Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
The biggest issue is that it runs amazingly slow... [but] for a first edition game, it shows an enormous amount of potential. [Oct 2002, p.80]- Computer Games Magazine
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With solid netcode, short sharp snappy rounds, and game modes that focus the action without limiting it, this is punishing lethal gunplay at its best. [June 2003, p.75]- Computer Games Magazine
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But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]- Computer Games Magazine
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Despite the bugs, this is a great baseball game boasting more than enough improvements to keep you from going back to High Heat 2001.- Computer Games Magazine
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- Critic Score
It's so close to being a masterpiece that you'll inevitably be disappointed, but when you step back and look at the whole instead of focusing on the parts, the one thing that stands out more than save limitations or the lack of configuration is the spectacular action.- Computer Games Magazine
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The best pure simulation of pool currently available for the PC, but it lacks much in the way of frills and simple user-friendliness and warmth.- Computer Games Magazine
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- Computer Games Magazine
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Overall, my two main complaints with Rifles are that it feels too generic and that, despite the delayed development, there's a feeling it was rushed out the door before it was completely polished.- Computer Games Magazine
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Undoubtedly, Alone in the Dark remains one of the most ground-breaking games of all time... Although the second and third games lack the magic of the first one, the collection remains a treat for any adventure fan.- Computer Games Magazine
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- Computer Games Magazine
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Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]- Computer Games Magazine
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With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]- Computer Games Magazine
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All these new visuals may not change or improve RCT3, but they certainly take it further. [Sept 2005, p.56]- Computer Games Magazine
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- Computer Games Magazine
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Rounds the original game out nicely, providing a surprisingly un-chilling reception to those burnt out on battle.net. [Feb 2003, p.81]- Computer Games Magazine
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Something that delivers the goods this fast and with such a high smile-to-trigger-pull ratio will be hard for anyone to put aside for long. [July 2006, p.83]- Computer Games Magazine
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While it's impossible to overlook the game's unforgiving level of difficulty, it is often very entertaining.- Computer Games Magazine
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It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]- Computer Games Magazine
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The sense of speed is superb, particularly with the visual assistance. [Feb 2004, p.73]- Computer Games Magazine
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Hardcore combat sim fans with equally serious hardware and a cast-iron stomach for aspirin will find themselves engrossed in a simulation of incredible depth and subtlety.- Computer Games Magazine
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Rush for Berlin also puts a time limit on your missions, so you can't just wait around while your soldiers heal or your tanks are repaired. [Oct. 2006, p.76]- Computer Games Magazine
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Breezy, lightweight entertainment at best. As a quick coffee break-style diversion, the product succeeds well enough.- Computer Games Magazine
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Summoner's biggest fault is the party AI. Sometimes your party members seem incredibly intelligent; other times they seem to have trouble outthinking the average lab monkey.- Computer Games Magazine
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It is truly a shame that many clever ideas are obscured by the game's lackluster manual, because its blend of real-time strategy and tactics is an innovative re-working of the genre. [July 2004, p.62]- Computer Games Magazine
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The most distinctive characteristic of Starship Troopers' gameplay is its immersive quality... In Starship Troopers you feel like a member of the squad. You're not actually in the action yourself (ala Quake) but you'll feel connected to the team.- Computer Games Magazine
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Dark Corners weaves a spellbindingly scary vibe. [Feb 2006, p.89]- Computer Games Magazine
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The combat is frequently challenging, especially by the time you get to the second disk, and it certainly sets the game apart from the party-based monotony found in most games of the genre. [Apr 2006, p.90]- Computer Games Magazine
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It's a fun diversion and an enjoyable game in its own right, but ultimately the emphasis on objectives and challenges grows a bit annoying.- Computer Games Magazine
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While it's a bit unpolished and repetitive, and resorts to action when tension might be better generated through inaction, it still manages to impress. [Jan 2004, p.80]- Computer Games Magazine
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There are intermittent slow-downs and brief stoppages during play, particularly during aerial acrobatics. The game seems to prefer Voodoo cards over the NVIDIA line, so you may have better luck if your machine is equipped with Voodoo magic.- Computer Games Magazine
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