Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 69 Metascore
    • 70 Critic Score
    While Wild Arms 4 isn't as wonderfully radical....it still makes returning to the weary world of Filgaia for the fith time far more enervating than it has any right to be. [Apr 2006, p.93]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's fairly hard to put a finger on why it all works. [Mar 2004, p.70]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    NASCAR Heat's glaring shortcomings rip the believability out of the game after its graphics and driving suck you right in.
    • 81 Metascore
    • 70 Critic Score
    It's almost more fun to watch than it is to play.
    • 62 Metascore
    • 70 Critic Score
    Contains some of the most fiendishly difficult puzzles imaginable. Even after you understand the solution to many of them, you will probably tear your hair out in frustration trying to solve them. [Mar 2004, p.76]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    One of the most interesting gameplay experiences in recent memory. If you enjoy freeform play in a universe where you're just one of many players, it's worth a look.
    • 71 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The expansion levels are uniformly superb in both single and multiplayer. But make no mistake, Desert Siege is for expert players only. [Sept 2002, p.85]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Even though the overall experience is filled with cheesiness, clichés, and dumbed-down antics, that's what makes it fun. Those in favor of quick thrills and instant gratification can't go wrong with this title's campy, supernatural shenanigans.
    • 83 Metascore
    • 70 Critic Score
    Crimson Skies comes with a few features that aren't mentioned in the manual, such as hardware compatibility problems that can cause lockups or even make the game impossible to launch on some machines.
    • 72 Metascore
    • 70 Critic Score
    Has a lot going for it, though it's not the best introduction to this stellar series, and it doesn't offer quite as much bang for the buck as it should to the existing fanbase. [Sept 2003, p.77]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Jan 2005]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It's tough to sum the experience up succinctly except to say that it's probably worthwhile—more so if you are the tolerant type.
    • 84 Metascore
    • 70 Critic Score
    It's a big dumb completely over-the-top cartoon, the game equivalent of "Red Dawn." Shut off your brain and enjoy the explosive ride. [May 2003, p.70]
    • Computer Games Magazine
    • 61 Metascore
    • 70 Critic Score
    The game is short and simplistic, but it provides quick-moving action that suits the game's pulp novel feel—likely just what the game's designers had in mind.
    • 85 Metascore
    • 70 Critic Score
    A solid if somewhat yeoman-like sci-fi strategy game. [Mar 2004, p.79]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Gives you a lot of things to do, but it's unlikely to light the old sim fire the way you might remember it. [July 2005, p.64]
    • Computer Games Magazine
    • 89 Metascore
    • 70 Critic Score
    It’s this emphasis on 3D exploration, as well as older style of gameplay, that might recommend the game to PC RPG folk, assuming they can get past the heavy-duty anime aesthetic. [Mar 2006, p.86]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The PC controls are so awkward that even when you know what to do and where to go, you find that you really need 360-degree character rotation to avoid staggering drunkenly into certain death. [Mar 2004, p.81]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    The graphics are stellar and the audio is arguably the best in any sports game to date. [Oct 2002, p.80]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    Compensating for the lack of visual variety is the sheer wealth of interesting and engaging play modes. [Jan 2003, p.83]
    • Computer Games Magazine
    • 84 Metascore
    • 70 Critic Score
    There is so much to do in this game that if you like space opera strategy, you’ll have to have it... One of the better strategy games of 1996, but one with significant flaws. Good, yes; a classic, no.
    • 78 Metascore
    • 70 Critic Score
    Luckily, the frustrations can't outweigh the sheer fun of this expansion pack.
    • 59 Metascore
    • 70 Critic Score
    This is essentially a professional quality modification to “Blitzkrieg”, handled by another Russian developer with ties to original producers Nival Interactive. [Mar 2006, p.61]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Despite its flaws, Blair Witch 1 does an admirable job of sustaining an atmosphere of suspense and horror from start to finish, and for some people that may be worth the price of admission.
    • 81 Metascore
    • 70 Critic Score
    The new dual-saber and double-bladed staff make for one hell of a lightshow, but they don't have the strategy and finesse of Jedi Outcast's simpler sabers. [Nov 2003, p.94]
    • Computer Games Magazine
    • tbd Metascore
    • 70 Critic Score
    It takes the boardgame rules and faithfully translates them to a format that easily allows for greater complexity; however, War!'s simplicity is a large part of what makes it such a blast to play. [Jan 2004, p.69]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    Everything awful about the modern football player is showcased in Blitz: the League. [Dec p.87]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    The best case for Sims in you pocket is on the DS where the conceit is that you’re running a hotel. [Mar 2006, p.89]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Stylistically, Scrapland looks amazing. The characters have a cartoon-y, "Futurama" groove going, and the city itself is the kind of visionary, noirish setting Ridley Scott might have used in "Blade Runner" if he hadn't been so in love with rain and grime. [Feb 2005, p.67]
    • Computer Games Magazine

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