DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 67 Metascore
    • 70 Critic Score
    Undone by the clunky and unpolished on-foot missions. Star Fox: Assault is a missed opportunity for the developers to resurrect the series, which means you probably should give this a miss too.
    • 67 Metascore
    • 60 Critic Score
    If you’re interested in a fun card game that plays out in a Japanese role-playing fashion, then definitely consider Monster Monpiece. But if the forced and repetitive rubbing mechanic is too much for your tastes, then pass over this title that is centered around fan service.
    • 67 Metascore
    • 60 Critic Score
    Overall, The Escapists is not a game that I particularly enjoyed, but at the same time I didn’t dislike it either. It was a decent time, but that fun was rather short-lived. The game suffers from a lack of explanation and there's no real indication on what you can actually do. The depth is there, but only if you're willing to do and try every combination of actions and items over and over. The crafting system is mostly guesswork and random chance. But the freedom you have in planning your escapes, the strategy aspects, surveying the area and pulling off your breakout, are thrilling in their moments.
    • 67 Metascore
    • 60 Critic Score
    In the end, Legrand Legacy: Tale of the Fatebounds may scratch your itch for that nostalgic JRPG experience, but only if you're really desperate for such. Otherwise, prepare to mentally harden yourself to withstand many frustrations as you drag your way through the game. It's a shame that despite the stunning art and music, Legrand Legacy ended up being a very average JRPG, greatly flawed by its questionable choices in the game design and pacing.
    • 67 Metascore
    • 50 Critic Score
    This collection just feels like a quick cash grab aimed at people who have never played a Splinter Cell game before. This collection may appeal to the hardcore Splinter Cell fans but outside of pleasing diehard fans, these games could be completely unmissed.
    • 67 Metascore
    • 70 Critic Score
    The sequel improves upon the original with a more engaging plot and tighter combat, but lacks that extra touch to really deliver on all fronts.
    • 67 Metascore
    • 60 Critic Score
    Senran Kagura Shinovi Versus brought a lot of change to the series by integrating a 3D world into the experience. Many of the old problems that were previously seen in Burst are still present however, including things like repetition and performance issues.
    • 67 Metascore
    • 50 Critic Score
    Offering a far less consistent library than Volume 1, I can't in good conscious recommend Namco Museum Archives Volume 2 to most players. For those who need an individual title here, you may want to watch out for a sale as there is some fun to be had, but the titles offered are mostly mediocre ones that weren't crying out to be collected. Without any other material worth your time, you're better off finding another option to get your retro fix.
    • 67 Metascore
    • 70 Critic Score
    Lollipop Chainsaw is an average brawler made interesting and memorable by a slick, sickly sweet presentation. It does what it set out to do: tell a goofy zombie story starring a lollipop-loving cheerleader who dispatches her foes with cutesy gusto. The gameplay doesn't really do anything to set itself apart from other games of the genre and in some cases, it feels like Suda51 is dipping from his own well.
    • 67 Metascore
    • 70 Critic Score
    As time wore on so did the fun of the game, and it ended up being just another movie made into a game.
    • 67 Metascore
    • 60 Critic Score
    Phantom Breaker: Battle Grounds is a reasonably priced title that is good for pick up and play sessions.
    • 67 Metascore
    • 70 Critic Score
    White Night offers an intriguing mystery and dialog ripped from the pages of a Mickey Spillane novel and I had a good time with it, frustrations aside. That said, $15 seems a bit much for a game you’re only going to play once.
    • 67 Metascore
    • 80 Critic Score
    It’s clear that Interceptor Interactive was determined to do two things: Place as many Kim Jong-Un jokes in a video game level as humanly possible, and craft a game that follows in the footsteps of the original Rise of the Triad.
    • 67 Metascore
    • 60 Critic Score
    Fans of One Piece will find that Unlimited World Red does a pretty good job at staying true to the source material, but those unfamiliar with the story and characters will find it difficult to follow along. The combat is pretty fun early on, but it doesn’t evolve enough to keep things interesting.
