Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
It has terrific graphics, better sound and music (the LEGO songs are great), and surprisingly entertaining gameplay. [May 2003, p.87]- Computer Games Magazine
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- Critic Score
Mirrors its PC version so closely that you could own just one version without missing much. [Feb 2006, p.88]- Computer Games Magazine
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The missions are challenging, with a nice, even learning curve spicing things up with some dynamic victory conditions and other such swerves along the way to keep things interesting. [Jan 2004, p.71]- Computer Games Magazine
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The most detailed and elaborate simulation of its type, a game whose sheer scope makes it compelling even if it hasn't changed much over the years. [Jan 2003, p.76]- Computer Games Magazine
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Europa Universalis III is still one of the best grand strategy games you can find. [Apr 2007, p.64]- Computer Games Magazine
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- Critic Score
Even in such an obvious "as is" state, it remains the best turn-based strategy release since 1999's "Jagged Alliance 2."- Computer Games Magazine
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- Critic Score
Unlike last year's model, it has a career mode that supplements its season and exhibition play. [Jun 2006, p.90]- Computer Games Magazine
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- Critic Score
Beyond multiplayer flaws, there are a few other things that keep Shogo from being the be-all and end-all of 3D shooters. Chief among these is the absolutely pathetic enemy AI. Enemies in Shogo don't move much, and very rarely pursue you.- Computer Games Magazine
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- Critic Score
If you're new to immensely detailed simulation games, Restaurant Empire might be frustrating, but it's very accessible, since you can lower the difficulty until you get the hang of it. [July 2003, p.80]- Computer Games Magazine
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Don't let its budget price fool you, MoonBase Commander is an incredibly entertaining game regardless of its price tag and quirky online support. [Nov 2002, p.86]- Computer Games Magazine
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- Critic Score
Gameplay is ultimately what we're interested in, and in this area, Duke is the king. But so what? If 3D Realms really wants to impress us, they can move beyond this type of gameplay.- Computer Games Magazine
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- Critic Score
Easily the most polished, intelligent and satisfying wargame since "Combat Mission." [Sept 2002, p.78]- Computer Games Magazine
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Feels like a breath of fresh air, an unpretentious and stupidly entertaining little game that has little grasp of reality but delivers serious fun. [Oct 2004, p.83]- Computer Games Magazine
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It's the best evidence of games' actually having some value beyond entertainment, and it's a total bonus and not necessary for game enjoyment. You can play it just as a game, and it works fine too. [July 2006, p.62]- Computer Games Magazine
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Enjoy Battlefront's quick, heady, affectionate rush while it lasts and pray they don't dumb it down any further. [Dec 2004, p.82]- Computer Games Magazine
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City Life is all about creating a provocative and challenging social model, then giving you the tools to play with it and the 3D engine to admire it. [Sept. 2006, p.66]- Computer Games Magazine
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It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]- Computer Games Magazine
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Jumpgate is a huge exception to the unofficial rule for online-only games. It is stable, solid, and virtually lag free even over a dial-up connection.- Computer Games Magazine
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- Critic Score
Much like "Shogo", Blood 2 excels in pure feel and fun factor alone. It may not have impressive scripted scenes around every corner and the plot is incredibly weak at best, but the core of the game-running around and shooting people-is extremely satisfying.- Computer Games Magazine
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If you are looking for a diverse lot of cars and some stunningly beautiful roads to drive them on, then Rally Trophy is squarely at the front of the rallying pack.- Computer Games Magazine
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Still, if you were intrigued at all by the PvP aspects of the original design but frustrated by the steep learning curve--or if you're just brand-new to the game--Factions is the best place to jump in and experience one of the deepest and most rewarding franchises in gaming. [Sept. 2006, p.79]- Computer Games Magazine
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While veterans of the series who like fast and loose gun battles might complain about the design changes, anyone who appreciates variety and a touch of realism in their WWII shooters should appreciate the new direction. [Jan 2004, p.77]- Computer Games Magazine
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Complaints aside, GRAW is possible the best-produced and most engaging entry in the whole Tom Clancy milieu. [Jun 2006, p.89]- Computer Games Magazine
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Camelot has never looked better, and Catacombs definitely gives seasoned players a good reason to stay, adn new ones a good reason to try this classic. [June 2005, p.70]- Computer Games Magazine
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There is certainly enough new here to recommend it to even casual fans. [Jan 2006, p.60]- Computer Games Magazine
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A satisfying, complete, and reassuringly familiar gaming experience.- Computer Games Magazine
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- Critic Score
There is a great deal of depth in the game's history for the developers to build on, and a great deal of depth in the skill system for players to explore. [Mar 2003, p.82]- Computer Games Magazine
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A fantastic game full of personality, brains, and drop-dead looks with the backing of a popular license. [Dec 2004, p.80]- Computer Games Magazine
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Wild World is more of an expansion than a sequel. The DS version adds online play and a camera that follows you instead of one that shifts from screen to screen. [Mar 2006, p.89]- Computer Games Magazine
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In the end, it does a decent job of bringing the massive battle formula to the King Arthur license. [Feb 2005, p.9]- Computer Games Magazine