Metascore
    • 50 Critic Score
    In the exhaust fumes of recent and quite brilliant F1 2020, NASCAR Heat 5 is left biting a bitter dust. The game simply lacks any thrill and excitement of its namesake, not to mention its presentation and overall vibes that cry about a budget title. Alas, it’s not such but sold at fifty bucks. I guess if you are truly and desperately in a need of a stock car racing fix, NASCAR Heat 5 could suffice as an emergency measure. Just wait for the sale and you will be much happier with your purchase.
    • 63 Metascore
    • 60 Critic Score
    Midway ports their treasured arcade title to the PSP, but renders it almost unplayable due to the wrong display option and unbelievably long loading times.
    • 63 Metascore
    • 60 Critic Score
    Ultimately, whether you play Skyhill once or a hundred times, there is little chance of becoming a better player, and there’s zero chance of seeing something new along the way.
    • 63 Metascore
    • 70 Critic Score
    Dragon Quest I, II and III on the Switch are great picks, especially if you enjoyed the recent eleventh entry and wanted to experience the origins of this great series. However, these are ports of the mobile versions with some audio and visual enhancements. So if you have them on your mobile phone already, there is little point in picking them up on the Switch again, unless you really want to play them on your TV in full glory.
    • 63 Metascore
    • 60 Critic Score
    Anyone with a fondness for classic, old-school strategy games will certainly enjoy the comfort-food vibe of Cossacks 3, at least in the short term. Where things become a little more problematic is with the overall lack of variety in both mission pacing and nation-to-nation unit design, where the small details are there but the big, gameplay-shaping differences aren’t so apparent or effective.
    • 63 Metascore
    • 70 Critic Score
    Defence Technica in its current state is by no means perfect, so it’s very encouraging to see the developers actively listening to feedback from their audience. Working with players has enabled them to patch the game on the fly, rebalancing to make it more appealing to a casual audience, but also ensuring hardcore fans are still tested.
    • 63 Metascore
    • 70 Critic Score
    Life is Feudal - like many of its peers in the genre - is not enough fun or rewarding in the short term, and the long game is only for true devotees.
    • 63 Metascore
    • 40 Critic Score
    Disney Tsum Tsum Festival is a conflicting title. It definitely appears to be a low-effort game that borders on shovelware, but there are glimpses of quality spread throughout. With more experiences like Bubble Hockey and Lost Treasure, the game would’ve been great, but as it is now, I’d much rather play Mario Party. Though it’s worth playing for dedicated fans, it’s not worth playing for others. Overall, Disney Tsum Tsum Festival can be fun for young kids who enjoy Tsum characters, but holding the game to a higher standard, there’s little to keep playing.
    • 63 Metascore
    • 60 Critic Score
    Ultimately, it feels like Vane is an aesthetic concept more than a game. Certainly, it has the elements of traditional platforming games — environments to explore, puzzles to solve — but they are unrewarding and sometimes frustrating to experience. Vane’s art direction, music and suggestions of myth and mystery might be enough to carry some players through to the end, but others will be disappointed by Vane’s refusal to tell a coherent, character-driven narrative.
    • 63 Metascore
    • 60 Critic Score
    At no point in the game is there a solid hour of uninterrupted fun.
    • 63 Metascore
    • 50 Critic Score
    The PS4 version just isn’t up to the challenge and doesn’t deserve to be played as the PC version is clearly better in every way.
    • 63 Metascore
    • 70 Critic Score
    That Storm is a pleasant diversion is ultimately both a compliment and a failing. Storm is beautiful, thoughtful, and tranquil, providing some nice puzzle content to work through. It stutters a bit with checkpoints and introducing new info, but it’s never enough to completely derail its over all package. Though not overly gripping, Storm is worth more then a cursory look through a rain-slicked window.
    • 63 Metascore
    • 60 Critic Score
    You get a sense that if they had focused more on one of the mechanics or the other, they’d have made a better game; it was just too difficult to balance. But the idea of an interactive sitcom is kind of novel, and the writing is fine enough that in the spots you can actually read it, you can get a good bit of entertainment out of it.
