Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 53 Metascore
    • 75 Critic Score
    But don't come to the title expecting flashy graphics; most of the too few animations look pretty shoddy. [July 2004, p.7]
    • Computer Games Magazine
    • 81 Metascore
    • 75 Critic Score
    The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]
    • Computer Games Magazine
    • 85 Metascore
    • 75 Critic Score
    In the end, being a remake holds these snakes back. [June 2004, p.11]
    • Computer Games Magazine
    • 72 Metascore
    • 75 Critic Score
    While it can become predictable at times, the game does have Xbox Live support, which adds to its shelf life. [Apr 2004, p.8]
    • Computer Games Magazine
    • 59 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 80 Metascore
    • 75 Critic Score
    The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]
    • Computer Games Magazine
    • 81 Metascore
    • 75 Critic Score
    The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]
    • Computer Games Magazine
    • 73 Metascore
    • 75 Critic Score
    The game does suffer from a sub par song list, but if you're really into the music genre, the chance to Groove is more than enough reason to get an EyeToy. [May 2004, p.11]
    • Computer Games Magazine
    • 75 Metascore
    • 75 Critic Score
    A memorable fight. [Aug 2004, p.7]
    • Computer Games Magazine
    • 76 Metascore
    • 75 Critic Score
    The game does a great job at recognizing tones. [Oct 2004, p.9]
    • Computer Games Magazine
    • 63 Metascore
    • 75 Critic Score
    The most glaring error in the game, however, is the pop up. Enemies appear out of nowhere because the engine is unable to draw them close enough. [Apr 2004, p.7]
    • Computer Games Magazine
    • 73 Metascore
    • 75 Critic Score
    While the game is not very impressive when it comes to graphics, it makes up for it with goofy character designs and brightly colored backgrounds. [June 2004, p.12]
    • Computer Games Magazine
    • 61 Metascore
    • 75 Critic Score
    In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]
    • Computer Games Magazine
    • 55 Metascore
    • 70 Critic Score
    Provides a very satisfying wrap-up to this series and, in some ways, is the best gaming experience of the group.
    • 80 Metascore
    • 70 Critic Score
    At a good 20 hours and packed with loads of collectible cards, Acid 2 is classy, original work for the PSP. [July 2006, p.89]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    The generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    If you can stomach the difficulty and the middle-of-the-road graphics, Dark Corners of the Earth offers a lot of suspense-filled gameplay in the 10 or so hours it takes to complete the adventure. [Sept. 2006, p.70]
    • Computer Games Magazine
    • 53 Metascore
    • 70 Critic Score
    If you don't have any friends over 30, the developers have kindly provided 'bots. [July 2005, p.91]
    • Computer Games Magazine
    • 69 Metascore
    • 70 Critic Score
    Wings of War isn't perfect, but beautiful; stylistic design and creative mission structure go a long way toward disguising the game's few drawbacks. [Dec 2004, p.93]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    With Rise of the Witch-King, EA has officially left precious few licensing stones unturned. [Mar 2007, p.64]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    The generous slathering of nostalgia for the locations and characters of the old arcade games is a treat. [Dec p.93]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Just as solid a race game on the PC as it was on the Xbox, and definitely one of the better Rally-based arcade racers out there. [Feb 2003, p.77]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    No real surprises; this is a fine expansion if you have a higher level character, but, beyond the Alternate Advancement system, there's little to entice you if your entire stable of Everquest II characters tops out at level 23. [Jun 2006, p.82]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    Despite a name that sounds like a new blend at Starbucks, there's a lot to like about Shadowgrounds. [Oct. 2006, p.70]
    • Computer Games Magazine
    • 60 Metascore
    • 70 Critic Score
    Lavish aesthetics notwithstanding, Adventure Pinball also plays a mean game. Only the inevitable onset of repetition dulls its luster.
    • 74 Metascore
    • 70 Critic Score
    Koios Works is building the best ancient wargames since the "Great Battles" series of the late nineties. [Aug 2005, p.74]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    There are times when it plays like a dream; conversely there are times that it plays more like the Arena League rather than the NFL.
    • 83 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    It will take at least a full game or two (or three) before you have any idea what you are doing, but even before you learn the ropes, Europa 1400: The Guild is strangely addictive. [Apr 2003, p.85]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Running a multiplayer league pretty much works as advertised, but it feels tacked on...It's the kind of game that is worth wading through its warts to get to the good stuff. [May 2004, p.64]
    • Computer Games Magazine

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