Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]- Computer Games Magazine
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While veterans of the SRPG wars might be disappointed at the lack of challenge, this is the perfect introduction to the genre. [July 2005, p.89]- Computer Games Magazine
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The story and setting have some charm, and there's plenty of content along the way. [Dec p.90]- Computer Games Magazine
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With good physics, respectable graphics, an interesting city to explore, and lots of good stuff to shoot, Starsky & Hutch is way better than it should be. [Jan 2004, p.84]- Computer Games Magazine
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- Critic Score
Despite the amount of promise left unfulfilled in this second add-on, House Party will be a welcome addition if you are still actively nurturing your sims.- Computer Games Magazine
- Read full review
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- Critic Score
Marches behind its predecessor as one of the most polished tactical shooters ever released. [Jan 2006, p.44]- Computer Games Magazine
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- Critic Score
For both better and worse, Quake IV parties like it's still 1999. [Jan 2006, p.40]- Computer Games Magazine
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Plays like a series of Shakespearean plays with every king having a character arc and every count's struggle up the ladder of power a fascinating narrative. [Aug 2004, p.62]- Computer Games Magazine
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Lots to do, attention to detail, excrement jokes, and solid gameplay make this worthy of attention from old-school adventurers, and new players should enjoy it as well. [Apr 2003, p.85]- Computer Games Magazine
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There's the requisite little Goth girl with long black hair to 'creep you out.' Thanks to its overuse, it's become the lens flare of horror. [Jan 2006, p.48]- Computer Games Magazine
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As the culmination of an epic, multi-part story, the finale mostly leaves you asking, "That's it?" It's a shame, because Syberia II is otherwise one of the most enchanting adventure games of the past few years. [June 2004, p.76]- Computer Games Magazine
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- Critic Score
Pokemon fans will indeed enjoy the game, but there's nothing here for anyone else. [July 2004, p.6]- Computer Games Magazine
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- Critic Score
There is no good way to communicate with other players, making cooperative play that much more difficult. [July 2004, p.6]- Computer Games Magazine
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While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]- Computer Games Magazine
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What bodes particularly well for gamers, however, is the fact that gameplay borrows heavily from "NiGHTS" - a cult hit that has yet to find its own sequel. [Sept 2004, p.7]- Computer Games Magazine
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The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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What it basically boils down to is long animation run times and, as a result, the system taking a second or two to recognize player input for the next movement. [Aug 2004, p.7]- Computer Games Magazine
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Suffers from the same bad camera angles and shoddy AI prevalent in the original. [June 2004, p.12]- Computer Games Magazine
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The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]- Computer Games Magazine
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The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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The infernos are absolutely gorgeous, with tons of realistic flare-ups, explosions, back-drafts and the like. [Apr 2004, p.7]- Computer Games Magazine
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The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]- Computer Games Magazine
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- Critic Score
While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]- Computer Games Magazine
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The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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Delivers just about everything except what it's supposed to: a satisfying multiplayer experience. [Feb 2003, p.64]- Computer Games Magazine
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The game grows on you, however, mostly because of its kooky style.- Computer Games Magazine
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- Critic Score
Like most entertaining beat-em-ups, Fantastic 4 develops a rhythmic monotony that easily carries you through the eight or nine hours that it lasts. [Oct 2005, p.67]- Computer Games Magazine
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The Gladiators means well, but in the end, it exists only as chewing gum for the eyes and should be factored into any gaming budget or scheduled accordingly. [May 2003, p.80]- Computer Games Magazine
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Red Alert 2 can be both fascinating and bewildering, neither of which amounts to much when you are launching a tank rush in multiplayer games.- Computer Games Magazine
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- Critic Score
Considering the thin gameplay and locked content, it shouldn't be any surprise that Operation Genesis is a console port. [June 2003, p.81]- Computer Games Magazine