Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 57 Metascore
    • 40 Critic Score
    Playing with toy cars should be a lot more entertaining than this. [Oct. 2006, p.77]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    It's good for about twenty minutes before it becomes a dull grind and you realize you're basically playing a tech demo ffor a game yet to be created. [Oct. 2006, p.81]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    If you have been wondering why so many South Koreans are so excited about this game...well, you'll still be wondering after you play it.
    • 44 Metascore
    • 40 Critic Score
    Clever ideas don't make up for shoddy craftsmanship. [Jan 2003, p.75]
    • Computer Games Magazine
    • 65 Metascore
    • 40 Critic Score
    It's a hard lesson that designs are not always interchangeable, and is overall one of the most disappointing games of the year. [March 2005, p.72]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    If you're looking for the thrill of a pirate's life, frankly, you're better off with the Disney ride that inspired it all. [Oct 2003, p.88]
    • Computer Games Magazine
    • 73 Metascore
    • 40 Critic Score
    Until things change, this series is treading water, and it's a tough sell at $40. [Jan. 2007, p.53]
    • Computer Games Magazine
    • 56 Metascore
    • 40 Critic Score
    The graphics engine just isn't up to the task. Clipping errors abound, the animation quality is generally poor, and you'll see weird things like floating dogs or soldiers firing their machine gun from two feet away.
    • 61 Metascore
    • 40 Critic Score
    More average than appalling. [Feb 2006, p.70]
    • Computer Games Magazine
    • 75 Metascore
    • 40 Critic Score
    It's incredibly hard and repetitive, and the stealth gaming is incredibly simple. [Aug 2004, p.59]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    A ham-fisted and passionless retreat of "Halo." [Aug 2004, p.70]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    A perfect example of how cheap ports don't help anymore. First and foremost, the port has no multiplayer at all. None, nada, zippo. [July 2003, p.78]
    • Computer Games Magazine
    • 50 Metascore
    • 40 Critic Score
    Individual combats are fast-paced but extremely repetitive, resulting in a truly brutal leveling grind. [Sept 2005, p.70]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    Unfortunately, in the few sad stabs it takes at being its own thing, Field Commander misses the point. [Sept. 2006, p.81]
    • Computer Games Magazine
    • 74 Metascore
    • 40 Critic Score
    But there's just too little substance to recommend this to anyone but the "gotta catch 'em all" motorcycle nut. [July 2006, p.87]
    • Computer Games Magazine
    • 55 Metascore
    • 40 Critic Score
    Attention to detail doesn't go far when core gameplay is this scattered. You could make a good rugby game for the PC, but Rugby 2004 isn't it. [Mar 2004, p.83]
    • Computer Games Magazine
    • 43 Metascore
    • 40 Critic Score
    Farscape the series has been cancelled. The game was not. Nobody wins. [Jan 2003, p.75]
    • Computer Games Magazine
    • 52 Metascore
    • 40 Critic Score
    Lacking a concrete sense of direction and any evidence that tender loving care was exercised during its development cycle, the journey unfortunately resembles purgatory more than outright damnation.
    • 51 Metascore
    • 40 Critic Score
    But the problems with Eragon the game have nothing too do with the source material and everything to do with its dull and overly rigid gameplay. [Mar 2007, p.75]
    • Computer Games Magazine
    • 56 Metascore
    • 40 Critic Score
    Lacks the slightest spark of life or inspiration. It has no character, both literally and figuratively, and its action is stilted and crude. [Jan 2004, p.65]
    • Computer Games Magazine
    • 66 Metascore
    • 40 Critic Score
    The AI improvements make it worth picking up if you don't have a console system, and if you like big dumb vaguely hockey-like fun, but just barely. [Jan 2005, p.65]
    • Computer Games Magazine
    • 82 Metascore
    • 40 Critic Score
    It's like any flat stretch of road in the country, nice and smooth with some decent scenery that gets you where you have to go. [Jan 2006, p.89]
    • Computer Games Magazine
    • 54 Metascore
    • 40 Critic Score
    Offers a large selection of wrestlers to choose from, but other than their appearance, there is very [little] to differentiate one from the other, and noe have any character to speak of. [Mar 2003, p.88]
    • Computer Games Magazine
    • 56 Metascore
    • 40 Critic Score
    Thanks to dreary daily training and eating sequences, this might be the dullest game ever made about vicious duels to the death. Morituri te salutant, indeed. [Oct 2005, p.90]
    • Computer Games Magazine
    • 56 Metascore
    • 40 Critic Score
    It's simple and initially somewhat fun, but after a while it grows pretty monotonous.
    • 54 Metascore
    • 40 Critic Score
    At least the soundtrack is cool. [July 2006, p.66]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    The most egregious crime is the game's interface. It's a monstrosity of a design, one full of unnecessary busywork. [Oct. 2006, p.69]
    • Computer Games Magazine
    • 61 Metascore
    • 40 Critic Score
    Although it's an admirable attempt, in a world with games like "Soul Calibur 2," ambition isn't enough. [May 2004, p.62]
    • Computer Games Magazine
    • 76 Metascore
    • 40 Critic Score
    Unfortunately, unless Crypto's race is looking to harvest tedium and repetition from our earthly minds, he's better off just harassing than destroying them. [Sept 2005, p.90]
    • Computer Games Magazine
    • 59 Metascore
    • 40 Critic Score
    It's too bad Midway is so caught up in the me-too game when it's just children like the Rush series who get hurt. [Dec p.93]
    • Computer Games Magazine

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