    • 67 Metascore
    • 60 Critic Score
    The easier difficulties might be a bit too easy for some but I found hard to be a challenge. Like I said previously, the game does start off a little slow. But if you give it time, you just may catch the fever.
    • 67 Metascore
    • 60 Critic Score
    It’s never bad to reach for the stars. It’s the only way you succeed. And much like the lessons Ivent Games hopes you learn while playing their game, I hope subsequent projects from this team eliminate the small, yet serious issues presented. Strength of the Sword 3 shows incredible promise, and goes a long way towards meeting it. It’s almost there.
    • 67 Metascore
    • 70 Critic Score
    I think I would have liked the game better if the characters were on foot or the bikes were less touchy. In the end, I give Street Rats some credit for its creativity because I haven’t seen a mashup of gameplay like this before. It’s fun and has a great sense of style that works with the world it’s trying to show off.
    • 67 Metascore
    • 70 Critic Score
    The added lore is a welcome addition in the episode but what Hunted boils down to is this: if what you want is to spend three more hours doing the same things you did for sixty hours, then Legacy of the Lost Blade’s first episode is a success on all fronts.
    • 67 Metascore
    • 80 Critic Score
    Do Not Fall was a bit of a pleasant surprise, offering some nice challenge with an interesting mechanic.
    • 67 Metascore
    • 70 Critic Score
    Overall, it’s the same game as before but on a handheld, which worked very well for the gameplay.
    • 67 Metascore
    • 40 Critic Score
    KickBeat was a really interesting idea that with a little better direction could have made for a great rhythm game on the Vita which, I feel, is a platform that can handle rhythm games very well.
    • 67 Metascore
    • 60 Critic Score
    Nerve is certainly a rollercoaster of an experience, more so than most titles. It is genuinely exhilarating when you fully master a level and move at top speed from the beginning to the end. However, the lengthy memorization process and saturation of visual effects made the lows exceedingly difficult to bear. The narrow focus on exclusively being a hardcore experience left me divided as I found it difficult to play for extended periods of time without getting overburdened by the fast flashing lights and unsatisfying, tedious practice phases. I can only recommend the game to those that are absolutely in love with the idea of a punishing, fast paced title with some of highest highs and lowest lows within the medium.
    • 67 Metascore
    • 60 Critic Score
    The final verdict on Parappa the Rapper for the PSP is that it is still a very good game just far too short and far too basic.
    • 67 Metascore
    • 80 Critic Score
    Voltron VR Chronicles is a small and sweet love letter to a great cartoon series. It also makes great wish fulfillment—on par with Star Wars Battlefront’s VR Mission—for those whose childhoods were enriched by the series back in the day. If there’s a specific thing to call out against the game, I was a little bummed that there were no interactive bits involving Voltron itself. Then again, as the giant robot’s right leg, what is there to do except kick furiously? With a nice balance between in-engine cinematics and simple, yet solid gameplay, this is one of those VR games I plan to keep on my PlayStation 4 to show others the immersive capabilities of the PSVR and to keep me satiated until the next season of the show debuts on Netflix.
    • 67 Metascore
    • 30 Critic Score
    The Town of Light features a harrowing, historically-accurate story of mental illness and society's failure to understand it. Unfortunately, its steadily-worsening gameplay ultimately obscures the impact and importance of this tale, rendering even one playthrough far from worth it. I will grant that it made me want to read about 20th-century mental asylums on my own time, but I suppose that says it all; just read about these asylums and you'll spare yourself a lot of pain.
    • 67 Metascore
    • 50 Critic Score
    Train Simulator 2012 has its audience that will appreciate everything the game has to offer. Train enthusiasts will be able to look past the graphics and solely focus on the fact that this game offers an unrivaled simulation. However, every other player that either casually likes trains or is unenthused by locomotives will find Train Simulator 2012 to be an interesting concept that is easy to get into, but is often too complicated and dry to offer up more than a few hours of meaningful gameplay.
