Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 89 Metascore
    • 80 Critic Score
    This game will definitely bring a smile to your face when that black number three bumps you, just before he takes the lead away from you on your last lap at Daytona.
    • 85 Metascore
    • 80 Critic Score
    Luckily, it has that challenging, supremely polished, turn-based gameplay to fall back on. [Jan 2006, p.91]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    Still, it delivers an excellent—albeit it extremely short—experience. [Dec. 2006, p.72]
    • Computer Games Magazine
    • 68 Metascore
    • 80 Critic Score
    For those tired of frantic building in fantasy worlds, Sudden Strike 2 serves up something pleasantly different and satisfying. [Jan 2003, p.82]
    • Computer Games Magazine
    • 86 Metascore
    • 80 Critic Score
    A must-have for hardcore players, most of whom undoubtedy already own it. [Jan 2005, p.71]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    It's a modern-day "Spy Hunter", minus the oil slicks and smoke screens, and it's both repetitive and difficult, but in a very old-school "Ghosts 'n Goblins" way that makes it perfect for portable gaming. [Jun 2006, p.93]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Takes the genre to new heights of both realism and presentation. [Oct 2002, p.79]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    Although the extremely steep learning curve and unforgiving penalty for any "ooop" moment make this an exercise in frustration from time to time, the sheer volume of things to do, the amazingly detailed construction aspect, and the solid economy base make this a really good bet for hard-core sime fans. [July 2004, p.66]
    • Computer Games Magazine
    • 88 Metascore
    • 80 Critic Score
    Mizuguchi is known for deftly combining action and music, from the classic "Rez" to other faves "SpaceChannel 5" and the recent "Lumines" for the PSP. And now he's done it again with Meteos. [Oct 2005, p.90]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    For the adventure purist, Riddle of the Sphinx is an intriguing journey that should not be missed. For those who do not typically enjoy lonely exploration, this game may still be a trip worth taking for the sake of learning and experiencing a bit of the Toblers' Egypt.
    • 75 Metascore
    • 80 Critic Score
    Couple this sort of tension with the cerebral challenge of building a hacking career and you've got a game that makes crime pay. [July 2003, p.87]
    • Computer Games Magazine
    • 92 Metascore
    • 80 Critic Score
    A fantastic story and characters, loads of style, and top-notch production value. [Sept 2002, p.2002]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Despite the steep learning curve, it has more content and more unlockable secrets than nearly any other game to date. [Jan 2005, p.70]
    • Computer Games Magazine
    • 81 Metascore
    • 80 Critic Score
    The whole thing is animated by a catchy faux indie rock soundtrack. [July 2005, p.58]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Because of the high reliance on other people, diplomacy is a coveted real-world skill as well, and those who can use it wisely always have the most fun. [Feb 2004, p.62]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    You can finally enable player names to appear below each player on the pitch, and this makes is so much easier to tell who is who. The game is loaded with modest and subtle changes like this that end up adding a lot to the game.
    • 70 Metascore
    • 80 Critic Score
    Unlike its PC counterpart America's Army also serves up some excellent single-player missions. [Feb 2006, p.88]
    • Computer Games Magazine
    • 58 Metascore
    • 80 Critic Score
    They've left out the overbearing story elements and achieved a deliriously unselfconscious zaniness. [July 2005, p.91]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    It's too easy, and over too soon, but for $30 it's nearly a comlete childhood on a CD. [Aug 2005, p.70]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Has something for everyone who has a joystick connected to his computer. [Mar 2003, p.83]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    The 2007 model adds a few necessary tweaks, such as multiple levels of minor leagues. and a more detailed almanac so that you can track more information about your leagues history. [Oct. 2006, p.69]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    Anyone looking to quickly dismiss it as just another ripoff in the same vein as "MTV Sports: Skateboarding Featuring Andy Macdonald" had better take a long second look, as this game is a great experience in its own right.
    • 66 Metascore
    • 80 Critic Score
    For grand tactical combat poured sweet and clear, Boku's Combat Command 2: Danger Forward is an excellent choice.
    • 80 Metascore
    • 80 Critic Score
    How can you not love a game where people clap for you when you successfully complete a scenario? Brilliant.
    • 85 Metascore
    • 80 Critic Score
    Hunters is a grand handheld shooter with as darling an interface as you could hope for. Everything else--and ther's plenty--is gravy. [July 2006, p.90]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    It's all just another example of how well Nippon Ichi's strategy role-playing games are continuing to evolve. [Sept 2005, p.87]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Rarely inconsistent, often frustrating, and always flexible, the world of Gothic II is, for lack of a more appropriate term, the most believable virtual place you can visit. [Feb 2004, p.59]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    An orcload more of the almost anachronicstic same...It's simply Warlords, the best damn hardcore computer-fantasy-wargame series out there. [Jan 2004, p.66]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    There isn't anything revolutionary in Phase Two, but everything is top quality. [Nov 2005, p.76]
    • Computer Games Magazine
    • 61 Metascore
    • 80 Critic Score
    The uncanny shortage of "Diablo" fans with an interest in the obscurities of Chinese history probably limits the game's appeal. [Nov 2002, p.87]
    • Computer Games Magazine

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