Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 81 Metascore
    • 80 Critic Score
    An expansion that is about as good as it gets for the core community. [Feb 2003, p.67]
    • Computer Games Magazine
    • 72 Metascore
    • 80 Critic Score
    An ideal game for the 4X gamer who prefers managing armies over micromanaging cities. It doesn't quite have the panache of "Civilization II" or the drama of "Alpha Centauri," but it's colorful, relatively fast-paced, and it has that "one more turn" addictiveness that will keep you burning the midnight oil.
    • 82 Metascore
    • 80 Critic Score
    The only thing you won't like is the deadly accuracy and preternatural instincts of the enemy. [Feb 2003, p.83]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Teetering on the edge of greatness. [Jan 2006, p.52]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Once Undying gets up a head of steam, it woos you with sheer atmosphere and production values. On looks alone, it sucks you in for hours at a stretch. Its landscapes and architecture are spectacular.
    • 74 Metascore
    • 80 Critic Score
    It's the kind of racing game you might fire up just to find out what happens next, rather than to go once more around the track. [July 2003, p.81]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    Most of the new scenarios are both challenging and interesting, the additional monuments are all superb, and the new features are welcome additions.
    • 86 Metascore
    • 80 Critic Score
    It's certainly not intuitive and it's not always streamlined, but there's a unique sense of satisfaction when you've won not by out-harvesting the other guy (which still happens far too often), but by throwing a rock when he threw scissors.
    • 87 Metascore
    • 80 Critic Score
    Simulator-style combat, scripted missions, spectacular graphics, and most of all, honkin' big robots.
    • 59 Metascore
    • 80 Critic Score
    Compelling yet demanding, Conflict Zone is best reserved for grizzled recruits who demand a rugged challenge.
    • 82 Metascore
    • 80 Critic Score
    The most incomprehensible issue is the lack of multiplayer support. It is interesting that Hasbro found the resources to include multiplayer support in the computer version of Battleship while omitting it in a game that literally begs for a human, network-connected crew.
    • 80 Metascore
    • 80 Critic Score
    It's more of "more of the same," but the "more" of The Sims is always interesting and funny. [Feb 2004, p.85]
    • Computer Games Magazine
    • 83 Metascore
    • 80 Critic Score
    Drop-dead gorgeous graphics, excellent story, talented actors, brilliant orchestral score.
    • 75 Metascore
    • 80 Critic Score
    But Forces of Corruption is a great expansion. And once you've splattered a few Ewoks into hellish party streamers and done a few doughnuts in the Executer, you'll admit it could be much, much worse. [Feb. 2007, p.66]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    But, more than any other adventure game, Evidence puts you in a darkly atmospheric world: part fiction, part history, part reality. [Feb. 2007, p.70]
    • Computer Games Magazine
    • 92 Metascore
    • 80 Critic Score
    It might sit a little short of Transcendence, but at four o'clock in the morning you probably won't even notice.
    • 80 Metascore
    • 80 Critic Score
    Doomsday is a lot of game for 20 bucks. [Sept. 2006, p.71]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    Once you break yourself of the mindset that trade is about money and that taxes are for a treasury, you find this new way of playing much more satisfying. [Feb 2005, p.68]
    • Computer Games Magazine
    • 87 Metascore
    • 80 Critic Score
    It’s a very solid, attractive, and entertaining game, in a very traditional way.
    • 84 Metascore
    • 80 Critic Score
    A smooth blend of game styles, solid execution, and quite a bit of fun.
    • 85 Metascore
    • 80 Critic Score
    An honest-to-god, deep, rewarding strategy game that is easy to play and fun to watch. They finally put the "Tycoon" name on something that deserves it.
    • 88 Metascore
    • 80 Critic Score
    While touted as a full-fledged sequel, Myth II shares so many similarities to the original that it feels somewhat more like an "expansion pack" than a brand new product. While this isn't necessarily a bad thing ("If it isn't broke, don't fix it"), some players might hope for more enhancements and alterations.
    • 85 Metascore
    • 80 Critic Score
    Anyone who appreciates this particular corner of the genre, Myst fanatics especially, will find here a perilous, riveting, sometimes humorous journey through an awe-inspiring, breathtaking environment. Even with its limited exploration possibilities and a "puzzle grimace" here and there, it’s a trip you’ll want to take.
    • 67 Metascore
    • 80 Critic Score
    The design throughout is superb, a model of how to drag the player through the game without making it feel like, well, like it's dragging players through the game. [Sept 2004, p.74]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    one of the best-looking and wide-open Castlevanias since the series began. [Dec p.93]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    A dark, thrilling, and ultimately satisfying wargame, so long as you don't think too hard about the carnage and terror that accompanied the real-world event. [July 2003, p.76]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    As such, not only is The Outfit worth having, but it's probably the best reason to have an Xbox 360. [Jun 2006, p.90]
    • Computer Games Magazine
    • 69 Metascore
    • 80 Critic Score
    One mean mother of a four-wheeled game. Warts and all, it still offers classy pick up n' play handling, efficient interface, and stupendous presentation.
    • 83 Metascore
    • 80 Critic Score
    Simulation fans won't go wild for it, but this is perfect for everyone else to go fast through the countryside. [Jan 2005, p.72]
    • Computer Games Magazine

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