Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]- Computer Games Magazine
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- Critic Score
When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]- Computer Games Magazine
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- Critic Score
One of those games that never realize their full potential because of design miscues. [Jan 2006, p.47]- Computer Games Magazine
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For the most part, this is RTS 101... all over again. [March 2005, p.77]- Computer Games Magazine
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- Critic Score
Design philosophy aside, Battle of Britain is still too rough, unwieldy, and unbalanced. These problems ultimately make it more tedious than enjoyable.- Computer Games Magazine
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- Critic Score
More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]- Computer Games Magazine
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- Critic Score
Because the game adheres so much to real-world city-building, it's harder and harder to build the city of your dreams. [Apr 2003, p.76]- Computer Games Magazine
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- Critic Score
The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]- Computer Games Magazine
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- Critic Score
When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]- Computer Games Magazine
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- Critic Score
Aura is not about exciting story, interesting character development, or trippy music: it's a crack fix for puzzle addicts. [Oct 2004, p.85]- Computer Games Magazine
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- Critic Score
it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]- Computer Games Magazine
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- Critic Score
Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]- Computer Games Magazine
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- Critic Score
What isn't quite so entertaining is the reliance on essentially one weapon. [Sept 2002, p.86]- Computer Games Magazine
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- Critic Score
Only moderately entertaining, and lacks much of the original's personality due to the graphics that are too small and indistinct, but mostly due to it being so derivative. [Feb 2003, p.87]- Computer Games Magazine
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- Critic Score
CrossCut Games needs to find a good exterminator, because Runesword II is infested with bugs. Swarms of them.- Computer Games Magazine
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- Critic Score
It features a rag-tag special forces group of misfits in Vietnam, rather than the rag-tag fantasy misfits the game was built for, and as a result, Green Berets doesn't stand well on its own.- Computer Games Magazine
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- Critic Score
It's move to 3D makes for an attractive, enjoyable, and relatively easy game, at least until everything comes to a screeching halt during the awful boss battles. [Feb 2003, p.79]- Computer Games Magazine
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- Critic Score
This game mostly adds more of the same… unless you count the bugs, broken features, and unpolished gameplay. Those are all new to the series.- Computer Games Magazine
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- Critic Score
With the addition of any type of multiplayer Yu-Gi-Oh! would have been a solid competitor to other CCG videogames on the market. As it stands, it's merely a satisfying and addictive upgrade to Solitaire. [June 2004, p.81]- Computer Games Magazine
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- Critic Score
An amazing technological showcase for the PSP, but makes the biggest series in gaming feel small. [Jan 2006, p.86]- Computer Games Magazine
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- Critic Score
Everything about Rogue Trooper screams "competent," which doesn't amount to memorable or particularly inspired. [Sept. 2006, p.76]- Computer Games Magazine
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Boredom becomes a factor partly because of a limited number of combinations with which to experiment. [Apr 2003, p.78]- Computer Games Magazine
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Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]- Computer Games Magazine
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- Critic Score
THQ salvaged the wreckage, polished the package, and let the game out of hte garage, where it debuts with middling success. [Oct 2005, p.68]- Computer Games Magazine
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- Critic Score
it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]- Computer Games Magazine
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- Critic Score
Geared toward hardcore baseball fans, but it fails to relay some of the information that many serious fans want.- Computer Games Magazine
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- Critic Score
A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]- Computer Games Magazine
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- Critic Score
The additions are more serviceable than inspiring. [June 2003, p.87]- Computer Games Magazine
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- Critic Score
Despite being too hard for its own good, it's still oddly appealing in short bursts. [Apr 2004, p.75]- Computer Games Magazine
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- Critic Score
It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]- Computer Games Magazine