Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 55 Metascore
    • 40 Critic Score
    Nearly everything about this game screams half-singed: the "Diablo"-riffic graphics, the text that doesn't match the voice acting during the clunky cut-scenes, and the goofily written manual that gives away most of the game's surprises. [March 2005, p.81]
    • Computer Games Magazine
    • 62 Metascore
    • 40 Critic Score
    An experience that while extremely intense, is difficult for all the wrong reasons and ultimately more frustrating than genuinely enjoyable. [June 2003, p.80]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    It makes the mistake of being repetitive and, worse of all, boring. [Aug 2003, p.86]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    Majestic doesn't really need you. It's all about watching and waiting while other characters do stuff.
    • 46 Metascore
    • 40 Critic Score
    Ultimately, the game wears thin—and quickly. The first dozen levels are pretty manageable but then it becomes an exercise in frustration.
    • 75 Metascore
    • 40 Critic Score
    The cow is missing a lot of the inscrutability - and therefore personality - had in the last game. [Jan 2006, p.49]
    • Computer Games Magazine
    • 68 Metascore
    • 40 Critic Score
    If you got a Nintendo DS, there are just too many better way to, ahem, feel the magic. [May 2006, p.91]
    • Computer Games Magazine
    • 48 Metascore
    • 40 Critic Score
    It's about as realistic as an episode of Hogan's Heroes. Add poor path finding and sub-par combat AI, and you have a sure fire recipe for real-time strategy blandness.
    • 80 Metascore
    • 40 Critic Score
    There's simply not a sound gameplay model at work here. [Feb 2004, p.70]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    The PSP version is similarly structured as a set of constrictive quests through three areas that are tied together by a contrived collecting game in which you gather coins, here called “secrets”. [Mar 2006, p.88]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    The lack of difficulty is only surpassed by the lack of control. [Apr 2004, p.74]
    • Computer Games Magazine
    • 67 Metascore
    • 40 Critic Score
    As an urban sandbox, Tycoon City: New York is passable. As a strategy game, it's the dumbest deal since that urban legend about the Indians selling Manhattan to the Dutch. [July 2006, p.61]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    But an obtuse and under-documented strategic layer with a bad interface can only get you so far when it comes to recycling the same Dynasty Warrior game yet again. [July 2006, p.93]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    To be fair, the humor is almost invisible when you're actually playing S.W.I.N.E., which is an entirely conventional real-time strategy game.
    • 63 Metascore
    • 40 Critic Score
    The problem is that it's not very good action. The whole game has a tired feel to it. [Oct 2003, p.84]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    It all comes down to you and a rock, floating together in space, with all the action and serene beauty of the docking sequence from "2001." Play some Strauss and go make another sandwich. [Sept 2003, p.78]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    Black may not be terrible, but it's repetitive and mundane. [May 2006, p.89]
    • Computer Games Magazine
    • 75 Metascore
    • 40 Critic Score
    The only addition is Online Everywhere, which lets you check out the live ESPN ticker while still in the game, and it's hardly essential. [Apr 2006, p.93]
    • Computer Games Magazine
    • 72 Metascore
    • 40 Critic Score
    Adds two new main areas for adventurers to explore. But the puzzles found in each are sadistically hard and way too obscure. [Oct 2004, p.84]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    Just say no to half-assed porting, folks. [Mar 2007, p.69]
    • Computer Games Magazine
    • 46 Metascore
    • 40 Critic Score
    It's quite faithful to the movie in that it also sucks. [Dec 2004, p.92]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    It's pretty much more of the same. [Feb 2004, p.79]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    As you spend more time with the game, you realize that much of it is out of your control, thanks to the most annoying and unpredictable AI since HAL 9000. [May 2003, p.76]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    Only hardcore, completist fans of the franchise and those who play new games to relive old ones should appy here. [July 2005, p.59]
    • Computer Games Magazine
    • 40 Metascore
    • 40 Critic Score
    Game-crashing bugs? Check. Horrible enemy AI? Check. [July 2005, p.66]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    Even while you're getting a few laughs out of certain moments, the whole enchilada fogs your brain to the point where you don't know how you're supposed to play the game. [Nov 2003, p.92]
    • Computer Games Magazine
    • 62 Metascore
    • 40 Critic Score
    Republic is further hobbled by a linear storyline that discourages replay. [Dec 2003, p.93]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    All told, it's big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]
    • Computer Games Magazine
    • 57 Metascore
    • 40 Critic Score
    When the core gameplay is lacking, any variation on "blah" comes out as "bleh." [Jan. 2007 p.52]
    • Computer Games Magazine

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