Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 74 Metascore
    • 70 Critic Score
    But as a hybrid of the two genres, SpellForce has a funky sort of synergy that elevates it above the sum of its ho-hum parts. [May 2004, p.58]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Despite the lack of new jobs in the expansion, and the difficulty of the Promyvion zones, there is plenty of new content to warrant a pickup for any but the newest players. [Jan 2005, p.76]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    A solid game, but it isn't terribly original.
    • 71 Metascore
    • 70 Critic Score
    The game is so addictive that it's difficult to put down—even though a bug could strike out at any moment, or the screen could turn black, locking up your keyboard and forcing a reboot.
    • 77 Metascore
    • 70 Critic Score
    Even if Titan Quest doesn't deliver on its promise to hang out with Homer, this is a cut above the average "Diablo" clone. [Sept. 2006, p.69]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    It's a respectable johnny-come-lately, rough edges tempered by its newness and straight-arrow Leave It To Beaver charm. It's beach reading, basically.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, incisive humor and caustic personality win out over dicey combat and console-itis. [Oct 2005, p.66]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    This latest effort seems mired in a war between greatness and mediocrity—and mediocrity has the upper hand.
    • 72 Metascore
    • 70 Critic Score
    While everything doesn't quite pull together as well as it should, there is enough here to interest anyone that enjoys cunning design and challenging puzzles.
    • 76 Metascore
    • 70 Critic Score
    It's got the same staying power as a keychain, a stuffed doll, or some other memento from this year's tournament in Portugal. [Aug 2004, p.57]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    There's enough good in D&D Online to make it worth recommending, but whether there's enough meat to inspire monthly donations beyond the 30 days that currently come with the box is questionable. [Jun 2006, p.80]
    • Computer Games Magazine
    • 83 Metascore
    • 70 Critic Score
    If you don't have DOOM II and you've got a Win95 P90Mhz or above, this is the best version to buy! For beginners, it makes loading those .WAD files as simple as pointing and clicking, and setting up a multiplayer game is just as easy.
    • 67 Metascore
    • 70 Critic Score
    Some games—AquaNox, for example—seem like they were made up of leftover game parts and assembled in total darkness by a team of deranged, acid-dropping monkeys...What's really crazy is that, oddly enough, it ain't half bad.
    • 79 Metascore
    • 70 Critic Score
    It's a beautiful, creative tale told in the desert of originality, a startling flower in a wasteland of murder-and-loot online games. [July 2003, p.71]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    Delivers good, slow-boil tension wrapped around an interesting mystery in an atmospheric setting. [Dec 2003, p.95]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    It never really takes off, seeming perpetually stuck in neutral rather than shifting to the higher gear it feels like it should achieve. [Jan 2005, p.64]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Ballistics is, without a doubt, the fastest racer ever made. The game is all about speed. Make that insane speed. Reaching velocities that pop the sound barrier, this is a racing game for adrenaline freaks.
    • 78 Metascore
    • 70 Critic Score
    While it's true that none of the individual puzzles glue you to the screen like the latest quest in "Star Wars Galaxies" or "Guild Wars" might, it's still frighteningly easy to sink several hours into this ocean before realizing it. [Oct 2005, p.82]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    With a mouse or gamepad [sic] in hand, however, it's one of those likeably repetitive games that develops a rhythm that's hard to resist. [Dec p.54]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    Empires isn't flashy or exotic enough to be crowned the new event horizon of the now officially clogged "historical" real-time strategy wheelhouse, but it's likable and shinier than most. [Feb 2004, p.64]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    The campaigns are exceedingly difficult—so difficult they diminish the attraction of the game's solid mechanics.
    • 78 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 56 Metascore
    • 70 Critic Score
    A very linear game. Like a puppet on a string, you are pulled along a straight path between cut scenes and have almost no control over the sequence of events. Couple this with a rather short story, and you have a release that provides an excellent entry point for those who are new to video gaming.
    • 72 Metascore
    • 70 Critic Score
    If you know what the IRL is about then this game is entertaining, but it's not the definitive IndyCar simulation it seems to want to be. [Jan 2004, p.84]
    • Computer Games Magazine
    • 69 Metascore
    • 70 Critic Score
    Over the course of seven games and three acronoyms, the Tony Hawk series has inexorably morphed into the Hot Topic of the videogame universe, a game that glitzily packages and commodifies the skater subculture it glorifies. [May 2006, p.54]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Even with its sometimes infuriating difficulty level (think the last 45-minute-no-break-boss-battle from "Serious Sam"), Bandits is an out-of-left-field action game that satisfies your inner Mel Gibson. [May 2003, p.83]
    • Computer Games Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a visually sumptuous treat, with incredibly graphic design and tons of interesting details tucked into every corner. [July 2003, p.73]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    Still brutally, brilliantly short. [Jan 2006, p.51]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    There's no real AI; soldiers have some behaviors, but everything is as scripted as a presidential debate. [Feb 2005, p.58]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    CRC 2005 is that rare racing game that perfectly straddles the stark reality of pure simulations like "Grand Prix Legends" and the more relaxed arcade gameplay of games like "Rally Fusion" [Apr 2006, p.65]
    • Computer Games Magazine

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