Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Given the epic scope and the gorgeous visuals, it's a shame that so much extra micromanagement was thrown in and so much of the balance and Trek-ness was crowded out.- Computer Games Magazine
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- Critic Score
The soulless interface just grinds you down. [July 2004, p.68]- Computer Games Magazine
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The combination of slow pacing and boring, nondescript environments makes for too many dull stretches. [Feb 2006, p.86]- Computer Games Magazine
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Even a decent team play mode can't overcome the pervsive sense of blandness that accompanies the tired 1996-era mechanics and style-free visuals. [Jan 2003, p.79]- Computer Games Magazine
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Moscow to Berlin is almost slavish in the way it sticks to the formula and gives no sign of wanting to be anything more. [Oct. 2006, p.76]- Computer Games Magazine
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There's little new in terms of original content... [Feb 2003, p.83]- Computer Games Magazine
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- Computer Games Magazine
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It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]- Computer Games Magazine
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The ease with which you can jump into Typhoon makes it intriguing at first, but the simplicity of combat and repetitiveness of the campaign makes the excitement short-lived.- Computer Games Magazine
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- Critic Score
This game might be the foundation of a large scale, ultimately satisfying Star Wars universe. But it's not that universe yet. [Oct 2003, p.82]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
The learning curve is extremely steep, so if you decide to take the pilot's seat, be prepared for a bit of a bumpy ride. It's exactly the sort of title you would expect from a small, grassroots developer—made with obvious enthusiasm but lacking a lot of the polish of its market-dominating competitor.- Computer Games Magazine
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- Critic Score
If you want to run a franchise and delve into all of the other options that the game offers, the horrid interface combined with the franchise mode shortcomings make it impossible to recommend. [June 2003, p.86]- Computer Games Magazine
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Has some lovely visuals but in the end is so passionless and denuded, it makes you feel dumb for having looked forward to it. [Feb 2004, p.54]- Computer Games Magazine
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In the GBA version you have a set of skills that level up, each useful in different types of interaction. [Mar 2006, p.88]- Computer Games Magazine
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- Computer Games Magazine
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Sadly, as egg-cellent as that premise sounds, thanks to some monotonous gameplay and a lazy job of porting it from the PlayStation, Chicken Run ends up being merely medi-yolk-re.- Computer Games Magazine
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- Critic Score
Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]- Computer Games Magazine
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It has all the tools: a slick presentation, ample features, multiplayer support, lots of stats, and loads of personality. But it stumbles where most first-generation text games falter - the AI and statistical engine isn't up to par. [May 2004, p.65]- Computer Games Magazine
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- Critic Score
If you really want to play the game (and it's worth playing), you're better off buying a used Dreamcast and playing the original version of the game on that.- Computer Games Magazine
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- Critic Score
The first and most troublesome problem that you encounter in the game is the miniscule size of the player community. [Dec 2003, p.85]- Computer Games Magazine
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A series of fantastic moments dragged down by a lot of incredibly dull, repetitive, and contrived ones. [Feb 2006, p.68]- Computer Games Magazine
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Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]- Computer Games Magazine
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A mediocre game. Madden NFL 06 is the least necessary installment in this classic football series in some time. [Nov 2005, p.70]- Computer Games Magazine
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Iron Storm has its own versin of the "what if" game: what if WWI had never ended? Unfortunately, it may leave you wondering, "What if I was playing a game that was more fun?" [Feb 2003, p.80]- Computer Games Magazine
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There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]- Computer Games Magazine
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Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Another example of a game that sports graphics that make you want to stand up and cheer and gameplay that induces hair loss due to nerve-bending frustration.- Computer Games Magazine
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- Critic Score
The truly shocking thing about Nemesis is that it is, for all intents and purposes, identical to "Celtic Kings," with the only noticeable improvement being the name. [July 2004, p.64]- Computer Games Magazine