Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
-
29% higher than the average critic
-
3% same as the average critic
-
68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
-
Positive: 463 out of 1338
-
Mixed: 567 out of 1338
-
Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
-
- Critic Score
A potentially good tactical strategy game marred by a lack of inspiration.- Computer Games Magazine
- Read full review
-
- Computer Games Magazine
-
- Critic Score
When getting yourself wet, your vehicle seems intent on steering itself, making what you are really trying to do more difficult than it should be. [Mar 2004, p.82]- Computer Games Magazine
-
- Critic Score
A feeling of been there, done that, with some poor game design choices that limit the fun.- Computer Games Magazine
- Read full review
-
- Critic Score
Seems like one of the better bland, forgettable shooters out there, if there is such a beast. [Aug 2005, p.72]- Computer Games Magazine
-
- Critic Score
Outside of its swanky opening credit sequence and the appearance of the classic Bond theme throughout, it lacks any sense of style or sophistication. [Feb 2003, p.66]- Computer Games Magazine
-
- Critic Score
All told, it's no big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
-
- Critic Score
Unfortunately, unless Crypto's race is looking to harvest tedium and repetition from our earthly minds, he's better off just harassing than destroying them. [Sept 2005, p.90]- Computer Games Magazine
-
- Critic Score
Most of the guns are uninspired and even boring - even the shotgun seems dull. [Feb 2004, p.60]- Computer Games Magazine
-
- Critic Score
Its interface is basic but does the job but the AI is non-existent, the puzzles are needlessly complex, and the awkward free-floating camera bogs down the 3D isometric perspective. [Jan 2004, p.85]- Computer Games Magazine
-
- Critic Score
Despite non-existent AI and a lack of polish, the simple mechanics and decent missions provide some minor entertainment. [Oct 2004, p.87]- Computer Games Magazine
-
- Critic Score
The result is four cool-looking monsters running through poorly rendered cities that blow up blandly, and arcade thrills nowhere near the level achieved by equally mindless arcade coin-ops 20 years ago. [May 2003, p.85]- Computer Games Magazine
-
- Critic Score
With artificial intelligence as unintelligent as it is, the pure thrill of Diplomacy is untranslatable to the computer. [Jan 2006, p.46]- Computer Games Magazine
-
- Computer Games Magazine
-
- Critic Score
While it functions properly, Motor City Online simply doesn't have anything that makes it worthwhile as an online game... All of the things that make it "online" add up to fluff.- Computer Games Magazine
- Read full review
-
- Critic Score
Thanks to your dumb teammates, you'll be on the new island forever. [Oct 2002, p.74]- Computer Games Magazine
-
- Critic Score
It contains many individual elements that are quite good, but those elements don't pull together into a cohesive—or enjoyable—whole.- Computer Games Magazine
- Read full review
-
- Critic Score
An ambitious mess, a noble mess, certainly a well-intentioned mess, but ultimately a mess nontheless. [Mar 2003, p.78]- Computer Games Magazine
-
- Critic Score
On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]- Computer Games Magazine
-
- Critic Score
But an obtuse and under-documented strategic layer with a bad interface can only get you so far when it comes to recycling the same Dynasty Warrior game yet again. [July 2006, p.93]- Computer Games Magazine
-
- Critic Score
There's almost no connection between your keypresses and Lara's movements on-screen. It feels like she's moving through molasses. [Sept 2003, p.74]- Computer Games Magazine
-
- Critic Score
Quite possibly the most unpalatable role-playing game concocted in recent memory...A gooey mess of reflex-driven combat, muddled interface, cliched dungeon designs, and useless player decisions. [Nov 2003, p.95]- Computer Games Magazine
-
- Critic Score
Curiously absent from your dollhouse accoutrements are law books. [Jan 2003, p.85]- Computer Games Magazine
-
- Critic Score
The combat is too simple, the resource system is too complex, and the small flashes of brilliance get lost in the mediocrity of the rest of the design. [July 2005, p.67]- Computer Games Magazine
-
- Critic Score
EA Sports apparently loved last year's game so much they they've repackaged it. [Jan 2006, p.59]- Computer Games Magazine
-
- Critic Score
Unfortunately, getting there is a dull journey full of leaden exposition, mouse hovering and clicking, and inventory manipulation. [July 2006, p.67]- Computer Games Magazine
-
- Critic Score
On the whole, Evil Dead isn't horrifically bad—just surprisingly limp-wristed.- Computer Games Magazine
- Read full review
-
- Critic Score
Might be entertaining enough to play except its interface sucks too much enjoyment out of the game. [Mar 2004, p.76]- Computer Games Magazine
-
- Critic Score
The lack of support for AI in dogfights, a bad padlock, and a half-assed view system make this a second-rate multiplayer flight sim. [Jan 2003, p.66]- Computer Games Magazine
-
- Critic Score
You buy the potions and upgrade your skills and weapons in order to keep winning the chip wars, the Sisyphean point of which is to afford superior preparations for the next war, and so on. [Jun 2006, p.83]- Computer Games Magazine