Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 67 Metascore
    • 60 Critic Score
    Unfortunately, you need human players to get away from the awful AI. [March 2005, p.88]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    Since we are talking about a game that's more about crashing than flash, it could use more grit and dirt. And better physics. [Nov. 2006, p.80]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    Other than the sheer speed, there's nothing particularly revolutionary or memorable here, but it does everything just well enough to be fun. [Sept 2002, p.81]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    It's pretty looking and fun enough for government work, but a bit awkward and not terribly original.
    • 71 Metascore
    • 60 Critic Score
    What you see--or more specifically, what you hear--is exactly what you get. [Apr 2006, p.91]
    • Computer Games Magazine
    • 48 Metascore
    • 60 Critic Score
    It won’t hold your attention very long, but Ford Street Racing is competent enough to get you through a couple of rainy days. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 85 Metascore
    • 60 Critic Score
    Just because it's the only big-budget PC football game on the market is now excuse for complacency. [Dec 2004, p.79]
    • Computer Games Magazine
    • 60 Metascore
    • 60 Critic Score
    Save yourself the tedium and just read the novel. [Mar 2007, p.72]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    Less well-executed than the story, but nevertheless intriguinig, is the open-ended style of gameplay. [Jan 2003, p.85]
    • Computer Games Magazine
    • 59 Metascore
    • 60 Critic Score
    It's more of a walk down memory lane for lapsed PlayStation devotees than a real game, though it can pack plenty of appeal for those so inclined.
    • 71 Metascore
    • 60 Critic Score
    All the missions are canned—there are no random missions thrown into the mix. If you fail the main objective of the mission, you get to repeat it again and again until you complete it.
    • 77 Metascore
    • 60 Critic Score
    The main game is still a victim of its own atrocious pacing and doesn't hold up well alongside offerings like "Splinter Cell" and "No One Lives Forever 2." [July 2003, p.72]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    The Typing of the Dead really shows how anything can be improved by adding "…of the Dead" to it. Just think of "Windows XP of the Dead," or "Civilization III of the Dead."
    • 73 Metascore
    • 60 Critic Score
    Offers entertaining and strategically larcenous gameplay with a fun sense of humor.
    • 79 Metascore
    • 60 Critic Score
    As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    The only problem is that each episode is getting easier. The episode is still worth $8, though barely so. [Apr 2007, p.68]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    Because of the innate appeal of driving over, under, and through other vehicles and buildings, Midtown Madness 2 feels like the best game in the world—for a few days or hours at least.
    • 59 Metascore
    • 60 Critic Score
    Its interface - particularly the "one link at a time" track laying is maddening; there's too much sitting around. [Dec 2004, p.78]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It gets the feel of the character right, and while the levels and controls can become annoying at times, most of the gameplay - particularly when fighting - is entertaining. [July 2003, p.82]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    A perfect launching point for anyone new to the series, but it simply isn't worth the steep $30 price tag for anyone who already owns "Starfleet Command Volume II."
    • 55 Metascore
    • 60 Critic Score
    If nothing else, you get your twenty bucks worth.
    • 72 Metascore
    • 60 Critic Score
    The irony is that although it plays better now, the 3D makes it look, well, flatter. [Feb 2005, p.61]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    In the end, The Sims does mimic real life: if you aren't happy, new stuff is only a fleeting solution.
    • 65 Metascore
    • 60 Critic Score
    Heroes fails to deliver on some promises, and games take too long, but for a certain audience, it's worth a serious look. [Mar 2007, p.62]
    • Computer Games Magazine
    • 56 Metascore
    • 60 Critic Score
    Although the game lacks some of the amenities of the long-established "FIFA" series, it also lacks a lot of the baggage that the EA Sports monolith has accumulated over the years. [March 2005, p.86]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    It's so schizophrenic that it almost feels as if two developers of wildly different skill levels worked on the game at the same time, and everything was sort of thrown together at the last second. [Feb. 2007, p.72]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    A terrific program to keep around for dabbling purposes—load up a design, tinker with it, put it away for a while. More obsessive types will probably tweak their rides infinitely.
    • 70 Metascore
    • 60 Critic Score
    The whole thing has a "what the hell is going on here?" sensibility that never lets up, even after the game is over. [Feb 2003, p.70]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    It's not a bad game; but with better AI and a few simple options (such as the ability to choose your equipment before a mission, or a "save anywhere" feature), it might have more to recommend it.

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