Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Despite some rocky stretches, FarCry delivers one of the best action game experiences of recent vintage, a superior blend of technical sophistication and gold old fashioned visceral combat. [June 2004, p.76]- Computer Games Magazine
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- Critic Score
Caesar IV deserves an ovation, if not a triumphal procession, for merely reminding people what a good historical city sim looks like. [Jan. 2007, p.68]- Computer Games Magazine
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- Critic Score
It's a guilty pleasure, but a pleasure nonetheless, and as action-adventures go you could certainly do worse.- Computer Games Magazine
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- Critic Score
Enclave isn't a clever game, nor is it an ambitious one... If your looking for a quality fantasy beat-em-up with more brawn and beauty than brains, it's a winning choice. [May 2003, p.81]- Computer Games Magazine
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- Critic Score
A beautiful game full of memorable moments, suffering only from a clumsy attempt to mimic the writing style of old detective novels.- Computer Games Magazine
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- Critic Score
What sets Cossacks apart from other games is its spectacular visuals and its attention to historical detail.- Computer Games Magazine
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- Critic Score
There's more than enough refinement to bring the Descent franchise up to date, and those who liked the first two games will absolutely love Descent 3. Those who didn't really enjoy them won't be converted, though. Ultimately, Descent 3 is "more of the same," but it's MOTS done <I>really well.</I>- Computer Games Magazine
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- Critic Score
It's remarkably imaginative, whimsical, and full of life. [Nov 2005, p.68]- Computer Games Magazine
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This program is a simulation in the truest sense of the word, and offers few crutches to make up for those that don't like to take their entertainment very seriously...The grade may be steep, but for the combat-sim faithful, Flanker 2.0 is a work not to be missed.- Computer Games Magazine
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- Critic Score
It delivers an excellent single-player game with some caveats, and a blah multiplayer experience that lacks the best feature from the Xbox version. [Dec 2003, p.92]- Computer Games Magazine
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Undeniably entertaining. In fact, it's addictive. You'll find yourself fidgeting through a day at work, eager to get back to the game so you can deal with that band of slavers or commune with the Hubbologists.- Computer Games Magazine
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- Critic Score
Its faster pace, simpler city design, and mythological elements open the game to more casual players, but it retains enough depth to entertain long-time fans and adds the broader world-view they have requested for years. In other words, it's fun!- Computer Games Magazine
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- Critic Score
Where "Diablo" now looks as dated as it is accessible, the WarCraft III franchise remains its exact opposite: luscious on the yes and hell on the brain. [Sept 2003, p.68]- Computer Games Magazine
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- Critic Score
"Advance Wars" is well and good, but this is a more mature, varied, and sophisticated strategy game, arguably as deep as you'll see on a handheld. [Apr 2006, p.93]- Computer Games Magazine
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- Critic Score
A sampler of many of the greatest game genres all in one, wrapped neatly with an RPG bow on top. [Feb 2005, p.64]- Computer Games Magazine
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If you like big bangs, you'll get unlimited enjoyment when nuclear explosions pepper the late game carnage and shake the entire screen with powerful force. Along with this visual feast, audible devastation also drives the scene.- Computer Games Magazine
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Trauma Center is an experience you can't really get anywhere else. [Dec p.89]- Computer Games Magazine
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The ultimate nostalgia trip—a classic game that plays just as you remember it, untouched by the hand of time.- Computer Games Magazine
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The fires look great, the strategy and tactics are interesting, and it's exciting to rescue people and property, rather than trying to destroy it. [Nov 2003, p.96]- Computer Games Magazine
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Significantly more elaborate than any of the other [current tactical shooters]. [July 2005, p.49]- Computer Games Magazine
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The whole thing fits together elegantly, quickly becoming intuitive and fluid, which isn't something you can say about many computer wargames... This is traditional wargaming at its best. [Sept 2003, p.81]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
It's all atmosphere and, particularly when you're talking about horror, that's often enough. [Mar 2004, p.66]- Computer Games Magazine
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Return to Castle Wolfenstein has all the right pieces to become an online classic.- Computer Games Magazine
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Even if you do solve The Elk Moon Murder the first time around, you're bound to be amazed at the richness of the setting, the fine acting, and the sharp design.- Computer Games Magazine
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It combines simple controls(you use the shoulder buttons to tilt the world and to occasionally flick your blob into the air, letting gravity do its job)with the pop of color on the PSP's screen and the rich music you can stream from a disc. [Oct. 2006, p.81]- Computer Games Magazine
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- Critic Score
Despite the rather pale storyline (at least within the game itself), watered-down quests and a fair amount of necessary repetition, Diablo is a must for anyone interested in "just plain fun." Action gamers and RPG-ers alike will be enthralled.- Computer Games Magazine
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- Computer Games Magazine
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It's the perfect game to sit down with for a couple of hours, with a margarita in one hand and the mouse in the other, and just tinker with your whacked-out island.- Computer Games Magazine
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- Critic Score
Pick it up if you're looking for another 20 plus hours of reality dissolving entertainment. [Feb 2003, p.68]- Computer Games Magazine