Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 67 Metascore
    • 50 Critic Score
    Forensics is inherently intriguing, and hardcore fans of the show will most likely find the game worth a look unless graphics matter to them in any way, shape, or form. [Oct. 2006, p.74]
    • Computer Games Magazine
    • 62 Metascore
    • 50 Critic Score
    The game is mostly an exercise in frustration, although a good tutorial and easy early missions might draw in some players who are new to the genre. Overall gameplay is very disappointing. [Feb 2004, p.74]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, like a TV show, when the game's over, it's over. [Nov 2003, p.101]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    Unwrapping the horror that is... Baltimore. [Dec p.60]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 50 Metascore
    • 50 Critic Score
    It's about as thrilling as watching The English Patient on Valium.
    • 67 Metascore
    • 50 Critic Score
    Everything about BloodRayne 2 - save some of the snazzy 3D effects - screams "1998." [Nov 2005, p.72]
    • Computer Games Magazine
    • 77 Metascore
    • 50 Critic Score
    The team that developed Soul Reaver 2 took an intriguing saga and weighed it down with so much dialogue and so many confusing plot points that even David Lynch would be hard-pressed to wade through it.
    • tbd Metascore
    • 50 Critic Score
    A military planning simulation, not a game. The fact that it's being marketed as one says a lot about what our society is doing with its leisure time. [Mar 2003, p.89]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    Taking the speed of a play down a couple of notches may give the game more authenticity, but everything else feels unfinished. [Feb 2004, p.62]
    • Computer Games Magazine
    • 62 Metascore
    • 50 Critic Score
    The worst abuse of all are the 'bot macros, that allow high-level character "bots" to farm areas for loot and experience, automatically attacking anyone who trespasses into "their" zone. [Aug 2004, p.68]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A game of moderately tactical chaos. [June 2005, p.55]
    • Computer Games Magazine
    • 50 Metascore
    • 50 Critic Score
    Has all the trappings of a good game: its setting is unique (there are far too few games set in the old west), and it copies a highly successful formula all the while adding enough flavor to separate itself as a distinct product. But limited game options coupled with bonehead AI make a recipe for disaster in the crowded market of the real time strategy game.
    • 67 Metascore
    • 50 Critic Score
    A retread suitable only for hardcore Tom Clancy completists.
    • 74 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 48 Metascore
    • 50 Critic Score
    The difficulty is mostly artificial—each mission has an arbitrary time limit—but despite this, the missions are oddly... entertaining.
    • 69 Metascore
    • 50 Critic Score
    There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    It's a half-hearted effort that meets with only limited success. [Feb 2006, p.66]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Invading Russia in the winter was never this hard. [Sept 2005, p.54]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    The dullness of the story, the combat, and the character development ultimately overshadow the game's main draw. [Sept 2005, p.88]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    Little more than a shooting gallery, especially in single-player mode. [Feb 2006, p.88]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    The game plays as if it's on a cocaine buzz... It's packed with non stop dunks, supersonic fast breaks, and point guards that block three-pointers with relative ease. [Feb 2003, p.84]
    • Computer Games Magazine
    • 45 Metascore
    • 50 Critic Score
    Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    Editing terrain can be an absolute beast, particularly since configuring certain animal enclosures requires painstaking detail. [Feb 2006, p.66]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    There's a lot of physics to encourage you to turn over tables and throw things, but your time is almost always better spent just shooting. [July 2005, p.90]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    What really sinks the game is an overly arcane interface that sacrifices accessibility for tactical depth. [June 2003, p.84]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The connection to other players is too abstract to make the game anything more than a vaguely interesting and simple business simulation. [Oct 2003, p.92]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    A schizophrenic title, caught somewhere between its teenaged visual aesthetic and some moments of truly solid game design. [July 2003, p.84]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    A moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine

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