    • 67 Metascore
    • 50 Critic Score
    At the end of the day, Marvel’s Avengers is two very different experiences. The campaign is great, and Kamala is an absolute superstar that I can’t wait to see get recognized for more outside of the comics. The multiplayer end game, on the other hand, is bereft of purpose and content, serving only as a poor conduit towards a loot grind that feels meaningless beyond “making this number bigger.” There is promise here, and maybe in a year, Avengers will be a great game. But if you don’t feel like waiting a year, if you need to know if you should buy this now, don’t bother. There needs to come a point where we stop paying full price now for the promise of a good game later. Let this be it.
    • 67 Metascore
    • 70 Critic Score
    March comes early on the 360 with EA's first efforts on the console. It has some nice touches and gameplay tweaks, but nothing too impressive.
    • 67 Metascore
    • 60 Critic Score
    EA has gotten much better over the years at making expansions that are worth the cost of entry but Pirates and Nobles doesn't fit the build.
    • 67 Metascore
    • 70 Critic Score
    Parkouring dinosaurs, sub-horror moments of Velociraptor terror, and picking up a human as a Pteranodon and dropping them to their death are just a few reasons I love the concept and execution of Primal Carnage. It's just too bad that there's not more here to flesh out the more positive qualities and suppress the negative ones from seeping through.
    • 67 Metascore
    • 60 Critic Score
    Constant C are is a game that is too difficult for its own good. It has little to no room for error, especially near the end. Lacking a tutorial system forces the player to figure everything out on his or her own. It started off very fun with just the right level of challenge. As more is introduced it quickly became overwhelming.
    • 67 Metascore
    • 60 Critic Score
    I enjoyed my time with Shiness but it’s not hard to see the faults in the game’s façade. I’m not sure I’ll ever go back to the game but the dozen or so hours I spent with it were enjoyable in a Saturday cartoon kind of way. Shiness is a serviceable action-RPG with a distinct look that will probably make any fan of the manga or PS2 action-RPGs smile.
    • 67 Metascore
    • 80 Critic Score
    It seems a little silly to gush about a video game that simulates housework but given the added amount of stress and anxiety that has crept into my life lately, House Flipper is a wonderful way to shut out the noise of the world for a little bit.
    • 67 Metascore
    • 70 Critic Score
    In the end, Shining Resonance Refrain is a solid addition to any JRPG fan's lineup, but honestly, I'd recommend it to hardcore JRPG fans looking for something new. For as many things as Shining Resonance gets right, it stumbles with as well which leads to a very generic RPG in the end (retreading areas and reusing enemies over and over really make this title seem like it was made on a budget). If you can live with all of that and can't wait another minute to dig into another adventure, you're definitely in luck with this localization!
    • 67 Metascore
    • 60 Critic Score
    Like so many Piranha Bytes games, it's easy to feel some affection for the sheer ambition and quirky execution of the premise. Even some of the messy, so-bad-it's-good acting has a bit of hokey charm. The reality is that Elex is several significant patches away from any greatness and even then, some fundamental mechanics are too hardwired into the game to be patched away. As I played Elex, I kept wishing that a triple-A developer could get its hands on the story, setting, and concept. Then again, maybe the appeal of Elex lies in it being messy, broken, and ambitious, and not the product of a bland corporate insecurity.
    • 67 Metascore
    • 60 Critic Score
    It would be really hard for me to recommend Adventure Time: Hey Ice King! Why'd you steal our garbage?!! for anyone who wasn't a fan of the show, even at its discounted price of $30. As a game it's solid, neither particularly good or bad. Still, if you like Adventure Time and want to experience more of it, this is a pretty good way to do that.
    • 67 Metascore
    • 60 Critic Score
    I have to be honest, after only a few hours of playing the game, I got bored and lost motivation to keep playing.
    • 67 Metascore
    • 60 Critic Score
    Although there are a few environments in the game that feel fully realized, and sections of story and dialogue that hint at a much more satisfying gameplay experience, Call of Cthulhu only sporadically engages with the imagination of Lovecraft and too often seems like a sketch that needs to be more completely filled in, shaped and polished. Once again, the particular genius of Lovecraft has eluded us in the video game form.
    • 67 Metascore
    • 70 Critic Score
    While it may have some video issues Code Veronica is still a great time and worth looking into.
