Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 82 Metascore
    • 60 Critic Score
    May not be the reinvention of the wheel, but it's certainly the best "Tolkien game" to date. [March 2005, p.70]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    The whole thing is so over the top that it ends up being like a B-movie gore-fest – more silly than scary. Still, plenty of folk are going to be offended. Once past the blood-hook, though, the game is a mixed bag.
    • 47 Metascore
    • 60 Critic Score
    Provides a fair amount of enjoyment, but it's doubtful that the enjoyment will last long enough for most gamers to see all of the beaches.
    • 73 Metascore
    • 60 Critic Score
    Like its predecessor, this might not be the most memorable roleplaying experience out there, but it will still keep you enthralled. [Feb 2004, p.70]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Gives you so many intriguing possibilities, it's fairly engaging even when no fighting's going on. [Mar 2003, p.79]
    • Computer Games Magazine
    • 71 Metascore
    • 60 Critic Score
    It's better to have not played a game that teases you such as this than to have played it and pulled your hair out in frustration.
    • 64 Metascore
    • 58 Critic Score
    And while the game doesn't look very impressive, the main character does resemble Hugh Jackman. [Aug 2004, p.7]
    • Computer Games Magazine
    • 65 Metascore
    • 58 Critic Score
    The story mode proves dull - heavy on the text, skimpy on the action. [Aug 2004, p.6]
    • Computer Games Magazine
    • 68 Metascore
    • 58 Critic Score
    There is very little newness here, but the game proves infinitely more playable than its predecessor thanks to reduced difficulty. [Apr 2004, p.8]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    The single note that rings true is the superb sound work, from the voice acting of dead ringers for Christopher Lee and Samuel Jackson to the cyclopean rumbles of heavy Republic artillery rolling into position. [Sept 2002, p.83]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    The writers spent so much time copying classic LucasArts adventures that they forgot to make the game enjoyable on its own. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Just Cause adds some crazy skydiving, car surfing, and a grappling hook that lets you parasail, but its storyline missions are kind of dull and predictable. [Jan. 2007, p.72]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    While Gladiator has excellent production values, its gameplay is fairly pedestrian compared to some console offerings. However, its style of gameplay is still fairly unique in the PC world, making it oddly compelling in very short bursts. [June 2004, p.80]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    As a pure single-player action game, the expansion is a mixed bag, but there's still some great gaming to be had with the whole "Black Hawk Down" experience. [May 2004, p.64]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    The only thing it really adds to the Carnivores series is snow and hair, but if you enjoyed the previous hunting games and wanted more, then, well, here's more.
    • 65 Metascore
    • 50 Critic Score
    The overall quality of the 'bots in the standard Counter-Strike matches keeps Condition Zero from being a disaster. [May 2004, p.57]
    • Computer Games Magazine
    • 55 Metascore
    • 50 Critic Score
    Manages to recreate the chaos of Vietnam almost too well. It's an exhausting game, with very little let up. [Jan 2005, p.68]
    • Computer Games Magazine
    • 57 Metascore
    • 50 Critic Score
    Fans might—or should—expect something more than a six year old DOS to Windows port with a few extras.
    • 76 Metascore
    • 50 Critic Score
    this isn't likely to be a disk you'll have in your GameCube for more then a few days. [Dec p.89]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    At its best it can be a blast; how many times do you get to send the Fighting Nuns against the Press Corps in no-holds-barred combat in the streets? But the entire thing seems rather empty.
    • 76 Metascore
    • 50 Critic Score
    Gun
    Gun isn't an entirely unpleasant game, just a mediocre one. [Feb 2006, p.56]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    No wonder the actual Romans threw up walls. [Nov. 2006, p.74]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    Because the game features no narration, it holds you at arm's length, preventing you from ever becoming immersed in the environment. [Mar 2007, p.72]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    An uninspired effort, the kind of competent, workmanlike, and by-the-numbers type of product Hollywood itself churns out. [Sept 2003, p.85]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    The one area where the game can be a bit of fun is in the multiplayer mode, in which you can play with up to seven other players and still part take in some of the surreal arcade action while zapping around the attic in a Hurricane.
    • 88 Metascore
    • 50 Critic Score
    The developers at Bizarre Creations have made a beautiful thing, but they've given you no reason to enjoy it. [Feb 2006, p.87]
    • Computer Games Magazine
    • 60 Metascore
    • 50 Critic Score
    The mythological trappings are nicely done, making it feel more like an adventure than a typical slog through the levels. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 72 Metascore
    • 50 Critic Score
    Unsophisticated mission design and racketeering repetition make it less ideal for non-fans. [July 2006, p.57]
    • Computer Games Magazine
    • 48 Metascore
    • 50 Critic Score
    Not everything in Konung is bad, but the game's virtues hardly add up to a ringing endorsement. It can occasionally be fun, but by the end it's the repetition that you'll remember.
    • 61 Metascore
    • 50 Critic Score
    The sort of real-time strategy game that would have been heralded as innovative, or even original, had it been released several years ago.

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