Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
At least you can thank Bet on Soldier for making it easier to go back to boycotting Starforce. [Dec p.62]- Computer Games Magazine
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- Computer Games Magazine
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It's a cynical and soulless exercise that deliberately eschews any aspect of modern game design that might make it accessible - like complexity, stylish art direction, and mechanical variety. [Feb 2004, p.78]- Computer Games Magazine
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Too bad Star Fury fails so spectacularly at creating the sense of moving a ship through space. [Feb 2004, p.80]- Computer Games Magazine
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A Johnny-come-lately budgetware version of "Majesty." [Dec 2004, p.88]- Computer Games Magazine
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What makes the name so highly appropriate...is the constant assault that the game wages on your patience and sanity. [Sept 2004, p.68]- Computer Games Magazine
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Aside from the TV tie-in, there is nothing in Alias to recommend it over other games of its type. [Sept 2004, p.69]- Computer Games Magazine
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- Critic Score
Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]- Computer Games Magazine
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- Computer Games Magazine
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Given the charm, elegance, and imigination of designer Benoit Sokal's best-known work, "Syberia", it is a crushing disappointment that these qualities are almost entirely absent from Paradise. [Sept. 2006, p.58]- Computer Games Magazine
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At its core, Archangel is all self-absorbed scenario development, and endless circle-strafe packed to its pimpy neck witih occult imagery and amateurish design. [Mar 2003, p.84]- Computer Games Magazine
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Finding [four] people who would sit still for a single session of Alien Blast would serve as a remarkable testament to the power of sedatives. [June 2004, p.80]- Computer Games Magazine
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Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]- Computer Games Magazine
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Don't be fooled: Your score is not an accurate measurement of intelligence. But whether you buy this game is. [July 2006, p.91]- Computer Games Magazine
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- Computer Games Magazine
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They don't feel much different from regular guns and planes. [Dec 2003, p.86]- Computer Games Magazine
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The biggest problem is that it's a cop-out. Serpieri's brand of blatant sensuality is absent, his wildly explicit sex scenes having been replaced by momentary clips showing the lead character topless.- Computer Games Magazine
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Unfortunately, at $30, the shot is foul. Guys, it's called a roster patch. Look it up.- Computer Games Magazine
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But stripped of its hype, what's most shocking about the game is its mediocrity.- Computer Games Magazine
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Unless you're just here to admire teh decent-ish graphics, suck it up and play "Combat Mission" already. [Aug 2004, p.60]- Computer Games Magazine
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An inferior game in nearly every respect, including interface, artwork, setting, game mechanics, and card rarity.- Computer Games Magazine
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- Critic Score
You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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The most maddeningly convoluted gaming experience this side of Derek Smart. [Feb 2006, p.67]- Computer Games Magazine
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If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]- Computer Games Magazine
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A pretty bad role-playing game published here in the states by folks who should know better. [Feb 2006, p.92]- Computer Games Magazine
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- Computer Games Magazine
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As a third-person action game, 25 to life is kind of a "Max Payne in the Hood," only without the quality gameplay. [Apr 2006, p.62]- Computer Games Magazine
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Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]- Computer Games Magazine
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A great concept gone horribly wrong... It's too short, too dull, and too poorly executed. [Oct 2002, p.75]- Computer Games Magazine
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The biggest problems are the shockingly short play time, and repetitive gameplay. [Jan 2005, p.73]- Computer Games Magazine