    • 63 Metascore
    • 80 Critic Score
    It might sound crazy but I find Nitroplus Blasterz: Heroines Infinite Duel a better brawler than more widely known Guilty Gear Xrd -REVELATOR-, also an anime-style beat 'em up just recently converted to PC. I really appreciate the clean and crisp nature of Nitroplus Blasterz, both in presentation and gameplay, while Guilty Gear seems too often a blundering mess of too many effects and things happening at the same time, making the player feel a bit lost. As I have understood, the freaky Saya alone from the visual novel Saya no Uta (The Song of Saya) as a playable character is a reason enough for many fans to get Nitroplus Blasterz: Heroines Infinite Duel. Why not, and there are lots of other cool and fun to girls to play with!
    • 63 Metascore
    • 60 Critic Score
    Though later levels offer different and more challenging obstacles, it won’t take you long to settle in. I wish the practice of targeting and interacting with people was less reliant on the headset, but if that had been the case, there’d be no reason to make it a virtual reality enabled product (though to be truthful, it doesn’t need to be). If you’ve played any of Dakko Dakko’s previous games, you have a fairly good idea of what you’re getting into; a simple and straightforward game that bubbles with personality and is effective at passing the time.
    • 63 Metascore
    • 60 Critic Score
    The variety of puzzles and things you do helps break it up so you’re not just endlessly trying to combine items to win, and you never really feel lost about what your goal is, which is a big plus for an adventure game in my book. It’s in these more traditional parts that it’s a little too slow and simple, though. Unfortunately, this slower, simpler stuff is what takes up the bulk of the experience.
    • 63 Metascore
    • 70 Critic Score
    Gods Will Fall is a beautiful mess of ideas that sometimes innovate and surprise and sometimes fall face first into the abyss. The gambling mechanic of entering a dungeon and hoping you rolled an easier area to be better prepared for harder areas later is frankly, awful. As much as I loved almost every other aspect of this game, this one issue brought down an otherwise standout game by at least a full point for me. I may sound a little harsh on this game, but ultimately, I would still encourage people to give this game a shot. There are so many good ideas in here that, despite my hangups, I would still wholeheartedly recommend this to people looking for a fresh take on the roguelike genre.
    • 62 Metascore
    • 70 Critic Score
    Brawl is far from perfect, with an online multiplayer that appears to be devoid of other players and a single player campaign that halts your progress with an insane difficulty spike. Despite these shortcomings it is a solid party game if you have a friend or three that wants to play, and considering how rare it is in this day and age to find a game that supports this kind of multiplayer, I am impressed.
    • 62 Metascore
    • 60 Critic Score
    A medieval version of River City could have had robust stat progression, a sophisticated fighting system, and at the very least, a more interesting story. Instead, we have a barebones palette swap that is still the same beat ‘em up on the inside. Though the core mechanics are fun, it gets repetitive due to a lack of combat depth and stat progression. Regardless, this fantasy palette swap of the old-school games is a valiant effort. Fans of the series will likely find Kunio – or I should say Alexander’s – adventures in Riverandia to be an enjoyable, albeit short, experience. Others unfamiliar with the series seeking a good beat ‘em up may want to consider the original River City Ransom or the 3DS’ River City: Tokyo Rumble instead.
    • 62 Metascore
    • 60 Critic Score
    Plain and simple Street Racing Syndicate just isn't as good as some of the other games on the market today.
    • 62 Metascore
    • 60 Critic Score
    Currently the game feels incredibly overpriced at $15 as it feels very much like a free, online game that’s been bulked out with additional levels and a couple of added in features.
    • 62 Metascore
    • 60 Critic Score
    If you’ve ever played a Bomberman game, nothing will surprise you about this modest entry. The fast-paced multiplayer action remains on top of its game, provided you’re not playing with the laggy online mode. But it’s still a tough sell, considering we’ve seen this standard battle mode before, and done better in some cases. Unless this is your only means of playing old-school Bomberman, there are cheaper and more content-rich options on older consoles. More than anything, Super Bomberman R serves as a blip on Bomberman’s heart monitor. As a fan of the series, I’m excited that the little white bomber is back, but he deserves better than this
    • 62 Metascore
    • 60 Critic Score
    There is, of course, nothing wrong with complexity and challenge in a game but Warsaw adds to the mix some capricious unpredicatability in its AI mechanics and design that can be frustrating, resulting in gameplay that is simply not on the winning side of the challenge/reward equation. Some streamlined systems and little more tolerance for varied playstyles and approaches would make Warsaw feel encouraging of creativity. If Warsaw’s intent was conveying the hopeless desperation that the city’s residents felt in 1944 was the goal, the title succeeds but that doesn’t necessarily make for an engaging game.