    • 67 Metascore
    • 80 Critic Score
    With its surprising level of complexity and depth, Mini-Mech Mayhem is a game that could have a wider appeal were it not crippled by its PSVR exclusivity.
    • 67 Metascore
    • 70 Critic Score
    Dreamfall Chapters isn’t for everybody, but it’s a must for anyone who’s played the previous games, specifically Dreamfall. The story picks up where that left off, while concluding the tale The Longest Journey began decades ago. Ironically, though the plot itself is about balance, the game has difficulties balancing its gameplay style. Although modern third-person adventuring and old-school logic puzzles are both implemented, neither is particularly impressive. Luckily, the overall plot is exciting and deep enough to warrant its 25+ hour runtime. As long as you’re okay with jumping into a story in progress, it’s a worthy journey to take and a compelling dream to fall into.
    • 67 Metascore
    • 80 Critic Score
    If you’re only after the latest technological breaks or think that gun oil smells better than a flower field in spring, Shenmue III really isn’t for you. On the other hand, in a world where the climate change is real yet stubborn and ignorant powers that be refuse to believe it and where narrow-minded right-wing populism gains a foothold and tries to hinder the progress towards equality in all things, we need a game that advocates the values we need to survive as species. Still, Shenmue III takes a certain state of mind because it’s unmistakably what Shenmue used to be, and not how it’s supposed to be now. I hope that there will be Shenmue IV to give closure to the story and like this, it will stay true to what it is.
    • 67 Metascore
    • 40 Critic Score
    The outside looks good, but the moment you get close enough to interact with anything, it never ceases to reveal just how shallow it is. The missions, the few that actually exist, end the same way and are quite frequently unimpressive, the wasteland looks great but is boring to traverse and explore, and the few things that are good, like the combat, are mired with systems that are either a hassle to get access to or a hassle to deal with. It’s been a while since I have been genuinely disappointed with a game in almost every way. I don’t like this feeling. And neither will you.
    • 67 Metascore
    • 70 Critic Score
    A decent spin-off. The hack-and-slash gets tiresome, but it works in small bursts and is a fine fit for the Switch's handheld mode. The graphical genre shifts and peppered-in minigames provide good variety, thematically feeding into Travis’ love for games. The game is not a visually exciting entry, but it may still be worth it for fans of the series to indulge in Travis’ latest adventure. The insane story beats and off-the-wall humor are still here, alongside satisfying teases. It may not be No More Heroes 3, but Travis Strikes Again stands as a fine stepping stone for Suda51’s otaku assassin.
    • 67 Metascore
    • 50 Critic Score
    If you're dying to play something on you 3DS you could do worse than Code of Princess, but you could do a lot better too. It's a decent diversion with a fair amount of content, but at $40 and with so many cool and promising games coming out for the system in the near future, I have to recommend that you hold on to your money until then.
    • 67 Metascore
    • 50 Critic Score
    With exceptions, even fans may find these tales of woe and terror far to easy to put down, and never pick up again.
    • 67 Metascore
    • 60 Critic Score
    As much as I wanted to get into DCUO there was nothing about it that made want to continue to throw down the monthly fees after the initial 30 day trial. There is some obvious potential in this game but at the time of this review there is not enough here to warrant the price of entry.
    • 67 Metascore
    • 60 Critic Score
    The sublime Xbox tennis game looks set for a turn on the PS2, but becomes almost unplayable due to its obscenely long loading times and visual glitches.
    • 67 Metascore
    • 80 Critic Score
    And in the end, that’s really what it all comes down to. Counterspy succeeds because it takes a concept that everyone is familiar with, and delivers something a bit unexpected in its ability to capitalize on those familiar aspects.
    • 67 Metascore
    • 50 Critic Score
    Urban Trial Freestyle 2's great mistake is putting the scoring system where the challenge is at its weakest. You can get through a gauntlet of obstacles unscathed, but you won't be rewarded at all. And while a track creation system does allow you to create amusing challenges for yourself, don't expect to find anyone else's. The effort put into the presentation is commendable, but Urban Trial Freestyle 2 is best described as fleeting, faltering fun.
