Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 89 Metascore
    • 60 Critic Score
    If they could have made it into the underpinnings of a stronger combat system, perhaps the other areas of the game where they played it safe wouldn't have seemed so grossly rehashed. [July 2005, p.88]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    It's missing the polish of the games from that era, and it eventually succumbs to a samey sameness. But until it reaches that point, it satisfies the need for speed and shotguns. [May 2006, p.92]
    • Computer Games Magazine
    • 87 Metascore
    • 60 Critic Score
    It feels like exactly what it is: a small and perhaps insignificant part of something much larger and(hopefully)more interesting. [Sept. 2006, p.57]
    • Computer Games Magazine
    • 53 Metascore
    • 60 Critic Score
    While it borrows heavily from the "Baldur's Gate" bag of tricks and has a few rough edges, it's still worth a look.
    • 73 Metascore
    • 60 Critic Score
    While the game's multiplayer is truly innovative, it seems to come at the expense of the solo game.
    • 84 Metascore
    • 60 Critic Score
    Although there's a lot of new content, it's concentrated almost solely in the Atlanteans. [Dec 2003, p.90]
    • Computer Games Magazine
    • 71 Metascore
    • 60 Critic Score
    It has one basic concept, which it runs into the ground. You'll be doing a lot of the same things over and over through the game's three locales, and it's liable to get boring after a while.
    • 83 Metascore
    • 60 Critic Score
    May have been the first game to blaze the "stealthy action" trail, but the irony is that more recent PC offerings (such as "Thief") have since done it better, which leaves this port showing its age.
    • 82 Metascore
    • 60 Critic Score
    You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    For casual adventure fans, it's a decent alternative to some of the more graphic murder-mystery games, such as last year's superior "Still Life". [Sept. 2006, p.76]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    The action is still highly distinctive fun, though, and for those in search of a challenge, Aquanox 2 definitely comes through. [Jan 2004, p.85]
    • Computer Games Magazine
    • 64 Metascore
    • 60 Critic Score
    A solidly entertaining stealth game, but its emphasis on puzzle-like level design, and an unforgiving difficulty level makes it as frustrating as it is entertaining. [June 2003, p.82]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    The series still sims seasons faster than any other game out there, making it a quick and entertaining play for wannabe Billy Beans. [Aug 2005, p.79]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    Forget technology trees - this game has a technology forest that spans 17 pages. [Sept 2002, p.85]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    While Earth 2150 clearly takes its inspiration from the best of the RTS breed, it fails to establish any identity that is clearly its own.
    • 81 Metascore
    • 60 Critic Score
    It tries almost nothing new. It's like a K-Tel greatest hits album. Yeah, sure, you've heard these songs a million times, but they're all good and it's nice to have them in one place.
    • 75 Metascore
    • 60 Critic Score
    If you played the original, expect more of the same real-time tactical gameplay with a few new units to use along wthe way. [Sept 2004, p.75]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    All that appeal is present in Legend, but it's attached to only half of a brilliant game. And in the end, half of a new Lara Croft game adventure turns out to be better than none at all. [July 2006, p.55]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    The armored Task Force engine is one of the most complete, and completely baffling, systems in modern computer wargaming[sic]. [Dec p.63]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    There aren't many gameplay variations, but it's a nice, colorful diversion. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 90 Metascore
    • 60 Critic Score
    It's a brilliant toy but also a jumbled mishmash of original ideas and mundane gameplay that fails to deliver a cohesive single- or multiplayer experience.
    • tbd Metascore
    • 60 Critic Score
    Unlike most of the dregs of the genre, however, School Tycoon keeps its tongue planted firmly in cheek, and presents a slightly bizarre and weird little world for your gaming enjoyment. [May 2004, p.63]
    • Computer Games Magazine
    • 63 Metascore
    • 60 Critic Score
    The game oozes style, with high quality sound and nifty visuals that make it a simple matter to know at any time what weapon you've picked up, what your current ranking is, and which players are nearby.
    • tbd Metascore
    • 60 Critic Score
    Advanced Naval Warfare is not for rookies reared on rollover tooltips, but even seasoned salts will require a bit of time to get reacquainted. It's still an impressive and compelling game; it's just badly in need of modernization. [Oct. 2006, p.71]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Taken purely as a game, Getting Up works. But whoa, its message is a mess. [May 2006, p.49]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    If you are entertained by style alone, this game may be right up your alley. If you also want truly challenging puzzles and combat that rewards creativity, however, you may be a bit disappointed.
    • 89 Metascore
    • 60 Critic Score
    It's overcooked and to slick, through redeemed by the sheer quantity of stuff you can do. [Dec p.90]
    • Computer Games Magazine
    • 63 Metascore
    • 60 Critic Score
    A game that solidly hits its clone-ish objectives but seldom elevates itself to anything more than a fun-and-frantic, click-y time killer. [Feb 2006, p.65]
    • Computer Games Magazine
    • 81 Metascore
    • 60 Critic Score
    It's just not particularly inspired. It's also amazing how much licensed cars are missed. [Oct 2003, p.85]
    • Computer Games Magazine
    • 87 Metascore
    • 60 Critic Score
    The second game in this box, the multiplayer Splinter Cell, is as bold as the single-player is mediocre. [July 2004, p.60]
    • Computer Games Magazine

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