Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 73 Metascore
    • 60 Critic Score
    While the writing is more polished this time around, the dialogue remains inconsistent in voice. For every dramatic moment, there's a completely out-of-place near-verbatim take on "Monty Python,' or a silly inside joke. [Aug 2004, p.58]
    • Computer Games Magazine
    • 49 Metascore
    • 60 Critic Score
    It's viscerally fun, it actually looks and sounds pretty good, and in 15 minute spurts, it's as entertaining as many 3D shooters. [Oct 2002, p.81]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    The game could have been stellar, but it falls flat in one critical area. You never, ever hit a ball out.
    • 68 Metascore
    • 60 Critic Score
    If directing your armies around Napoleonic Europe with somewhat abstract Quick Combat resolution gets you excited, you can pretty much overlook all the other problems. [Oct 2005, p.70]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    It's a virtual, and literal, bummer. SimGolf is a fantastic game, by far Meier's most playful project to date, marred by all-too typical PC game glitches.
    • 73 Metascore
    • 60 Critic Score
    It's crazy, but there's something that keeps you coming back even when you think you'll be bored watching ships being built or exploring for mineral deposits. [Mar 2004, p.82]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    One of the most user-unfriendly sims ever committed to ones and zeros. [Apr 2004, p.67]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    The game is shockingly deep; in fact, it rivals the sheer volume of "stuff" found in most sports text games. [Aug 2004, p.71]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    Though only the second installment, this feels more like the "Return of the Jedi" of the Battlefront franchise than "The Empire Strikes Back." [Feb 2006, p.52]
    • Computer Games Magazine
    • 71 Metascore
    • 60 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    With its jazzy score and terrific art design, it's a sublime bit of style over substance. With most games seemingly afraid of not being generic, that goes a long way. [May 2006, p.93]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    By the end, even if you've blasted your way through the entire game in under ten hours, you get a strange sense of years having elapsed not far removed from an absinthe hangover. [Aug 2004, p.54]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    When matched up against the complexity and challenge of similar PC titles like "TRON 2.0," the compromises made in the name of console game design are painfully evident. [Mar 2004, p.67]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    A meaty, critic-proof must-buy for any Galaxies subscriber. [Oct 2005, p.83]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    an arcade game masquerading as a simulation. [Dec p.63]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    New passing and tackling models are nice, but soccer fans deserve the same features—career mode, AI sliders, computer trade AI, detailed stat tracking, and so on—that nearly every other EA Sports game possesses.
    • 75 Metascore
    • 60 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 89 Metascore
    • 60 Critic Score
    Nintendo sweetened the pot with what feel like dozens of mini-games, and you're liable to find two or three that can hold your attention. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    It has the setup, but its drab, by-the-numbers execution lacks any flair.
    • 76 Metascore
    • 60 Critic Score
    Nightlife merely gives you new places to do the same old thing. [Dec p.62]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    It just plods along in mediocrity from start to finish, smiling contently all the way. And there's nothing innately wrong with that. There just isn't anything innately right with it either. [July 2004, p.58]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    Takeda's strength lies in its handling of the nuances of combat. Leadership, morale, training, tactics, and other factors all come into play.
    • 76 Metascore
    • 60 Critic Score
    The result is a fast, flashy exercise in steering, shooting, and squinting. [Dec p.93]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    It appeals to a man's primal (well, juvenile, at any rate) need to blow stuff up, that part of the pre-adolescent male psyche that puts fireworks in model airplanes, melts GI Joes, and burns down popsicle stick cabins.
    • 73 Metascore
    • 60 Critic Score
    Despite the surface problems, there's a lot of real depth to Soldiers of Anarchy – just kitting out your team can take almost as long as a mission itself. [Feb 2003, p.71]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    If there is a patch by the time you read this, and you're the type who pegs the name Peter Johnson as a redundancy, then you'll probably get a kick out of it.
    • 81 Metascore
    • 60 Critic Score
    The kind of design innovation that could make this game great, yet ends up demonstrating the game's schizophrenia. [Jan 2006, p.56]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    There are better, more challenging alternatives out there for just $10 or $20 more.
    • 71 Metascore
    • 60 Critic Score
    The plot isn't thick enough to block candlelight, and the cut scenes that litter each mission are somewhat problematic...Thankfully, the strategic elements are far more engaging.
    • 59 Metascore
    • 60 Critic Score
    It's like scoring with a random co-ed after a night spent projectile vomiting with your frat buddies. [Dec 2004, p.89]
    • Computer Games Magazine

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