Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 78 Metascore
    • 60 Critic Score
    There are few games with such radical swings from "amazing" to "sadistic." [Jan 2004, p.64]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    Short but endearing. [Sept 2005, p.57]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Like far too many other sequels, the game doesn't live up to the expectations its predecessor set forth. Though it is well produced and solid, most adventure veterans will probably find themselves wishing for a little more "Circle [of Blood]" rather than such a straightforward Sword.
    • 74 Metascore
    • 60 Critic Score
    The limited campaign, awkward interface, and other niggling issues result in a gme that even sim fanatics will have to work to like. [Nov 2005, p.71]
    • Computer Games Magazine
    • 56 Metascore
    • 60 Critic Score
    Spartan's 3D battles look great, and the freer camera control give you a new perspective on hoplite warfare. [Sept 2004, p.74]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    While most games have you fighting zombies, this one puts you squarely in the rotting feet of one Edward Stubblefield, who one day finds himself slightly undead. [Mar 2006, p.53]
    • Computer Games Magazine
    • 62 Metascore
    • 60 Critic Score
    The problems [including the lack of an intermission save feature] are a shame, because they tend to overshadow what is really a very good game.
    • 78 Metascore
    • 60 Critic Score
    For longtime fans of the series there simply isn't enough new stuff to get excited about, however, and for every improvement there are missing features and lingering problems that drag the game down.
    • 77 Metascore
    • 60 Critic Score
    The potential is there for something much greater. The magic just doesn't quite happen. [Oct 2004, p.86]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Since this is largely a pure math game, the AI can be brutal. [June 2005, p.56]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Super Princess Peach...an unremarkable platformer that plays like an introduction to the genre. [Jun 2006, p.91]
    • Computer Games Magazine
    • 67 Metascore
    • 60 Critic Score
    Superb visuals still impress despite their age. [Jan 2003, p.73]
    • Computer Games Magazine
    • 45 Metascore
    • 60 Critic Score
    Even though the Steve Saleen Styling Studio is a disappointment, there's enough entertaining racing to make a few nights fly by.
    • 66 Metascore
    • 60 Critic Score
    However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It's best suited for those who are already familiar with "Warhammer", as there is a lot here to make a diehard grin from ear to ear. [Feb. 2007, p.60]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    Patches are in the works (one was available shortly after the game shipped), and fans are already modding the game to make the Dynasty mode actually work. [July 2004, p.63]
    • Computer Games Magazine
    • 54 Metascore
    • 60 Critic Score
    The armored Task Force engine is one of the most complete, and completely baffling, systems in modern computer wargaming[sic]. [Dec p.63]
    • Computer Games Magazine
    • 63 Metascore
    • 60 Critic Score
    You’re not likely to be that disappointed with Traitors Gate, but then again the entire experience isn’t likely to become something you’ll cherish, either.
    • 54 Metascore
    • 60 Critic Score
    An amazing bargain, particularly if you like the idea of exploring a dynamic universe and don't mind filling in a few gaps with imagination while you live the Captain Kirk fantasy. [July 2004, p.67]
    • Computer Games Magazine
    • 62 Metascore
    • 60 Critic Score
    Odama may not be much of a pinball game, but it's certainly a choice metaphor. [July 2006, p.86]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    A good game hidden behind a baffling interface. All the "one more hour" elements are there; you just have to find them. [Apr 2004, p.72]
    • Computer Games Magazine
    • 71 Metascore
    • 60 Critic Score
    If you have a wheel/pedal setup, a high end PC and take your racing Sims seriously, F1 World Grand Prix is difficult to recommend.
    • 65 Metascore
    • 60 Critic Score
    Despite being colorful and friendly looking, it doesn't have the charm of "Re-Volt" for some reason. Still, at a budget price, it's a decent deal. [May 2004, p.69]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    For all Robin Hood has going for it, it's constantly undone by one fatal flaw: the game cannot distinguish between challenge and frustration. [Feb 2003, p.78]
    • Computer Games Magazine
    • 63 Metascore
    • 60 Critic Score
    Though it's repetitive and drags toward the end, it has surprisingly good atmosphere and presentation for your $20. [Aug 2004, p.61]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    Never falls on its face—it's occasionally spooky, sometimes mildly thought-provoking, and always visually stunning—but neither does it come close to setting a new standard for adventure gaming (a shame, since the subject matter is ambitious, if pretentious, and could have been the starting point for a more unique venture).
    • 79 Metascore
    • 60 Critic Score
    Too random to be called a strategy game, too non-scary to be classified as adventure; think of it as the Cliff’s Notes version of Star Control. [Mar 2006, p.64]
    • Computer Games Magazine
    • 85 Metascore
    • 60 Critic Score
    When you take the game as a whole you realize that the stunning art direction writes checks the gameplay can't possibly cash. Playing Alice is a stunningly average experience.
    • 70 Metascore
    • 60 Critic Score
    A mediocre to average game with just enough in the way of innovations and highlights to make it worth a look. [Sept 2003, p.79]
    • Computer Games Magazine
    • 67 Metascore
    • 60 Critic Score
    The games biggest draw has got to be Artistic Director Jacques Simian's fabulously atmospheric world. The other characters (and there aren't nearly enough of them) are gorgeously 3D rendered right down to the last bloody facial capillary.

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