Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 71 Metascore
    • 50 Critic Score
    Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]
    • Computer Games Magazine
    • 87 Metascore
    • 50 Critic Score
    When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    One of those games that never realize their full potential because of design miscues. [Jan 2006, p.47]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    For the most part, this is RTS 101... all over again. [March 2005, p.77]
    • Computer Games Magazine
    • 79 Metascore
    • 50 Critic Score
    Design philosophy aside, Battle of Britain is still too rough, unwieldy, and unbalanced. These problems ultimately make it more tedious than enjoyable.
    • 59 Metascore
    • 50 Critic Score
    More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]
    • Computer Games Magazine
    • 84 Metascore
    • 50 Critic Score
    Because the game adheres so much to real-world city-building, it's harder and harder to build the city of your dreams. [Apr 2003, p.76]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]
    • Computer Games Magazine
    • 87 Metascore
    • 50 Critic Score
    When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]
    • Computer Games Magazine
    • 63 Metascore
    • 50 Critic Score
    Aura is not about exciting story, interesting character development, or trippy music: it's a crack fix for puzzle addicts. [Oct 2004, p.85]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    What isn't quite so entertaining is the reliance on essentially one weapon. [Sept 2002, p.86]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    Only moderately entertaining, and lacks much of the original's personality due to the graphics that are too small and indistinct, but mostly due to it being so derivative. [Feb 2003, p.87]
    • Computer Games Magazine
    • 53 Metascore
    • 50 Critic Score
    CrossCut Games needs to find a good exterminator, because Runesword II is infested with bugs. Swarms of them.
    • 59 Metascore
    • 50 Critic Score
    It features a rag-tag special forces group of misfits in Vietnam, rather than the rag-tag fantasy misfits the game was built for, and as a result, Green Berets doesn't stand well on its own.
    • 61 Metascore
    • 50 Critic Score
    It's move to 3D makes for an attractive, enjoyable, and relatively easy game, at least until everything comes to a screeching halt during the awful boss battles. [Feb 2003, p.79]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    This game mostly adds more of the same… unless you count the bugs, broken features, and unpolished gameplay. Those are all new to the series.
    • 52 Metascore
    • 50 Critic Score
    With the addition of any type of multiplayer Yu-Gi-Oh! would have been a solid competitor to other CCG videogames on the market. As it stands, it's merely a satisfying and addictive upgrade to Solitaire. [June 2004, p.81]
    • Computer Games Magazine
    • 88 Metascore
    • 50 Critic Score
    An amazing technological showcase for the PSP, but makes the biggest series in gaming feel small. [Jan 2006, p.86]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Everything about Rogue Trooper screams "competent," which doesn't amount to memorable or particularly inspired. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 72 Metascore
    • 50 Critic Score
    Boredom becomes a factor partly because of a limited number of combinations with which to experiment. [Apr 2003, p.78]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]
    • Computer Games Magazine
    • 63 Metascore
    • 50 Critic Score
    THQ salvaged the wreckage, polished the package, and let the game out of hte garage, where it debuts with middling success. [Oct 2005, p.68]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    Geared toward hardcore baseball fans, but it fails to relay some of the information that many serious fans want.
    • 81 Metascore
    • 50 Critic Score
    A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    The additions are more serviceable than inspiring. [June 2003, p.87]
    • Computer Games Magazine
    • 51 Metascore
    • 50 Critic Score
    Despite being too hard for its own good, it's still oddly appealing in short bursts. [Apr 2004, p.75]
    • Computer Games Magazine
    • 79 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine

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