- Summary:
- Developer: Outrage Games
- Genre(s): Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade
- # of players: 1-16
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 14 out of 14
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Mixed: 0 out of 14
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Negative: 0 out of 14
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A technical tour de force filled with design wizardry. From the robust graphics and finely tuned interface to the smart computer-controlled opponents and mission design, this game radiates talent.
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One incredible achievement. It's definitely a must-buy for anyone remotely interested in the Descent series - and unquestionably a front-runner in anyone's Action Game of the Year list.
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This has to be one of the most beautiful titles I have ever played on my computer. It looks as if Outrage has thrown in every visual effect in the book, and in doing so, removed the monotony of the previous Descent level designs.
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Improves in almost every conceivable way on its predecessors and reestablishes the series as the premier example of the play style it single-handedly pioneered.
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With its added story elements, new play features and improved game engine, Descent 3 has clearly distinguished itself from its other 'descentants' (I swear, it's really late right now) and is one of the best vehicular shooters I have ever played.
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If you don't find the true 360° freedom of movement confusing and subduing, you will definitely enjoy this game. If, however, the likes of Half Life make you motion-sick, then this will be the end of you for sure.
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There's more than enough refinement to bring the Descent franchise up to date, and those who liked the first two games will absolutely love Descent 3. Those who didn't really enjoy them won't be converted, though. Ultimately, Descent 3 is "more of the same," but it's MOTS done really well.
Score distribution:
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Positive: 4 out of 5
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Mixed: 1 out of 5
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Negative: 0 out of 5
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AlexW.Oct 26, 2006This game has no rival when it comes to PvP I only wish Decent 4 would come out. Free space sux.
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Fighter17Descent3Jul 27, 2005
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Jun 14, 2011
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Apr 17, 2011
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GusJan 12, 2004
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