    • 67 Metascore
    • 80 Critic Score
    The game has its faults but when it is all said and done if you really enjoy The Godfather you are going to find a lot to enjoy in The Godfather II.
    • 67 Metascore
    • 80 Critic Score
    All in all, if you played and enjoyed Episode 1, you should nab Episode 2 whenever you can. It's got a little less dialog and a few more puzzles, but you're still growing into your character the entire time and delving deeper into the overall mystery. After all, you have one hell of a game of Hide and Seek to play!
    • 67 Metascore
    • 80 Critic Score
    If you're looking for a good puzzle game for your Switch, this should definitely be your first stop. Most of the puzzles are bite-sized and easy to stop when you're on the go, but it's also meaty with so many puzzles (over 150 and double that if you count the Megas) that it can easily eat up hours of your time. While I miss the simplicity of the touch controls, it's a small quibble when there's still so much to be enjoyed from this game.
    • 67 Metascore
    • 80 Critic Score
    All in all, World War Z is undoubtedly a ton of fun, especially if you have friends to play (and chat) with. If you're a fan of the Left 4 Dead games or Killing Floor, chances are very good you'll enjoy this game as well. If you aren't, I would recommend trying this game as a rental just to try it out before you dive in, as the entry price (for now) is rather high compared to similar games in the genre. And of course, remember to aim for the head.
    • 67 Metascore
    • 70 Critic Score
    Sega adds an arena mode and some gameplay tweaks to inject some depth to the original Xbox 360 flop, resulting in a decent arcade racer for the PS3.
    • 67 Metascore
    • 60 Critic Score
    On the whole, The Little Acre might make for an entertaining couple of hours to spend with the family, but offers little substance or lasting appeal. This does not suggest that the game is without merit, and one can only imagine the countless hours that the team at Pewter Games poured into the The Little Acre’s art and animation. Beauty aside, however, the game simply isn’t supported by its art-style alone.
    • 67 Metascore
    • 40 Critic Score
    The developer’s desire to recapture the magic of a previous age clouded their vision of what constitutes good design, and created an experience fraught with antithetical decisions. As a result, Hard Reset offers an average game which becomes particularly tedious long before it ends.
    • 67 Metascore
    • 60 Critic Score
    There is potentially a lot to like about Warhammer 40,000: Squad Command for the PSP, but it is overly frustrating, and this frustration doesn't make either the offline or online content all that enticing to play.
    • 67 Metascore
    • 80 Critic Score
    Technical issues aside, Blair Witch makes for a satisfying experience with an oppressive atmosphere, an engaging plot and interesting gameplay mechanics. There’s also plenty of written plot details and collectable items dotted throughout the game, should players enjoy themselves enough to come back and attempt to figure out how to unlock some of alternative endings. Being a horror experience (and one with lots of scripted events) means that the most engaging experience will always be the first run through. At the very least, players can expect the game to be tense, well-paced and imminently memorable.
    • 67 Metascore
    • 70 Critic Score
    As fun as it was, playing through Rogue Wizards left me with an ever-expanding wish list: I wished the characters (who are unvoiced and under-written) were more distinctive and that combat and environments were more varied. I wished player characters would visually change throughout the game and the darn tiles would stop dropping in. But, I also know that the small team at Spellbind Studios also got a lot right, and that Rogue Wizards is still full of depth, charm and promise.
    • 67 Metascore
    • 70 Critic Score
    Harry Potter fans can be sure that they will not be getting suckered in by another poor movie game, as this is one of the few movie titles I actually enjoyed my time with in a long time.
    • 67 Metascore
    • 50 Critic Score
    In the end, Samurai Jack: Battle Through Time is a middle-of-the-road licensed game. For fans, there’s probably enough here in this victory lap of a final season cover that will make the gripes I have fade away into the beautiful backgrounds. For those in the middle, like me, the amount of good it does is just not enough to keep me coming back for more. Sadly, this Jack just doesn’t jump as well as he should.