    • 62 Metascore
    • 70 Critic Score
    One of the downsides that I thought took away from the game was the lack of a story in the game. So you really never get that connection in the game that really makes you want to go all the way through the game.
    • 62 Metascore
    • 70 Critic Score
    This is not pinball as we know it, but once again Nintendo comes up with a quirky take on an old idea. Very novel, but perhaps too complex for newcomers.
    • 62 Metascore
    • 40 Critic Score
    There is certainly an audience this game will appeal to, but for me personally, I was left tired and listless after each of my half hour sessions (I’d probably make a terrible psychiatrist). Also, 95% of the game takes place in the same room with the same backing ambient track that slowly worms its way into your brain after hours on repeat.
    • 62 Metascore
    • 60 Critic Score
    If I was rating this game on concept alone it would have high marks, but sadly in terms of execution Kane and Lynch 2 battles the line of mediocrity and mediocrity wins out.
    • 62 Metascore
    • 70 Critic Score
    NA iMPACT! is a very successful first outing for Midway, its not perfect, and it may not be able to compete with WWE on its first outing, but for its first outing it does so many things right that if your a fan of wrestling games I would still recommend this game even with its short comings.
    • 62 Metascore
    • 70 Critic Score
    Mario Party 8 is a great title to bring out if you want to have a good sit down, laughing experience with a game. Mario Party 8 is not perfect and leaves plenty of room for improvement in the future, but for those who didn't invest in a Gamecube and now have joined the large install base of the Nintendo Wii, Mario Party 8 is a good opportunity to check out what you have been missing.
    • 62 Metascore
    • 40 Critic Score
    Overall, Super Monkey Ball banana Blitz HD is too difficult to play due to the controls. It made me feel sick, and it lacks a lot of the fun extras that were a draw for the series, or at least what should be expected in one for the current generation of consoles.
    • 62 Metascore
    • 30 Critic Score
    The whole package just feels lazy and while it may find an audience with kids who may not know any better, any adult fan will just feel cheated and bored. Unfortunately the Vita will have to wait a little longer for a satisfying whole hearted Lego experience.
    • 62 Metascore
    • 30 Critic Score
    All Batman: Arkham Origins Blackgate is (aside from a terrible name that feels super stitched together) is a boring game in a great franchise that reminds you how to not translate a game from 3D to 2D.
    • 62 Metascore
    • 40 Critic Score
    The game’s downfall is the forsaking of its predecessor’s main elements of dread in favor of resorting to cheap jump-scares with the over-saturation of old animatronics and the music box preventing you from being able to change your actions more.
    • 62 Metascore
    • 80 Critic Score
    If you own a Vita then you know the list of games is pretty low right now and Orgarhythm is a unique experience that anyone with a Vita should be willing to check out.
    • 62 Metascore
    • 30 Critic Score
    Basically, Cube Tactics isn’t a great tactics game. Instead it wants to be a puzzle game, but if that’s the case, it’s a pretty bad puzzle game as well.
    • 62 Metascore
    • 60 Critic Score
    Conan Unconquered’s slow-moving economy that always seems to lag behind the relentless waves of enemies is frustrating and the fact that there are only two playable heroes — a third is available behind a paywall at launch — and no story or campaign make the game feel like it’s incomplete or at the very least a meager package for the price. Coupled with the repetitious nature of the environments and matches, the uninspired voice work and shallow gameplay, Conan Unconquered is a disappointing hybrid of RTS and tower defense that squanders the Conan brand once again.
    • 62 Metascore
    • 50 Critic Score
    Coverting a trully engaging and action-packed TV show should have been a no-brainer, but sadly so are the AI and controls in the game.
    • 62 Metascore
    • 90 Critic Score
    Senran Kagura Peach Ball is one of those “You got chocolate in my peanut butter/You got peanut butter in my chocolate” moments you don’t see often in video games. It combines the unapologetic lewd and silly nature of the franchise with the thrill and unpredictable excitement that I love about pinball.
