Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 83 Metascore
    • 70 Critic Score
    One of the most difficult, frustrating, and maddening space sims you'll ever play. In that sense it's brilliant, because you will play it, even while you bang your head against your monitor glass.
    • 72 Metascore
    • 70 Critic Score
    A fair example of how classic games can successfully be brought up to modern standards while keeping the spirit of the original intact.
    • 56 Metascore
    • 70 Critic Score
    The X-Files repeatedly bellies up to near-greatness but always slips back to mere above-adequacy.
    • 66 Metascore
    • 70 Critic Score
    There are some minor additions here and there, but the real selling point here is the scenario design. [May 2006, p.56]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    An innovative game that veterans will find to be a refreshing and challenging change of pace. [July 2003, p.82]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    The player guild experience is the Shadowbane experience. Get involved with a good one and depth of gameplay becomes clear. Get involved with a bad one and you'll never get past the same old monster farming you've seen before. [July 2003, p.68]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Although no scenarios have the sweep of the Norway scenario of the original and the great OKW lackey voice-over is sorely missed, Scorched Earth is a great learning tool for beginning war gamers and is fun for veteran gamers.
    • 88 Metascore
    • 70 Critic Score
    This console-friendly redux has just enough polish to make a bog-standard virtual murderer simulator seem fresh. [July 2005, p.87]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    The game does a fantastic job of simulating the sport. [Sept 2004, p.75]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    While Most Wanted occasionally shows signs of screwing up the balance and flying off the road, it generally rights itself before it spins out of control. [Mar 2006, p.64]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Clearly not ready for prime time. Abundant bugs, unbalanced campaign prestige, and a non-functional multiplayer campaign all mar an otherwise classic game.
    • 72 Metascore
    • 70 Critic Score
    The multiplayer maps and modes in Athena Sword are arguably worth the price; the single-player missions are just icing on the tasty tactical cake. [July 2004, p.65]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Where the game starts to falter is in its handling of the major issues your candidate must address during the campaign. [Dec 2004, p.77]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    RPG fans who are weary of the frenzied pace of recent games will enjoy a good chunk of Soulbringer, but it certainly won't win over any non-RPG gamers, as the quirks and frustrations are numerous indeed.
    • 68 Metascore
    • 70 Critic Score
    That you can complete the game without really solving the case on your own makes this as much an interactive movie as an adventure. [Jan 2005, p.71]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    Soldiers is Hitchcockian: the real payoff's the setup, making it a guilty, grueling pleasure in the time-honored vein of belovedly frustrating isometric classics. [Nov 2004, p.82]
    • Computer Games Magazine
    • 83 Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    A solid bit of urban planning in an interesting new setting. Period. [Nov 2002, p.88]
    • Computer Games Magazine
    • 65 Metascore
    • 70 Critic Score
    It's incredibly good-looking and very LEGO-esque, and that's always a good thing. [May 2003, p.87]
    • Computer Games Magazine
    • 66 Metascore
    • 70 Critic Score
    Far Gate, while it lasts, is a highly entertaining game.
    • 68 Metascore
    • 70 Critic Score
    Fun to watch and play, but unless a patch fixes the AI it is only a game for big fans of mecha or RTS games, as that bothersome element makes it that much less enjoyable.
    • 70 Metascore
    • 70 Critic Score
    Judged by what it is supposed to be, an RPG along the lines of the Final Fantasy series, it is a fine effort that shouldn't be neglected.
    • 85 Metascore
    • 70 Critic Score
    Where the actual game experience falls short, the online community experience impresses. [Apr 2006, p.89]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    It never breaks away from the level of great to become and excellent game worthy of high praise, but also never falls to the level of mediocrity. [Jan 2004, p.72]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Outstanding 3D graphics and unit animations combine with excellent music and sharp interfaces to create a compelling medieval Japanese setting filled with magic and mysticism.
    • 64 Metascore
    • 70 Critic Score
    Delivers its money's worth for true fans of the series, but which is much too hard for anyone not utterly devoted to Jagged Alliance.
    • 79 Metascore
    • 70 Critic Score
    More of an incremental advance over its predecessors than anything really new, but it incorporates the best features of the other games and plenty of customer input into what may be the best game in the series.
    • 79 Metascore
    • 70 Critic Score
    Rush Hour makes it a better game, but it's still missing something that past editions delivered, the feeling you could create whatever you wanted. [Jan 2004, p.78]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    Surprisingly entertaining. [March 2005, p.88]
    • Computer Games Magazine

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