Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
When you need a quality action scene, you call on the chicken; Is this a future star? [Jan 2006, p.55]- Computer Games Magazine
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There's an odd balance of atypical race cars and super accessible gameplay in GT Legends, but it's a successful one. [Jun 2006, p.67]- Computer Games Magazine
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Brief moments of brilliance speak of the fantastic game that Anachronox could have been, but it never quite makes it up to anything more than slightly above average.- Computer Games Magazine
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- Critic Score
Its weak campaign notwithstanding, Pterodon has the right idea when it comes to winning hearts and minds. [May 2004, p.59]- Computer Games Magazine
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- Computer Games Magazine
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It's a game that turn-based strategy fans will likely put on their laptops break out regularly. As long as no one is looking. [Feb 2006, p.61]- Computer Games Magazine
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The story has strength and depth, but the game structure is rather clumsy for storytelling purposes.- Computer Games Magazine
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- Critic Score
With more careers, more objects, and a better-organized option control, Unleashed allows more versatility and easier movement among features. [Mar 2003, p.80]- Computer Games Magazine
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In spite of its missing sandbox mode and the crappy economic meta-game, Evil Genius has a groovy conceit, bright and unique art direction, and a rewarding and well-conceived base-building component. [Dec 2004, p.87]- Computer Games Magazine
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Battles are visceral and exciting in ways that may surprise gamers who haven’t really experienced quality turn-based tactics. [Mar 2006, p.61]- Computer Games Magazine
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"Situation Comedy" is very much in the same style as "Culture Shock", though it's a bit easier and even shorter, clocking in at a couple of hours. [Mar 2007, p.67]- Computer Games Magazine
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It's a cute idea in the age of SARS and avian bird flu, but the real draw is the Petit-Guinol gore. [Feb 2006, p.93]- Computer Games Magazine
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Even though it's a sequel, or maybe because it's a sequel, there's really nothing new here. Start with a ship of goods, three hours later you have a thriving sixteenth century metropolis crawling with busy citizens. [June 2003, p.86]- Computer Games Magazine
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You control territories: It's like a much more fleshed-out version of the gang warfare in "San Andreas". [Jan. 2007, p.72]- Computer Games Magazine
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You end up with 350 mildly humorous questions that play out like pure cheese. You know what, though? It hasn't lost its age-old charm, and is still surprisingly fun, alone or with a football team huddled around the monitor. [June 2004, p.81]- Computer Games Magazine
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Don't be surprised if, when you're done - and maybe even well before - you end up feeling like you've gorged yourself on a big old gaming Twinkie. Tasty and sweet, for sure, but ultimately somewhat unfulfilling. [Nov 2005, p.66]- Computer Games Magazine
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If you are looking for believable characters, good acting and dialogue, lots of bloody, horror-style vampire action, and a nice looking smooth 3D engine, you'll want to look elsewhere. If, on the other hand, you are a history buff entertained by a more thoughtful experience, have the desire to play master sleuth, or really have a thing for Tim Curry and the Gabriel Knight series, give this a try.- Computer Games Magazine
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There's plenty of depth, just not enough twists and turns not involving the streets you're tarring. [March 2005, p.82]- Computer Games Magazine
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Everything awful about the modern football player is showcased in Blitz: the League. [Dec p.87]- Computer Games Magazine
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Like its predecessor, Spellforce 2 is a bad game. It gets so many things wrong. As a real-time strategy game, it's superficial. [Sept. 2006, p.62]- Computer Games Magazine
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The Trials areras are colorful, imaginative, and cleverly designed with fantastic monsters and wonderful architecture. [Apr 2004, p.71]- Computer Games Magazine
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And if it's only disappointing because it's exactly as expected, with no surprises, there's little question that it's expertly produced. [Nov 2004, p.78]- Computer Games Magazine
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There's enough new stuff to see to last maybe three or four sim lifetimes, which is a pretty good deal for your $35. [July 2006, p.58]- Computer Games Magazine
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Good, and worth the time of BattleTech fans, but unless Microsoft fixes the performance issues it will never be a great game.- Computer Games Magazine
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Pets makes it easier to keep the fun and social scores up, but they can be very demanding of your all-too precious time. [Dec. 2006, p.71]- Computer Games Magazine
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The visual artistry that sustains the atmosphere is a bit hit-and-miss. [Sept 2004, p.70]- Computer Games Magazine
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A goldmine for fans of historically authentic strategy gaming. [Mar 2004, p.78]- Computer Games Magazine
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It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]- Computer Games Magazine
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It's goofy, satisfying, and unapologetically drenched in hilarious M-rated cussing, blood and ragdollery. [Sept. 2006, p.81]- Computer Games Magazine
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The Heroes games have always been fun, and this one is no exception. Yet the experience is decidedly short and it's too easy to miss half of the story by beating missions too fast.- Computer Games Magazine
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