Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
It doesn't take much to turn a potentially brilliant text-based sports simulation into an average one. [May 2006, p.55]- Computer Games Magazine
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- Critic Score
Aloof and distant, Secrets of Da Vinci isn't a bad game, just an unfriendly one. [Oct. 2006, p.72]- Computer Games Magazine
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A driving game with no damage model and no good reason to stay on the track. [July 2005, p.85]- Computer Games Magazine
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- Critic Score
Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]- Computer Games Magazine
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- Computer Games Magazine
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A technically excellent, but ultimately shallow and mechanical, experience. [Mar 2003, p.77]- Computer Games Magazine
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- Critic Score
One design feature that reduces this game's charm is the limit of eight items in active inventory.- Computer Games Magazine
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- Critic Score
Single-player game lovers will find a worthy entertainment here; fans of multiplayer, on the other hand, will be shocked and dismayed. [Feb 2004, p.80]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
A paper-thin manual "beer and pretzels" strategy game set during the age of Rome. [Sept 2002, p.82]- Computer Games Magazine
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- Critic Score
If your teammates are dumb, the enemy is positively moronic. "Braindead" doesn't begin to describe the terrorists you'll face.- Computer Games Magazine
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- Critic Score
Provided you keep the sound on mute, pump up the resolution, and have a few hours to spare, this is decent down-home motor madness, served the finger lickin' way.- Computer Games Magazine
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- Critic Score
Despite the excellent manual, the cumbersome interface and maze of data make it seem more like a first draft of the future than mission accomplished. [Sept 2005, p.56]- Computer Games Magazine
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In short, X is a fairly good game that could have been great. With more missions, a better flight model, and better pacing, it might have dethroned "Elite." As is, it joins a long line of games like "Privateer II" that entertain but leave you wanting more.- Computer Games Magazine
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- Critic Score
Parallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]- Computer Games Magazine
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- Computer Games Magazine
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Battle Out of Hell isn't an essential expansion, but it provides some good practice and motivation to try to unlock everything on some of those original levels. [Feb 2005, p.62]- Computer Games Magazine
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- Critic Score
It remains hampered by somewhat soft physics, outdated season information, and the absence of an online multiplayer mode. [Jan 2003, p.77]- Computer Games Magazine
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- Critic Score
While you need to babysit your smoke-jumpers a wee-bit too much, the topic is interesting enough to make this more than just a curiosity. [Jan 2005, p.79]- Computer Games Magazine
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It's overcooked and to slick, through redeemed by the sheer quantity of stuff you can do. [Dec p.90]- Computer Games Magazine
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- Critic Score
It's a lot of clicking, looking at things, tweaking routes, and clicking a little more, and as with most of these types of games, is oddly compelling in an Excel spreadsheet kind of way.- Computer Games Magazine
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- Critic Score
Stylish and interesting, but still in need of some animated substance. [Feb 2004, p.66]- Computer Games Magazine
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Scenario design in the new campaigns is overly reliant on puzzles. [Oct 2003, p.95]- Computer Games Magazine
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Hamstringing Jedi and spaceships to accommodate a medieval, land-based combat system was the easy way out—a capitulation.- Computer Games Magazine
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- Critic Score
All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]- Computer Games Magazine
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The AI in the aging "Half-Life" was better; the sond in "Medal of Honor" blows this away; and the cut scenes and exposition in the "No One Lives Forever" series leave this in the dust. [Apr 2003, p.68]- Computer Games Magazine
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It's still over too quickly, and there's little explanation why you're running around these ruined buildings beating up drug addicts. [Sept. 2006, p.76]- Computer Games Magazine
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Doesn't come through with enough swashbuckling, ship-boarding flair. For all the many improvements in this sequel, it still has many of the same fundamental problems of the first game. [July 2003, p.74]- Computer Games Magazine
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The geography is often stunning and shows a flair for the otherworldly that puts the more expensive landscapes of "Star Wars Galaxies" to shame. [Jan 2004, p.68]- Computer Games Magazine
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- Critic Score
While it's great to see it return to the PC after a three-year absence, it doesn't reach the heights of previous editions. [Feb 2003, p.67]- Computer Games Magazine