    • 67 Metascore
    • 40 Critic Score
    There are interesting concepts at play here and I definitely understand why the team behind Interrogation were inspired to create it. It looks great with a black and white, noir-like visual style which really lands. From gameplay to messaging, though, Interrogation fails on almost every other level. Some of the more insane scenes that show up are something to behold but not for any sort of good reason. Don't be deceived into thinking Interrogation is worth your time.
    • 67 Metascore
    • 70 Critic Score
    Those expecting a full-on console version on the handheld will be disappointed, as EA serves a stripped-down game plagued with needlessly frustrating controls.
    • 67 Metascore
    • 60 Critic Score
    This “game,” if it can really be called that, is a niche one. It will only appeal to a very select few train enthusiasts and so for those folks I’d recommend this as a nice entry into the world of train conducting. For everyone else save yourself some time, money and frustration and just say no.
    • 67 Metascore
    • 40 Critic Score
    My dissatisfaction with Rocketbirds 2 stems from Ratloop’s poorly implemented ambition. On paper, the new tweaks and gameplay adjustments should have made for a much more fun game. But because the combat, which wasn’t great in the first place, never got the shot in the arm it needed, the whole thing is a mess.
    • 67 Metascore
    • 60 Critic Score
    Turok is one of those games that has the potential of greatness on the Playstation 3. However even with the potential, you have to capitalize on it, and this is not a game that does that.
    • 67 Metascore
    • 60 Critic Score
    It’s a shame, really. Scanner Sombre felt more like a glorified tech demo than a proper game. With its short length and mostly shallow gameplay, it’s a bit difficult to justify the $12 price tag. However, it boasts a very well done gimmick as well as a memorable atmosphere. If you’re looking for a short, but sweet exploration game, then this is for you. If you’re looking for something a bit meatier, however, you should probably give this a pass.
    • 67 Metascore
    • 70 Critic Score
    Despite a few flaws, Xenoverse proves to be a solid entry and a much needed step in the right direction of a franchise that desperately needed it.
    • 67 Metascore
    • 50 Critic Score
    Tyranny: Bastard’s Wound is a hard DLC to recommend. The original game had its shortcomings, and its ending was somewhat abrupt. The DLC does nothing to rectify those shortcomings, flesh out the story from the original game, or provide any refreshing new content that is as strong as what was in the original Tyranny. It doesn’t feel like a chunk of content that could have fit into the original game but had to be cut for time or budgetary constraints. Instead, it feels like DLC that has little or no reason to exist. It has little value to you unless you tackle it the way that it was obviously intended – in the middle of the original game instead of near the end. Even if you experience the DLC this way, you will find that it is arguably the weakest content in the game world. The DLC may be worth getting when it is heavily discounted, or perhaps as a package with the original game, but it is not a must have for those looking to enjoy the universe of Tyranny. Everything that is good about that universe, from its fascinating lore to its intricate politics, can be enjoyed in the original game.
    • 66 Metascore
    • 40 Critic Score
    Even the plot, which is initially intriguing, will likely disappoint by its conclusion, when it becomes apparent that the game is only interested in telling about half of it. In this age of the AAA blockbuster, games as personal projects are always welcome, but, as this one demonstrates, there’s a reason games are usually created by more than one person.
    • 66 Metascore
    • 70 Critic Score
    This arcade-style golf title gets the gameplay down to a 'tee', but lacks the much-needed colorful characters and online play, which would have made it a must-buy DS title.
    • 66 Metascore
    • 60 Critic Score
    It’s a shame that the combat is such a drag because it’s the main part of a game that is overflowing with life and excitement.
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, the game's uninspired characters and repetitive combat prevent it from capitalizing on its strengths. Throw in some other rough edges, from wonky UI design to dialogue quibbles, and Windscape solidifies itself not necessarily as a bad game, but as an average one, through and through. Die-hard Elder Scrolls fans may have some simple fun scouring Windscape's world for quests and bosses, but it's tough to imagine many others wishing to dive into Ida's unremarkable world.