    • 62 Metascore
    • 60 Critic Score
    It's a return to the glorious Three Kingdom era again, and the second try at the Empire spin-off. The gameplay remains intact, but the strategy and modes also remain paper-thin.
    • 62 Metascore
    • 40 Critic Score
    The forced dialogue, lacking visuals and boring gameplay do little to make The Legend of Kay: Anniversary worth the price of admission.
    • 62 Metascore
    • 60 Critic Score
    Small Radios Big Televisions is an interesting project and those keen on trying it out should either wait for the game to go on sale or watch a Let’s Play on YouTube. With no real challenges to test your mettle and a game length of just under two hours, it doesn’t come with much staying power. It might be more fun as a VR game, given the premise and the places the cassette tapes reveal. Either way, there is little more to the game outside of it being a “Hey, check this out” experience.
    • 62 Metascore
    • 30 Critic Score
    In the end, Spellspire feels like a game that was clearly made for mobile devices and was designed to be played very casually. When it is played on a console, the shortcomings become glaringly apparent. With the wide variety of games available on PlayStation 4, it simply is not compelling enough to demand attention.
    • 62 Metascore
    • 70 Critic Score
    In the end, there isn't a lot that can be said in the extreme about Rise of Insanity. It is competently executed, other than its shoddy translation. It doesn't look to redefine the first person horror genre and it doesn't shoot for the stars, but it has enough going for it with its story and its environments to make it worth a play through. It might not be an easy game to recommend at its full price, but if you are a fan of psychological horror and you would like to experience a slightly unique twist on it, then Rise of Insanity might be one worth checking out.
    • 62 Metascore
    • 50 Critic Score
    Demetrios: The Big Cynical Adventure mainly appeals to a specific subset of point-and-click game fans that like crude comedy. However, the jokes don’t always land, and the story with its unlikable characters fails to compel. The puzzles are the strongest aspects, although several of them sport frustratingly obtuse logic or feel rushed. If anything, Demetrios will scratch that itch for fans of the genre and humor, but it won’t sit well with everyone else.
    • 62 Metascore
    • 60 Critic Score
    Outward is a game of disappointments and intriguing potential. While its dated-looking graphics and unsatisfying combat are off-putting, it stands alone as an RPG of particularly human scale. We may not need to be reminded that humans are frail and fragile creatures in a scary world, but Outward takes a conceptual chance and sees it through to the end.
    • 62 Metascore
    • 60 Critic Score
    We Happy Few could have been a great psychological thriller but its muddled vision and scope leaves it trailing behind the merit it deserves.
    • 62 Metascore
    • 60 Critic Score
    EA seems to have all the right ideas for this fast-paced football title, but squandered it on sloppy execution and bare-boned gameplay modes.
    • 62 Metascore
    • 60 Critic Score
    The respectable Commandos series goes away from its RTS roots to a full-blown shooter, but loses much of the franchise's greatness in the transition.
    • 62 Metascore
    • 50 Critic Score
    In the end, Legend of Dungeon is a by-the-numbers roguelike with little to get excited about besides its unique style. Unfortunately, that style makes a promise of originality that the gameplay simply can’t deliver on.
    • 62 Metascore
    • 60 Critic Score
    Redshirt is an incredibly fun and interesting game mired in small problems that prohibit it from becoming a must buy.
    • 62 Metascore
    • 60 Critic Score
    Relive those classic WWII naval battles with this sim, which provides overwhelming customization options with a dash of RTS and RPG elements.
    • 62 Metascore
    • 40 Critic Score
    Toy Soldiers: War Chest feels like a game that was rushed through without care or polish. Nostalgia can’t save this game from being an absolute disappointment.
    • 62 Metascore
    • 60 Critic Score
    With such a crowded market for 3-match shooters such as this, Sparkle Unleashed doesn’t do much to stand out, but instead gives us a fun, familiar game, albeit a forgettable one.
    • 62 Metascore
    • 80 Critic Score
    Maybe it’s a bit too pricey for what it’s about, but what else can I do but surrender to its charms? If you have problems with fast women and beautiful action, though, steer away from the game. For others, it’s a short and sweet action piece that perhaps surprisingly has even a tad more depth than before.
