Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 77 Metascore
    • 70 Critic Score
    The biggest issue is that it runs amazingly slow... [but] for a first edition game, it shows an enormous amount of potential. [Oct 2002, p.80]
    • Computer Games Magazine
    • 83 Metascore
    • 70 Critic Score
    With solid netcode, short sharp snappy rounds, and game modes that focus the action without limiting it, this is punishing lethal gunplay at its best. [June 2003, p.75]
    • Computer Games Magazine
    • 65 Metascore
    • 70 Critic Score
    But for the time being, this is as close you're going to get to a Pocket Diablo, and that counts for a lot. [May 2006, p.93]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Despite the bugs, this is a great baseball game boasting more than enough improvements to keep you from going back to High Heat 2001.
    • 73 Metascore
    • 70 Critic Score
    Oni
    It's so close to being a masterpiece that you'll inevitably be disappointed, but when you step back and look at the whole instead of focusing on the parts, the one thing that stands out more than save limitations or the lack of configuration is the spectacular action.
    • 82 Metascore
    • 70 Critic Score
    The best pure simulation of pool currently available for the PC, but it lacks much in the way of frills and simple user-friendliness and warmth.
    • 71 Metascore
    • 70 Critic Score
    Even after five years, it still hurts so good. [May 2006, p.56]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Overall, my two main complaints with Rifles are that it feels too generic and that, despite the delayed development, there's a feeling it was rushed out the door before it was completely polished.
    • 72 Metascore
    • 70 Critic Score
    Undoubtedly, Alone in the Dark remains one of the most ground-breaking games of all time... Although the second and third games lack the magic of the first one, the collection remains a treat for any adventure fan.
    • 77 Metascore
    • 70 Critic Score
    A good, if slow, game. [July 2005, p.62]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    With a substantial amount of innovative content, a great orchestral soundtrack, and a fabulous-looking gameworld, Desert of Flames is probably worth the price - especially for high-level players. [Feb 2006, p.78]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    All these new visuals may not change or improve RCT3, but they certainly take it further. [Sept 2005, p.56]
    • Computer Games Magazine
    • 83 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Rounds the original game out nicely, providing a surprisingly un-chilling reception to those burnt out on battle.net. [Feb 2003, p.81]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Something that delivers the goods this fast and with such a high smile-to-trigger-pull ratio will be hard for anyone to put aside for long. [July 2006, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    While it's impossible to overlook the game's unforgiving level of difficulty, it is often very entertaining.
    • 78 Metascore
    • 70 Critic Score
    It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The sense of speed is superb, particularly with the visual assistance. [Feb 2004, p.73]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    Hardcore combat sim fans with equally serious hardware and a cast-iron stomach for aspirin will find themselves engrossed in a simulation of incredible depth and subtlety.
    • 76 Metascore
    • 70 Critic Score
    Rush for Berlin also puts a time limit on your missions, so you can't just wait around while your soldiers heal or your tanks are repaired. [Oct. 2006, p.76]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Breezy, lightweight entertainment at best. As a quick coffee break-style diversion, the product succeeds well enough.
    • 78 Metascore
    • 70 Critic Score
    Summoner's biggest fault is the party AI. Sometimes your party members seem incredibly intelligent; other times they seem to have trouble outthinking the average lab monkey.
    • 65 Metascore
    • 70 Critic Score
    It is truly a shame that many clever ideas are obscured by the game's lackluster manual, because its blend of real-time strategy and tactics is an innovative re-working of the genre. [July 2004, p.62]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    The most distinctive characteristic of Starship Troopers' gameplay is its immersive quality... In Starship Troopers you feel like a member of the squad. You're not actually in the action yourself (ala Quake) but you'll feel connected to the team.
    • 77 Metascore
    • 70 Critic Score
    Dark Corners weaves a spellbindingly scary vibe. [Feb 2006, p.89]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    The combat is frequently challenging, especially by the time you get to the second disk, and it certainly sets the game apart from the party-based monotony found in most games of the genre. [Apr 2006, p.90]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    It's a fun diversion and an enjoyable game in its own right, but ultimately the emphasis on objectives and challenges grows a bit annoying.
    • 70 Metascore
    • 70 Critic Score
    While it's a bit unpolished and repetitive, and resorts to action when tension might be better generated through inaction, it still manages to impress. [Jan 2004, p.80]
    • Computer Games Magazine
    • 91 Metascore
    • 70 Critic Score
    There are intermittent slow-downs and brief stoppages during play, particularly during aerial acrobatics. The game seems to prefer Voodoo cards over the NVIDIA line, so you may have better luck if your machine is equipped with Voodoo magic.

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