Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 66 Metascore
    • 60 Critic Score
    It's not particularly new or original, but it's a well-done adventure for all ages. [March 2005, p.79]
    • Computer Games Magazine
    • 62 Metascore
    • 60 Critic Score
    The whole package is worth the money of any hack-and-slash fan who hasn't played "Dungeon Siege II", but it's a shame that Gas Powered Games didn't close out this installment in better style. [Nov. 2006, p.75]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not great, and using the keyboard is murder, but with both solid single-player and multiplayer support, Battlegrounds is a surprisingly commendable mix of card fighting and 3D brawling. [Mar 2004, p.79]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    Any way you cut it, Full Spectrum Warrior: Ten Hammers is one rigid, uncompromising design with a high frustration factor. [July 2006, p.60]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    Instead, it's a competent but ultimately trivial experience that's only memorable as the weird RPG with Al Capone in it. [Jun 2006, p.92]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    When the missions remain outdoors, Hidden & Dangerous stays fun. It's when you have to go into houses that it begins to fall apart.
    • 61 Metascore
    • 60 Critic Score
    The graphics are sharp and the engine is smooth, providing good control once you get a feel for the slippery vehicles. [Feb 2003, p.85]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    With the Stetchkov Syndicate, the bar continues to plummet in terms of how much we can expect in our expansion packs. [May 2006, p.46]
    • Computer Games Magazine
    • 83 Metascore
    • 60 Critic Score
    An enjoyable game for its 10-12 hours. It's still better played on a console, but if your siblings have the PS2 cornered, the PC version will do just fine. [Mar 2004, p.80]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    Friendly AI, on the other hand, can be frustratingly idiotic and suicidal. [March 2005, p.76]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    While Heroes V might be a hard game to hate, it's also a hard game to love. [Sept. 2006, p.61]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    They're made something complex and sophisticated and then locked most of it away under a dazzling imaginative front end. [Feb 2003, p.74]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Top Spin 2 is the most complete tennis experience on any platform to date. [July 2006, p.93]
    • Computer Games Magazine
    • 84 Metascore
    • 60 Critic Score
    Once you've seen the new tricks, Tetris is still just Tetris. [Jun 2006, p.92]
    • Computer Games Magazine
    • 64 Metascore
    • 60 Critic Score
    It’s all in the cards. Play the campaign to earn them and then use them to build your decks. [Mar 2006, p.91]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    It's still the best mass market chess game you can buy at your local software shop, but with a few bugs squashed and the fuller featured online features of last years' version revived, it could be a much better program.
    • 76 Metascore
    • 60 Critic Score
    Take Heroes seriously and it fizzles. But as a loosey-goosey melodrama, it's not half bad. [Apr 2006, p.64]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    The story and cut scenes are brilliant, in a kitschy Starsky & Hutch kind of way... Not since LucasArts' "Full Throttle" has a game maintained such a singularly unique style.
    • 85 Metascore
    • 60 Critic Score
    The missions can be skin-crawly tense and the strategic planning is a joy. Nevertheless, poor AI, coupled with mundane and buggy graphics give the game a "late-beta" feel.
    • 59 Metascore
    • 60 Critic Score
    This will do just fine until the real first-person shooters come out. [Oct 2005, p.90]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Surprisingly well made and entertaining. [Jan 2004, p.76]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It never goes beyond being just another real-time strategy game. [Feb 2006, p.63]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    It's not quite in the same league as "Out of the Park Baseball" and "PureSim Baseball", but Baseball Mogul is no longer an after-thought. [July 2006, p.67]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    Succeeds despite some serious problems, but only if you're persistent and willing to put up with its quirks, style of gameplay, and pacing.
    • 57 Metascore
    • 60 Critic Score
    This isn't a quick play, and games can drag out for ages, making the battles either a labor of love or just plain laborious. [May 2004, p.68]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    For now this feels like a course at the naval academy while you wait to get out to sea. [Aug 2003, p.87]
    • Computer Games Magazine
    • 85 Metascore
    • 60 Critic Score
    Of drive-in movie reviewer Joe Bob Brigg's infamous three B's, Giants' developers in a politic move took out two (Blood and Breasts). The third, Beasts, is still enough to carry the game, though the addition of a fourth B—Bugs—is certainly regrettable.
    • 73 Metascore
    • 60 Critic Score
    As a playful arcade game, this offering is betrayed by its simulation fetish.
    • 74 Metascore
    • 60 Critic Score
    Forgettable. [Sept 2003, p.82]
    • Computer Games Magazine
    • 67 Metascore
    • 60 Critic Score
    It's not bad, but some straightforward tweaks and adjustments could have resulted in a much better game. [Feb 2006, p.60]
    • Computer Games Magazine

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