    • 62 Metascore
    • 70 Critic Score
    It’s not necessarily a game for players looking for brilliantly devious puzzles and new mechanics, but from an artistic standpoint it succeeds in some important ways. Its pleasant visuals and music are cornerstones for a quality adventure time, even if it’s otherwise not overly ambitious and suffers from occasional flaws. However, the game is fairly easy to recommend if you’re looking for a story that explores themes such as mental health and tragedy.
    • 62 Metascore
    • 60 Critic Score
    The controls feel good, it looks great, and core concept is both simple to understand and challenging enough to keep you trying again. It just needs some kind of competitive aspect to the high scores so you’re not just competing with yourself.
    • 62 Metascore
    • 70 Critic Score
    Made possible by Kickstarter funding, The Station accomplishes what it set out to do; tell a story built on the foundations of progressive science fiction. The length might be an issue for some people but the journey to the finish line is what ultimately counts. An easy recommendation for those that appreciate the visual storytelling of games like Gone Home, The Stanley Parable and Dear Esther.
    • 62 Metascore
    • 60 Critic Score
    This squad-based shooter badly needed something extra to set it apart from the others, as it falls off the mark due to complicated controls and terrible AI.
    • 62 Metascore
    • 80 Critic Score
    Overall, Metal Gear Survive is a great game. No, really. I don’t blame anyone for taking issues with the company that produced it, but it’s clear that the developers really put in the time and effort to make something worthwhile. There are some obvious issues with the story and one blatant microtransaction cash grab, but Survive has a ton of genuinely enjoyable content for its budget price. If you’re looking for a Metal Gear fan service game with a tacked on survival mechanic, this isn’t for you. If you’re looking for a survival game with a Metal Gear paint job, it’s well worth looking into.
    • 62 Metascore
    • 70 Critic Score
    Giraffe and Annika is a beautiful game with an intriguing plot and engaging characters, but the difficulty spike in the second half doesn’t fit the relaxed tone of the first half. I feel that someone involved with the game didn’t trust the initial vision and felt the need to shoehorn in standard platforming gameplay. It’s a shame, because the first half was really special and felt like something I hadn’t really played before. If you have a lot of patience and decent platforming skills, you might enjoy Giraffe and Annika.
    • 62 Metascore
    • 60 Critic Score
    Inside My Radio, as a concept, sounds more enjoyable than its execution.
    • 62 Metascore
    • 80 Critic Score
    Werewolf: The Apocalypse – Heart of the Forest is an interesting mix of werewolf myths based on a role-playing codex and real-life eco-activism in the form of a low-key interactive story. There really was protests in Białowieża national forest in 2016 where the game draws its inspiration from. Usually, visual novels are a whole lot less involving as choices in them are often just superficial. Here, though, you must really go under Maia’s skin and talk and act like you would in her place. The game does not try to embrace the world but is a strictly controlled experience. Its prose is punctual and sufficiently descriptive and keeps pace with today’s important matters. The angle is strongly on the side of spirituality and nature, as well as accepting what really makes you. Aided by strong visual sense and deep but not preaching writing, Werewolf: The Apocalypse – Heart of the Forest is a reminiscent of the fact that good gaming entertainment needs nothing more than an intriguing story and necessary means to convey it.
    • 62 Metascore
    • 80 Critic Score
    Echtra Games’ Torchlight 3 is a lighthearted fun experience with some extremely nuanced character classes and varied build options. Spending hours grinding through dungeons decimating hordes of enemies, either solo or online, just doesn’t ever get old. The jovial attitude of characters and bright color palette help this dungeon crawler stand out amongst others in the genre. It is a truly appreciated deviation from the typical dark and gritty tone players are conventionally provided with. The post-game content is constantly updated and new legendary gear is being added to the game every week. If you are looking for a game to hold you over until the release of next-gen in a couple of weeks, I would definitely recommend checking out Torchlight 3 for an outrageously fun, hack and slash, dungeon crawler.