    • 66 Metascore
    • 50 Critic Score
    On paper, there’s a lot to like in Redeemer: melee combos, counter attacks, various weapons, environmental interaction, stealth kills, fun gore, and co-op. In practice, however, there’s little to get excited about. Redeemer – enhanced or not – feels painfully uninspired. All of its mechanics work, yet they do very little to enthuse. It’s the epitome of a game with few glaring issues but similarly no high points to prop it up. If, for whatever reason, you’re starved for top-down action games, it’s worth looking into. For the rest of us, it’s very much a “been there, done that” affair.
    • 66 Metascore
    • 70 Critic Score
    In the end, Nights of Azure 2 has a lot of things going for it. The game is easy to pick up and play and, for the most part, it's mindless fun accentuated by allies and pets helping you out on every step of the way. Graphics can be quite picturesque at times and the soundtrack is quite good on top of that. On the other hand, this game is just... so very repetitive, forcing you to revisit the same half-dozen areas over and over again without anything new to look forward to. This makes the game a mixed bag overall, but if you're looking for a solid hack-and-slash with plenty of T&A thrown in (and you don't mind the repetition), this may be just the game for you.
    • 66 Metascore
    • 60 Critic Score
    This tale of the comical (and dead) knight starts off brilliantly, but the excitement tapers off when severely hampered by the nasty camera and repetitive action.
    • 66 Metascore
    • 60 Critic Score
    Sometimes you have too much of a focus on one area of a game that the rest seems to fall by the way side, and thus is the case here.
    • 66 Metascore
    • 70 Critic Score
    Developers Krome plays it safe with this solid Aussie-themed platformer, offering all the right ingredients, but not daring to explore new ideas.
    • 66 Metascore
    • 50 Critic Score
    Scarygirl really isn't worth the $10. I expect that if you're a loyal follower of the Scarygirl franchise and of Jurevicius, then you'll probably get something out of it.
    • 66 Metascore
    • 40 Critic Score
    I would never go so far as to say that This is the Police 2 is a poorly or incompetently made game, but it is by no means a fun one. Even if you loved the first game, I cannot recommend this sequel to you, either for its gameplay or its story. For what it's worth, the game's story ends on a cliff hanger, and I am still interested in seeing how the next game turns out. I don't know if the third game will end up being a good one, but I do know that I have no desire to ever go back and play through the second one.
    • 66 Metascore
    • 40 Critic Score
    The Incredible Adventures of Van Helsing was a fun game when it came out for the PC in 2013. It was a hack and slash RPG that gave players yearning for more Diablo something to bide their time while great titles came out to refresh the genre. No one will say that this game changed or evolved the genre upon release, but it was fun and worth playing for the action-RPG crowd. However, the same cannot be said about the PS4 version. This is a poor port of a decent game that should be avoided. There are other action-RPGs to play on the PS4 with better performance that offer better value and experiences. Stay away from this version of The Incredible Adventures of Van Helsing and either get the PC version or pop in Diablo III instead.
    • 66 Metascore
    • 70 Critic Score
    Outlaw Tennis won't win any awards, nor will it really gain all that much recognition. But what it will do is it will give you a fun experience and it won't go wreck your wallet in the process.
    • 66 Metascore
    • 50 Critic Score
    Given how disappointingly underwhelming this game is, and how much is locked behind pay-walls and ZEN points (Neverwinter‘s arbitrary currency purchased with real-world money), I pretty quickly decided to play something else.
    • 66 Metascore
    • 60 Critic Score
    Picking up where the cult horror movie left off, this budget title tries to thrill us with new ideas, but even with Bruce "Ash" Campbell lending a hand, it stays a budget title.
    • 66 Metascore
    • 60 Critic Score
    For those looking to scratch the six year itch left by a lack of Animal Crossing games, I recommend giving it a try. But at the end of the day, its successes and unique twists aren’t enough to make it a title that’s going to stick around for a long time.
    • 66 Metascore
    • 70 Critic Score
    Beat Cop meets its quota by providing a few laughs and a fun experience that doesn’t overstay its welcome. The appropriate attention and care was given to the most important elements, but it doesn’t offer much else. The end result is a game with few lows, but similarly few standout moments to make it truly memorable.
