Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 73 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    While veterans of the SRPG wars might be disappointed at the lack of challenge, this is the perfect introduction to the genre. [July 2005, p.89]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    The story and setting have some charm, and there's plenty of content along the way. [Dec p.90]
    • Computer Games Magazine
    • 56 Metascore
    • 70 Critic Score
    With good physics, respectable graphics, an interesting city to explore, and lots of good stuff to shoot, Starsky & Hutch is way better than it should be. [Jan 2004, p.84]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    Despite the amount of promise left unfulfilled in this second add-on, House Party will be a welcome addition if you are still actively nurturing your sims.
    • 84 Metascore
    • 70 Critic Score
    Marches behind its predecessor as one of the most polished tactical shooters ever released. [Jan 2006, p.44]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    For both better and worse, Quake IV parties like it's still 1999. [Jan 2006, p.40]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Plays like a series of Shakespearean plays with every king having a character arc and every count's struggle up the ladder of power a fascinating narrative. [Aug 2004, p.62]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Lots to do, attention to detail, excrement jokes, and solid gameplay make this worthy of attention from old-school adventurers, and new players should enjoy it as well. [Apr 2003, p.85]
    • Computer Games Magazine
    • 88 Metascore
    • 70 Critic Score
    There's the requisite little Goth girl with long black hair to 'creep you out.' Thanks to its overuse, it's become the lens flare of horror. [Jan 2006, p.48]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    As the culmination of an epic, multi-part story, the finale mostly leaves you asking, "That's it?" It's a shame, because Syberia II is otherwise one of the most enchanting adventure games of the past few years. [June 2004, p.76]
    • Computer Games Magazine
    • 73 Metascore
    • 67 Critic Score
    Pokemon fans will indeed enjoy the game, but there's nothing here for anyone else. [July 2004, p.6]
    • Computer Games Magazine
    • 71 Metascore
    • 67 Critic Score
    There is no good way to communicate with other players, making cooperative play that much more difficult. [July 2004, p.6]
    • Computer Games Magazine
    • 60 Metascore
    • 67 Critic Score
    While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]
    • Computer Games Magazine
    • 54 Metascore
    • 67 Critic Score
    What bodes particularly well for gamers, however, is the fact that gameplay borrows heavily from "NiGHTS" - a cult hit that has yet to find its own sequel. [Sept 2004, p.7]
    • Computer Games Magazine
    • 64 Metascore
    • 67 Critic Score
    The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]
    • Computer Games Magazine
    • 68 Metascore
    • 67 Critic Score
    What it basically boils down to is long animation run times and, as a result, the system taking a second or two to recognize player input for the next movement. [Aug 2004, p.7]
    • Computer Games Magazine
    • 70 Metascore
    • 67 Critic Score
    Suffers from the same bad camera angles and shoddy AI prevalent in the original. [June 2004, p.12]
    • Computer Games Magazine
    • 66 Metascore
    • 67 Critic Score
    The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]
    • Computer Games Magazine
    • 73 Metascore
    • 67 Critic Score
    The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]
    • Computer Games Magazine
    • 63 Metascore
    • 67 Critic Score
    The infernos are absolutely gorgeous, with tons of realistic flare-ups, explosions, back-drafts and the like. [Apr 2004, p.7]
    • Computer Games Magazine
    • 65 Metascore
    • 67 Critic Score
    The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]
    • Computer Games Magazine
    • 62 Metascore
    • 67 Critic Score
    While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]
    • Computer Games Magazine
    • 72 Metascore
    • 67 Critic Score
    The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]
    • Computer Games Magazine
    • 61 Metascore
    • 60 Critic Score
    Delivers just about everything except what it's supposed to: a satisfying multiplayer experience. [Feb 2003, p.64]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    The game grows on you, however, mostly because of its kooky style.
    • 63 Metascore
    • 60 Critic Score
    Like most entertaining beat-em-ups, Fantastic 4 develops a rhythmic monotony that easily carries you through the eight or nine hours that it lasts. [Oct 2005, p.67]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    The Gladiators means well, but in the end, it exists only as chewing gum for the eyes and should be factored into any gaming budget or scheduled accordingly. [May 2003, p.80]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    Red Alert 2 can be both fascinating and bewildering, neither of which amounts to much when you are launching a tank rush in multiplayer games.
    • 72 Metascore
    • 60 Critic Score
    Considering the thin gameplay and locked content, it shouldn't be any surprise that Operation Genesis is a console port. [June 2003, p.81]
    • Computer Games Magazine

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