    • 62 Metascore
    • 50 Critic Score
    I have nothing against scantily-clad bodylicious anime babes and in this time and era when the western games are stripped down of all sexual innuendo it's refreshing to see something so lewd and uninhibited. But as it is Senran Kagura: Bon Appétit is nothing more than a glorified peep show. To be fair it is the game's ultimate purpose in itself and everything else is just glazing but I wouldn't have minded more seasonings in its recipe. Onechanbara and Dead or Alive series do it all better as they offer more game in their fan service.
    • 62 Metascore
    • 60 Critic Score
    Having Wayne Gretzky's name on a game should have guaranteed a sure-fire hit, but the new features are a letdown and isn't any better from last year's effort.
    • 62 Metascore
    • 60 Critic Score
    On a technical level James Bond 007: Blood Stone is a competent third person shooter, however it is a game that really lacks that extra polish that sets games apart. Even for the biggest Bond fans I can only recommend this as a rental, as a little Blood Stone seems to go a long way.
    • 62 Metascore
    • 60 Critic Score
    The curse of movie to video games conversions strikes again, as there's nothing fantastic or memorable about this repetitive and generic actioner.
    • 62 Metascore
    • 80 Critic Score
    In the end, Betrayer is still $20 well spent.
    • 62 Metascore
    • 60 Critic Score
    If you already have a PlayStation 4 and want a wrestling game, WWE 2k15 will satisfy your wrestling urges, although next year’s game might be worth waiting for.
    • 61 Metascore
    • 70 Critic Score
    Although this expansion is short and skimpy on features, it’s still fun and I had a great time to playing through it.
    • 61 Metascore
    • 60 Critic Score
    The single player mode is really missing that premier mode that I only wish was there. If they had a good solid career mode you would have seen a much higher score.
    • 61 Metascore
    • 60 Critic Score
    I came away feeling like it was a launch title. It’s missing the robust features and course set that video game golf enthusiasts have come to know. It has a lot of the mechanics down well enough but the game doesn’t have enough content to warrant the price tag.
    • 61 Metascore
    • 50 Critic Score
    Sym
    And while Sym isn’t bad in that regard – it’s got decent puzzles and atmosphere, plus ambition to spare – it’s outshined by the very games that seemingly inspired it.
    • 61 Metascore
    • 60 Critic Score
    Gal Metal is an average rhythm game that definitely falls in the “lost potential” category. With the huge falter that is the main plotline, the most appealing part of the main campaign would be the character interactions. Gameplaywise, Gal Metal is a novel concept that is ultimately limited by the accuracy of the motion control hardware.
    • 61 Metascore
    • 40 Critic Score
    Naruto to Boruto: Shinobi Striker is not a great game. Though it has an entertaining character creator and some fantastic customization options, separate the game from the license for a second, and it becomes clear that Shinobi Striker is a sub-par action game and an even worse multiplayer experience. The game sets an interesting foundation for future Naruto games, if only conceptually, but no one save for the bravest of Naruto fans would likely enjoy Shinobi Striker in its current form. Better off next time, Naruto. Believe it!
    • 61 Metascore
    • 60 Critic Score
    Koei's previously PS2-exclusive strategic brawler makes the jump onto the 360, but sadly doesn't feature any significant next-gen enhancements for the series.
    • 61 Metascore
    • 40 Critic Score
    At the very least, Gun Gale Online could have been a world worth exploring. But no, Sword Art Online: Fatal Bullet offers nothing to keep you but freely gives more than enough to make you wish you had the time you spent playing it back.
    • 61 Metascore
    • 60 Critic Score
    Far from revolutionizing the genre, it falls victim to the same fault of "Dynasty Warriors" - repetitive gameplay.
    • 61 Metascore
    • 60 Critic Score
    Riding on the popularity of the Neopets online game, the video game version turns out to be just an average action title, with some platforming thrown in.
    • 61 Metascore
    • 60 Critic Score
    Obey Me is one of those indie games that you would love to like and look through its problems. But when you suffer from them long enough, it simply won’t work out. Obey Me’s flawed design might have been saved by proper game testing, but like too many indie games these days, it is oblivious to its problems. Too bad, really, as there are makings for a good co-op brawler, enhanced with a biting punk attitude.
    • 61 Metascore
    • 70 Critic Score
    An average shooter through and through. The gameplay is average and so are the graphics. There isn't anything new or exciting happening in this game, but mostly things we have seen done better in other titles.

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