    • 66 Metascore
    • 70 Critic Score
    Although you are sometimes allowed to fully utilize your nano suit's superpowers, you are frequently shackled by its overly restrictive battery life. The result is a game that feels somewhat contradictory, one that is open-ended and freeing in its level design and aspirations, but somewhat restrictive when it comes down to actual combat. While this port of Crysis may not exactly play like how we remember the original, at least it largely looks the part.
    • 66 Metascore
    • 60 Critic Score
    So the game has great graphics, but it doesn't have the modes to back it up. The story mode is ridiculous and the gallery mode just had no reason to be in this game.
    • 66 Metascore
    • 60 Critic Score
    The Incredible Adventures of Van Helsing II offers mildly engaging but ultimately underwhelming entertainment. Hardcore fans of the genre who simply can’t get enough of hacking and slashing through fantasy worlds will probably get their money’s worth, but the rest should wait for the game to appear under Games for Gold program like the first part.
    • 66 Metascore
    • 60 Critic Score
    Kinect Sports: Season Two is a mixed bag. A few of the sports were fun, while others were disappointing. Menu navigation has been greatly improved from the original and voice controls were a welcome feature, even if they didn't work perfectly. The game gets boring really fast, and there's nothing that will keep you coming back to play.
    • 66 Metascore
    • 70 Critic Score
    While the moody synth pop driving the action forward is exceptionally good, the graphics and the narrative design are modest to say the least. Still, they’re sufficient enough for what Time Recoil sets out to do. As most Finnish indie games do, Time Recoil finds a comfort zone in a playful side of things, toying with an idea and then making it a plausible game mechanic. Here it’s time that matters, making some levels play out more like puzzles. I was most glad to discover how tactical the game was, which in my books is more fun than mindless mayhem. As challenging as Time Recoil is, it’s a bit on a short side. It takes only about five hours to complete the story chapters but as mentioned, the time attack mode adds replayability. With all its quirks and polished gameplay, Time Recoil is a nifty little game to kill time with – or in this case to kill with time!
    • 66 Metascore
    • 80 Critic Score
    For me and for my generation, the subject matter that Ghostbusters: The Video Game so respectfully represents is a flight back to the carefree childhood. Here’s the catch, though. It’s not a one-way nostalgia ticket to the bygone world but a fun game that perfectly holds up today with its entertaining gameplay, sparkling and characteristic visuals and amusing narrative. Can I ask for more from the game? Wait, of course I can! Next, give me a Ghostbusters game where I can play as Jillian Holtzmann and the world would be complete!
    • 66 Metascore
    • 70 Critic Score
    With Mech games being a rare commodity these days, this mech sim provide decent action and customizations, albeit being repetitive in the long run.
    • 66 Metascore
    • 70 Critic Score
    Agetec's turn-based RPG does a decent job of filling in the void of RPGs on the PSP, but ultimately hampared by a non-engaging story.
    • 66 Metascore
    • 40 Critic Score
    With a shallow combat system and boring mission structure and unbalanced online function, Battle of Z is not for the faint of heart and can easily be skipped, but if you REALLY want to play a Dragon Ball Z game you could do a lot worse.
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, the game is quite buggy with multiple technical issues and beyond the solid (but not great) story and replayability. There just isn't much else. Still, if you're a fan of the genre and you're itching for your next mystery murder read, The Shapeshifting Detective is an easy game to recommend for a good evening or two of getting lost in. Just be sure to temper your expectations a little.
    • 66 Metascore
    • 60 Critic Score
    A revitalized Frogger would have been awesome on the PSP, but failure to introduce variety to the gameplay dooms this one to mediocrity.
    • 66 Metascore
    • 70 Critic Score
    Colour Bind is a difficult game. If you like solid puzzles and gameplay, or simply like chasing a challenge, it's an easy game to recommend, especially with extras like co-op and a level editor built in. For those without the drive to continually push forward, this is probably not the game for you.
    • 66 Metascore
    • 80 Critic Score
    I enjoyed my time with Ragnarok Odyssey and thought it to be a great fit for the Vita. The "pick up and play" nature of the contract system makes it the perfect game to play while sitting on a train, plane or bus. Those who have already tackled Monster Hunter for the PSP and are looking for more would do well to give this one a gander.

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